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DeathStalker Synchro
D3ath D3alers RISE of LEGION
24
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Posted - 2013.02.05 17:51:00 -
[31] - Quote
Andius Fidelitas wrote:DeathStalker Synchro wrote:While dual wielding pistols may seem like a great idea it would destroy the look of Dust. Ok, maybe destroy is too strong of a word. But it just doesn't fit. Dual wielding is for games like Halo, Call of Duty, and Borderlands. Those games can aren't taken 100% seriously. And I don't mean that they're jokes in gaming. It's just that a guy running around in Dust with two scrambler pistols looks a bit out of place. But that's just my opinion. Ah+Žm.... http://community.us.playstation.com/t5/image/serverpage/image-id/2949i79E9EF25589260DE/image-size/original?v=mpbl-1&px=-1It's official, Dust 514's image is kaput! And by CCP's very own art department. Oy vey.
Lol. Thanks a lot CCP. Pic looks sweet though. Although, that's only a pic. In-game is a whole different story. There's no doubt dual-wielding can be cool but can it work, play well, and still be fun. After all, we can't let marketing images and trailers choose whether or not something should have a in-game element. There's tons of things in the artwork and trailers that either won't work in game or just won't be added.
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2013.02.05 18:16:00 -
[32] - Quote
Using sights is impossible when duel wielding, so make ads off hand fire. Reload would have penalty if duel wielded, reload button could reload lowest ammo gun, second reload needed to reload other. reticule growth and recoil should affect both guns even if only one fired. weapons normally used two handed(smg) should have additional accuracy penalty, even if other gun is not firing at time. We don't need to restrict to sidearms, since no suit has 2 light slots to put the guns in.
If this was done, it would be realistic. The same drawbacks as real life, so it would be rarely used like in real life. Some mercs will use it as signature or for cool factor, probably be more effective to not duel wield.
The Russian's do train some troops in duel wielding pistols, not sure the reason. In wwii, they wanted some officers to lay suppression fire with duel revolvers(silly idea, but it was Stalin's Russia), they later gave them smg instead. |
Pays 2 Win
Shining Flame Amarr Empire
102
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Posted - 2013.02.05 18:42:00 -
[33] - Quote
DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time?
Because real gamers will go into beast mode and kcik the ass of the FPS wannabes. They nerfed us akimbo dudes |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.05 19:47:00 -
[34] - Quote
Personally, I'm against it because the weaknesses of Dual Wielding are usually -loss of accuracy, and therefore shorter range -slower reload speed -kinda looks stupid So basically, a shotgun by any other name... |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
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Posted - 2013.02.05 21:24:00 -
[35] - Quote
I personally wouldn't use duel-wielding, but I'd be fine with it as long as you couldn't use ADS, range and accuracy are reduced, reloading times are increased, and it requires an investment of SP to be useful. Maybe to lessen (but not completely nullify) the range, accuracy, and reload penalties; or maybe to duel-wield SMGs instead of just Scrambler Pistols. I honestly don't know what would work well., |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.02.05 21:35:00 -
[36] - Quote
DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? Not a good direction. |
G Torq
ALTA B2O
88
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Posted - 2013.02.05 22:41:00 -
[37] - Quote
DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time?
What was wrong with the existing threads on this topic?
Example: https://forums.dust514.com/default.aspx?g=posts&t=51425
They asked the same question, got the same answers.. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2013.02.05 22:48:00 -
[38] - Quote
I want to dual-wield HMGs. I want 4000 RPS of death and destruction. It'd be an interesting mechanic. If you dual wield two primaries, it'd take up so much CPU/PG, that you wouldn't have room for armor reppers/shield extenders/grenades/etc. You'd be the epitome of glass cannon.
Edit: I don't really want it, but interesting to think about. |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.02.05 23:06:00 -
[39] - Quote
The only true advantage to dual wielding is to have twice the initial ammo- however, just having 2 of the same weapon would produce the same effect. Maybe there needs to be a type of dropsuit that has more weapon slots. |
Bzeer Ra
Jedi Knights.
2
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Posted - 2013.02.06 03:19:00 -
[40] - Quote
I rarely comment on a thread anymore, but I had to chime in on this one.
I'm all for dual wielding sidearms so long as the following requirements are met because I like the sidearms in the game. However, I don't have to be a math wiz to figure out that two pistols or two smg's would be better than just about any other infantry weapon currently available so here is a 4 point nerf to dual wielders to keep things interesting.
1st: stacking penalty applied so that damage and accuracy are reduced from both weapons by 20 percent from base. 2nd: Dual Welding be added to sidearm skill regain. With 3 percent reduction of initial nerf per level. 3rd: When using the aim button the guns alternate fire between them so that only one gun is firing at a time. 4th: Split total max amunition remains the same instead of doubling. (no change to clipsize.) So they still have to switch to secondary sidearm if they are running low on the pirmary side arm.
I would say kill the range some too but hell, the range on smg's and pistols is pretty damn poor anyway.
Utilmately, I'll won't be dissapointed if this never makes it in the game. But, I would definitely hate for it to be in the game in be twice as good as everything else on the ground already. |
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Oxskull Duncarino
Shadow Company HQ
165
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Posted - 2013.02.06 04:21:00 -
[41] - Quote
Having highly accurate and rapid fire using a two handed grip is definitely the optimum in real life when coupled with the ability for a rapid mag/clip change.
