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61. Is Equipping The Needle Worth It If Running Solo? - in General Discussions [original thread]
Do you mean is running a needle is worth it on a Logi suit? I had to read through your posts twice... because that is frankly astonishing. What kind of crappy logi fit is one that provide zero support? If you aint repping or reviving just ru...
- by Tesfa Alem - at 2015.12.03 15:43:00
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62. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Jadek Menaheim wrote: All dropsuits having a nanite injector in a hidden free equipment slot. You can override the injector by placing your own in an equipment slot. The hidden slot nanite injector's power is based on the meta level of the sui...
- by Tesfa Alem - at 2015.11.30 04:20:00
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63. Progress Vs. Proto and Isk Vs. Reward - in General Discussions [original thread]
Progress is 1) Not being a burden to your squad / corp 2 ) Variety in what you can bring to the table 3) How far can you go if needed. Dont tell youself that i got that "proto suit one time so he's going broke." Because Proto gear is dirt chea...
- by Tesfa Alem - at 2015.11.23 08:38:00
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64. Crispy -TOAST using glitch to cheat - in General Discussions [original thread]
No-one-ganks like-Gaston wrote: golpe 4 wrote: Lol he's doing that glitch I know how to do that 1 thought everyone knew like the glitch re on null cannon objectives Sometimes I feel bad for abusing that glitch, but I know it's nearly the ...
- by Tesfa Alem - at 2015.11.21 17:23:00
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65. [CPM Feedback] Daily Missions - in General Discussions [original thread]
Quality of life Remove Kill Assists in a Vehicle: Reasoning: Given the power of turrets its nearly impossible to achieve with out being a gunner for somebody else. Players are required to find a seperate individual who has invested sp and is wil...
- by Tesfa Alem - at 2015.11.21 17:08:00
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66. Improving the Vehicle Rep Tool! - in Feedback/Requests [original thread]
I get it, but still disagree. Where do you envision a logi will have 80m clear line of sight of a tank or dropship on the move? Also, no to WP because vehicles are very easy to exploit WP farming that way. Just drive a soma back and forth into a...
- by Tesfa Alem - at 2015.11.21 11:26:00
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67. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
Echo 1991 wrote: You are aware it got a kick reduction right? Also crouching reduces recoil and the RR is the best long range rifle bar the Sniper rifle. If I can ads and fire almost the entire magazine on any suit I use and not worry about k...
- by Tesfa Alem - at 2015.11.21 10:42:00
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68. I'm f*cking done.. - in General Discussions [original thread]
- by Tesfa Alem - at 2015.11.14 11:47:00
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69. Announcement:New Event: The Logi Ops - in General Discussions [original thread]
LOGI EVENT! got me right in the feels. A min logi from day 1, when the medic suit had only a smg, i'm talking hacking bonus and my willingness to die with a rep tool in hand, was the only thing that made the logi worth a damn. finally after yea...
- by Tesfa Alem - at 2015.11.13 13:09:00
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70. Vehicle Hardeners - in Feedback/Requests [original thread]
DEATH THE KlD wrote: Sounds like something making my ads even worse took the words right out of my mouth. If anything, separate ads modules from tanks modules. tweak tank modules to be effective for tanks and air modules for the ships. ligh...
- by Tesfa Alem - at 2015.11.11 22:19:00
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71. If it's broke... - in General Discussions [original thread]
postapo wastelander wrote: GM Archduke wrote: I just love it when the "money made from DUST goes towards EVE" argument comes up. The funniest thing ever Then tell/prove me otherwise. Everytime when i asked before everytime, no answer...
- by Tesfa Alem - at 2015.11.10 21:54:00
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72. If it's broke... - in General Discussions [original thread]
GM Archduke wrote: I just love it when the "money made from DUST goes towards EVE" argument comes up. The funniest thing ever It more like all of CCP's revenue from all of its games goes to CCP HQ and they decide where to focus thier cash ...
- by Tesfa Alem - at 2015.11.10 21:42:00
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73. that progression system - in General Discussions [original thread]
i hope it only cost you isk.... Gallente assault GK.0 prefit with a combat rifle, flaylock pistol, proto vehicle rep tool, shield extedner, energizer, kincat, and plate. wow.
- by Tesfa Alem - at 2015.11.07 14:33:00
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74. Buff Swarms: Quality of Life Improvements - in General Discussions [original thread]
Bremen van Equis wrote: Wouldn't it suck if the dropship didn't even render outside of lock-on range? Then you wouldn't even know there was a threat (save for propulsion SFX). Hmmm...where do we see a similar problem... NEXT!!! I have no i...
- by Tesfa Alem - at 2015.11.06 17:08:00
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75. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
Symbioticforks wrote: I feel so cold and alone. /poke CCP because you missed the part where ratatti said there is a cut off point in the hundreds in his response to aeon. snipers weren't getting enough kills, and aparrently neither was the ...
- by Tesfa Alem - at 2015.11.06 14:38:00
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76. Buff Swarms: Quality of Life Improvements - in General Discussions [original thread]
jordy mack wrote: im really confused. isn't the LACK of beeping/lock an indication they aren't in range? Yes. That doesnt mean people dont stand out there waiting for a beep that doesnt come. Its not a big change, but a small one that ma...
- by Tesfa Alem - at 2015.11.06 14:18:00
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77. Buff Swarms: Quality of Life Improvements - in General Discussions [original thread]
maybe deadcatz wrote: You want a lock in warning? Good luck,if you look at the forum posts you'll notice that the devs never respond to small fix posts. Its mostly the qq threads that happen to be popular that they even open up. Sure, its ju...
- by Tesfa Alem - at 2015.11.06 14:07:00
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78. Buff Swarms: Quality of Life Improvements - in General Discussions [original thread]
maybe deadcatz wrote: Consider how frail a drop ship is. Then consider the stats of a swarm(damage and missile volley) The consider the ever so annoying "infantry will not render till within 150(close). By the time you get within render distan...
- by Tesfa Alem - at 2015.11.06 13:57:00
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79. Buff Swarms: Quality of Life Improvements - in General Discussions [original thread]
maybe deadcatz wrote: Swarms just got nerfed due to being fire and forget. Are you really trying to raise this topic? The aspects that made swarms OP are being adressed. My stance on those have been long standing. That doesn't mean I dont u...
- by Tesfa Alem - at 2015.11.06 13:26:00
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80. Buff Swarms: Quality of Life Improvements - in General Discussions [original thread]
Have a breif negative tone sound out when trying to lock onto targets outside of lock on range. Reasoning: When trying to lock on to an object, a swarmer has to wait to hear a beep confirming the lock is in progress. If the target is outside of ...
- by Tesfa Alem - at 2015.11.06 12:14:00
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