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Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.11.18 12:59:00 -
[1] - Quote
How do they work? One match I came top and got 14k sp for approx 8 kills 700wp. The next match I come top again this time out team wins though aswell, I get 1300wps and 17 kills and I get basically the same sp's. my kd ration was same in both matches, second match I managed to heal a lot more of me peeps(please don't be so quick to hit the respawn button!!)
What gives? Is sp based on position- If so why am I getting so little? If its based on kills- Why is it unchanged on these matches? If its based on wp's; again why was it the same each match?
I know it can't be position cos sometimes I come top and I get like 50k before my implant, unless its based on position but its a share of the total of how well your teams done?
I guess I better say aswell, I'm no where near my sp cap.
Is there a link anywhere which explains sp gain, cos I really don't get it. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.18 13:26:00 -
[2] - Quote
SP earning is based on performance, but ALSO on how many SPs you've already earned for the week. You have a cap on your SP every week, and when you reach it, no more SP for you. It's a "diminishing returns" system where the more you play, the less you earn. It's possible to actually hit the limit and have 0SP per match no matter how well you perform. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.11.18 16:36:00 -
[3] - Quote
SP earning is whack currently
they need to tweak it
i want to see a cool down on the earnings. play, earn, diminish, take a break. come back a few hours later and play, earn, diminish again.
rather than play, diminish, diminish, diminish..... |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.11.18 16:46:00 -
[4] - Quote
Ima Leet wrote:SP earning is whack currently
they need to tweak it
i want to see a cool down on the earnings. play, earn, diminish, take a break. come back a few hours later and play, earn, diminish again.
rather than play, diminish, diminish, diminish.....
That is a truely foolish idea since it would reward players who can play constantly and punish those of us who work and have lives outside of the game. The current weekly cap does a great job of balancing player progression for players who can play constantly and those of us who can really only get on and grind during the weekend.
If anything the skill cap is actually too high and the skill progression is too fast. CCP has stated that they want it to take 7 years to fully spec up a character. In another such thread it was calculated that a the current rate you will be able to get to level five in all the skills much too quickly ((Cap weekly+Passive Weekly gain) x 52 weeks = about a third of the total SP needed to complete all the skills) <-- you are welcome to look for my actual math using the search function I am too lazy. What CCP needs to do is, once again reduce our SP gains and the associated skill cap by about a third, which is far less dramatic than what they did after the E3 build ended.
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.11.18 18:31:00 -
[5] - Quote
What about a daily cap, unused portion carries over to the next day to a max of seven days worth of sp.
So somebody that plays every day it would be like a daily reset.
For somebody that plays a few days per week, it would be like weekly cap.
Also since it carries over a weeks worth, somebody that played enough for 1/2 the cap for 2 weeks then played 2x as much every day as a a daily player could catch up. So if somebody had something come up in real life(wedding/funeral/sick/vacation), they can make up for it by playing extra in next few weeks.
The cap would be the same as now, just more flexible in ways to reach it. |
El Brineth
BetaMax.
12
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Posted - 2012.11.18 18:53:00 -
[6] - Quote
Ten-Sidhe wrote:What about a daily cap, unused portion carries over to the next day to a max of seven days worth of sp.
So somebody that plays every day it would be like a daily reset.
For somebody that plays a few days per week, it would be like weekly cap.
Also since it carries over a weeks worth, somebody that played enough for 1/2 the cap for 2 weeks then played 2x as much every day as a a daily player could catch up. So if somebody had something come up in real life(wedding/funeral/sick/vacation), they can make up for it by playing extra in next few weeks.
The cap would be the same as now, just more flexible in ways to reach it.
I have no idea how hard this would be to implement but I really like the idea! +1 |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.11.18 21:47:00 -
[7] - Quote
Ten-Sidhe wrote:What about a daily cap, unused portion carries over to the next day to a max of seven days worth of sp.
So somebody that plays every day it would be like a daily reset.
For somebody that plays a few days per week, it would be like weekly cap.
Also since it carries over a weeks worth, somebody that played enough for 1/2 the cap for 2 weeks then played 2x as much every day as a a daily player could catch up. So if somebody had something come up in real life(wedding/funeral/sick/vacation), they can make up for it by playing extra in next few weeks.
The cap would be the same as now, just more flexible in ways to reach it.
This is a great idea. Thank you for proposing something that fits both daily players and those of us who can only get to the game on weekend. I would like to point out that CCP is still unlikely to boost the SP cap above what it currently is for a week though. If your idea where implemented the daily caps would be extremely small ie 1 - 2 games before you start hitting the sp reduction. |
EternalRMG
10
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Posted - 2012.11.18 22:07:00 -
[8] - Quote
Ten-Sidhe wrote:What about a daily cap, unused portion carries over to the next day to a max of seven days worth of sp.
So somebody that plays every day it would be like a daily reset.
For somebody that plays a few days per week, it would be like weekly cap.
Also since it carries over a weeks worth, somebody that played enough for 1/2 the cap for 2 weeks then played 2x as much every day as a a daily player could catch up. So if somebody had something come up in real life(wedding/funeral/sick/vacation), they can make up for it by playing extra in next few weeks.
The cap would be the same as now, just more flexible in ways to reach it. +1 |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.19 00:35:00 -
[9] - Quote
All that would do is prevent you from hitting your weekly cap before the end of he week. Perhaps good in that you wouldn't have several days of low SP in a row, but you would still have just as much low SP time, just spread out over several days.
The "deal" is the weekly cap and that is in placed to pace overall SP gain, and that isn't going anywhere because it's the way CCP ensures you won't max out in sx months. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.11.19 01:18:00 -
[10] - Quote
Ten-Sidhe wrote:What about a daily cap, unused portion carries over to the next day to a max of seven days worth of sp.
So somebody that plays every day it would be like a daily reset.
For somebody that plays a few days per week, it would be like weekly cap.
Also since it carries over a weeks worth, somebody that played enough for 1/2 the cap for 2 weeks then played 2x as much every day as a a daily player could catch up. So if somebody had something come up in real life(wedding/funeral/sick/vacation), they can make up for it by playing extra in next few weeks.
The cap would be the same as now, just more flexible in ways to reach it.
I thinks that this is an awesome idea and that the only potential problem that it may have is that the coding maybe just as complicated as this sounds.
A system that has a daily cap the sets up into a weekly cap that sets up into a roll over equation that is stated as so. SP cap = X times 250000. Where X is equal to the number of weeks that has passed since the game was launched/reset.
I think that this is a good system it opens up a way for a vet that plays daily can never be caught by a noob that plays daily. But with that a noob can catch up to a larger percentage of your casual players as long as they a willing to put in the time to get there. Also with the daily cap set up that flows into a weekly cap it puts more of positive play into the grind where as you grind for the same amount of time it is just broken up by days as opposed to it being days continuously.
Sorry if I have posted what some other people have already posted I found the statement that I quoted and posted my response. |
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