Although, the game is about freedom of choice, let the devs work at it. Dual triage repair tools anyone |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.02.06 04:42:00 -
[42] - Quote
Godin Thekiller wrote:
Untill I see actual footage of military personal training in dual wielding pistols, I call bullshit on any video you put up. Try again kid.
not happening. The human eyeballs are incapable of functionally aiming two weapons at once with any sort of accuracy. The military recognizes this and determined that a single sidearm is all any infantryman needs to function, if they aren't issued a rifle due to their job. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
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Posted - 2013.02.06 05:20:00 -
[43] - Quote
Vaerana Myshtana wrote:DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? How did a disposable clone body with mind transfer implants turn into a super soldier? I mean, in New Eden, they make clones from dead bodies.... http://wiki.eveonline.com/en/wiki/CloningWe're freakin' zombies, dude, not Imperial Space Marines. No, the DUST clones really are super soldiers.
Normal humans would be set of fire just by firing several of the weapons we have on the field at the moment, and they would get blapped instantly by everything else.
If you want insight into about exactly how DUST clones are superior, I'd recommend giving Templar One a read. Good stuff. |
Professormohawk
Stasis Military Support
22
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Posted - 2013.02.06 05:25:00 -
[44] - Quote
nah. it looks cool in a montage, but it aint practical. maybe if something like the MAX from Planetside 2 could dual weld. |
Professormohawk
Stasis Military Support
22
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Posted - 2013.02.06 05:26:00 -
[45] - Quote
Jotun Hiem wrote:Vaerana Myshtana wrote:DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? How did a disposable clone body with mind transfer implants turn into a super soldier? I mean, in New Eden, they make clones from dead bodies.... http://wiki.eveonline.com/en/wiki/CloningWe're freakin' zombies, dude, not Imperial Space Marines. No, the DUST clones really are super soldiers. Normal humans would be set of fire just by firing several of the weapons we have on the field at the moment, and they would get blapped instantly by everything else. If you want insight into about exactly how DUST clones are superior, I'd recommend giving Templar One a read. Good stuff.
Link? |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.02.06 05:36:00 -
[46] - Quote
Professormohawk wrote:
Link?
it's an actual book, one of those thick things made from sheets of paper that have little black markings to denote words.
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
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Posted - 2013.02.06 05:36:00 -
[47] - Quote
Professormohawk wrote:Jotun Hiem wrote:Vaerana Myshtana wrote:DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? How did a disposable clone body with mind transfer implants turn into a super soldier? I mean, in New Eden, they make clones from dead bodies.... http://wiki.eveonline.com/en/wiki/CloningWe're freakin' zombies, dude, not Imperial Space Marines. No, the DUST clones really are super soldiers. Normal humans would be set of fire just by firing several of the weapons we have on the field at the moment, and they would get blapped instantly by everything else. If you want insight into about exactly how DUST clones are superior, I'd recommend giving Templar One a read. Good stuff. Link? Uhm... it's a book. I can't just link it. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.06 06:13:00 -
[48] - Quote
Bzeer Ra wrote:I rarely comment on a thread anymore, but I had to chime in on this one.
I'm all for dual wielding sidearms so long as the following requirements are met because I like the sidearms in the game. However, I don't have to be a math wiz to figure out that two pistols or two smg's would be better than just about any other infantry weapon currently available so here is a 4 point nerf to dual wielders to keep things interesting.
1st: stacking penalty applied so that damage and accuracy are reduced from both weapons by 20 percent from base. 2nd: Dual Welding be added to sidearm skill regain. With 3 percent reduction of initial nerf per level. 3rd: When using the aim button the guns alternate fire between them so that only one gun is firing at a time. 4th: Split total max amunition remains the same instead of doubling. (no change to clipsize.) So they still have to switch to secondary sidearm if they are running low on the pirmary side arm.
I would say kill the range some too but hell, the range on smg's and pistols is pretty damn poor anyway.
Utilmately, I'll won't be dissapointed if this never makes it in the game. But, I would definitely hate for it to be in the game in be twice as good as everything else on the ground already.
Or just diminish accuracy by 50%, the weapons would shot the same number of damaging shots, but they would fly everywhere. |
Galrick M'kron
NECROMONGER'S
9
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Posted - 2013.02.06 09:10:00 -
[49] - Quote
Patoman Radiant wrote:Bzeer Ra wrote:I rarely comment on a thread anymore, but I had to chime in on this one.
I'm all for dual wielding sidearms so long as the following requirements are met because I like the sidearms in the game. However, I don't have to be a math wiz to figure out that two pistols or two smg's would be better than just about any other infantry weapon currently available so here is a 4 point nerf to dual wielders to keep things interesting.
1st: stacking penalty applied so that damage and accuracy are reduced from both weapons by 20 percent from base. 2nd: Dual Welding be added to sidearm skill regain. With 3 percent reduction of initial nerf per level. 3rd: When using the aim button the guns alternate fire between them so that only one gun is firing at a time. 4th: Split total max amunition remains the same instead of doubling. (no change to clipsize.) So they still have to switch to secondary sidearm if they are running low on the pirmary side arm.
I would say kill the range some too but hell, the range on smg's and pistols is pretty damn poor anyway.
Utilmately, I'll won't be dissapointed if this never makes it in the game. But, I would definitely hate for it to be in the game in be twice as good as everything else on the ground already. Or just diminish accuracy by 50%, the weapons would shot the same number of damaging shots, but they would fly everywhere.
Yeah, that seems more sensible. The Dual-Wielding skill could decrease the penalty by 5% per level, and Dual-Wielding proficiency would enhance damage while DW by 5% per level (makes up for the inability to zoom). You should also be able to dual-wield equipment with the possible drawback of being slowed while doing it, since equipment requires attention (the split-beam repper would still function the same).
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