Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
701. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Here is the whole balance in a nutshell. 1 tank vs Infantry = Tank wins 1 Infantry AV vs 1 tank = tank advantage 2 Infantry AV vs 1 Tank, = AV advantage 1 Tank + 1 infantry vs 2 AV = Infantry advantage, Tank and AV disadvantage. 1 Tank + 1 i...
- by Tesfa Alem - at 2015.02.12 20:58:00
|
702. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
You know guys, since the HAV and Turret feedback threads closed, I was wondering how long it would take for threads like these crop up. Ahhhh, so familiar.
- by Tesfa Alem - at 2015.02.12 19:21:00
|
703. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lol he's crying about a Minmatar Commando...with two swarm launchers? Let's talk about what benefit that actually offers. -10% Damage Bonus from Commando, that's fine, part of the role. -25% Reload Bonus from Commando, t...
- by Tesfa Alem - at 2015.02.12 18:53:00
|
704. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
NINEinch WEAPON wrote: The other day we managed to drop a python with a lazor rifle, massdriver and combat rifle,... that was a bad pilot.. Not watching his health. Good pilots however, can hear the swarms before they hit. So my question is.. H...
- by Tesfa Alem - at 2015.02.12 18:32:00
|
705. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: When have I ever said I want AV to be useless? When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honestly have better things...
- by Tesfa Alem - at 2015.02.12 17:25:00
|
706. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: why should we stop at "drive off?" No one has yet provided an adequate explanation. You , as well as any vehicle AV or infantry AV, should not either stop or be satisfied at "drive off", but its up to you to pursue th...
- by Tesfa Alem - at 2015.02.12 16:30:00
|
707. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
@ Rattati Not going to disagree with your experiences, but do you mind if I try to put them into context? Any competent tanker will more often or not simply drive away. Vet tankers are also used to the ins and outs of AV, they know gunlogis are ...
- by Tesfa Alem - at 2015.02.12 16:15:00
|
708. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
Anecdotally, I toss in 'nades and mass driver rounds without trying to kill the heavies, but to kill the logis. Heavies tend to fall quickly after that. Nobody like having rounds explode around them, 9/10 people don't charge a barrage of MD round...
- by Tesfa Alem - at 2015.02.12 10:44:00
|
709. Logibro Minmatar Logi Officer Dropsuit - in General Discussions [original thread]
Heh, funnny with all my strongbox arguments that i got two of the silly things. Inb4 "every thing is just fine" I also got a bunch of 7x Defender special issues though. Anyways 5/5 slots count 4 equipment Blue and white Picture soon.TM
- by Tesfa Alem - at 2015.02.10 07:14:00
|
710. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: It's really insulting to sit here and say, "This should happen because this, this, and this; also, why should they be exempt?" and be met with "well, you're stupid". So, I figure, maybe I should do the same since that's the ...
- by Tesfa Alem - at 2015.02.10 00:27:00
|
711. One AV User should NOT equal one MAV user. - in General Discussions [original thread]
Atiim wrote: AV rig costs also costs ~20mil SP Minmatar logi (among many infantry roles) and vehcle operator. I assuure you it does not take 20mil SP to get a adv min commando proto swarms, level 3 proficiency as well as a caldari heavy ...
- by Tesfa Alem - at 2015.02.09 23:45:00
|
712. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Yeah I guess I am not part if the consensus, I think tanks should cost more than dropsuits to spec into to keep specialist tanks in the hands of specialists. You might see a few peopke that put a point or two in a python or in...
- by Tesfa Alem - at 2015.02.09 15:31:00
|
713. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Sir Dukey wrote: Will there be a vehicle skill tree respec like there was for dropsuits in 1.8 since we are literally getting everything changed. Good question but i doubt it. The hull are only additions to HAV operation, which every tanker ...
- by Tesfa Alem - at 2015.02.09 13:03:00
|
714. Announcement:Regarding issues with Warlords 1.0 Deployment - in General Discussions [original thread]
CCP Frame wrote: Hey guys, Please accept our sincere apologies for any inconvenience the Weekly Skill Point cap issue may have caused. We have deployed a fix during the downtime on the 08.02.2015. for this issue, and hope this will not happen ...
- by Tesfa Alem - at 2015.02.09 12:56:00
|
715. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Tesfa Alem wrote: Aeon Amadi wrote: [ Or does that hurt your poor pilot feelings? So trolling is what this is about. If thats your point of veiw then, whatever man. Can't be botherd to mess with trolls. Pot calli...
- by Tesfa Alem - at 2015.02.09 11:11:00
|
716. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: charts Harpya, can you make an extended chart that continues to show damage over longer periods of time? I would like too see how long each turret needs to hit a damage threshold. Lets just say how long will each tank need ...
- by Tesfa Alem - at 2015.02.09 10:52:00
|
717. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: So you've got a problem with hovering dropships raining down death and mayhem!? They're transport vehicles, you say? They shouldn't be able to take down a tank in short order, you say? Your tank/swarm/FG/PLC/AR needs to...
- by Tesfa Alem - at 2015.02.09 10:45:00
|
718. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: [ Or does that hurt your poor pilot feelings? So trolling is what this is about. If thats your point of veiw then, whatever man. Can't be botherd to mess with trolls.
- by Tesfa Alem - at 2015.02.09 10:41:00
|
719. Is this a New map ? Video for proof. - in General Discussions [original thread]
Its a caldari city. Its visible in the distance on most maps provided you fly high enough. This map is the closest i've been to it.
- by Tesfa Alem - at 2015.02.09 06:14:00
|
720. Really starting to hate the WP minimum... - in General Discussions [original thread]
@Aeon If said "AFKer" doesn't care about KD then Ambush is the best game mode to AFK in. Get more salavage and isk in a shorter time span than skirm and dom. That being said the situation you're describing seems to be the exception rather than r...
- by Tesfa Alem - at 2015.02.09 06:09:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |