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801. SP question - in General Discussions [original thread]
Supply depots should add or subtract at commanders choice, Sherman would have wanted them destroyed during his march to the sea. Patton would have wanted them captured to fuel his tanks with low fuel heading for the Rhine.
- by Ten-Sidhe - at 2012.08.17 18:45:00
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802. Radical new idea: Planetary gravitation - in General Discussions [original thread]
I think the issue with moons is the low gravity makes holding atmosphere hard, solar wind blowing it away. So no life or weather, still resources to fight over. Large moons may be big enough for weather/life. Some are lava/ice surely, I don't see ...
- by Ten-Sidhe - at 2012.08.17 09:21:00
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803. Paying a monthly aurum fee for character slots - in General Discussions [original thread]
Convenience, multiple accounts may also violate eula, didn't on eve, but could be different with dust.
- by Ten-Sidhe - at 2012.08.17 05:06:00
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804. So, how are you gonna manage your isk - in General Discussions [original thread]
The assault is Raven, scout is Valor. Cheap fits. after launch, null sec level 4, faction war lowsec missions, and datacore stockpile from 2 accounts that have been building for years without selling any. Sending some isk to dust will be easy, o...
- by Ten-Sidhe - at 2012.08.17 03:26:00
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805. To the UVT Complainers - in General Discussions [original thread]
In EvE, I never used voice outside of fleet. All corp/alliance/friend chat was typed, I type about 15 words/min. It said local chat was free, so if your on the same or nearby planet you talk for free. Chat beyond that is fine typed, voice could be...
- by Ten-Sidhe - at 2012.08.17 03:16:00
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806. The 1200 AUR dropsuits - in General Discussions [original thread]
proto suits that don't go away would be broken. Even if slightly weaker then isk suits, the economic advantage would let the user out spent the corps with out into bankruptcy and militia gear. Aur for permanent reskins of adv proto suits could wor...
- by Ten-Sidhe - at 2012.08.17 00:30:00
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807. Paying a monthly aurum fee for character slots - in General Discussions [original thread]
Maybe a one time fee for slot, monthly to let the extra slots gain passive skill points? I was planning to suggest it as a thing that could be rmt without complaint.
- by Ten-Sidhe - at 2012.08.17 00:22:00
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808. heavys are designed to stand toe to toe with Vehicles. - in General Discussions [original thread]
Not tanks, vehicles. Dropships and lav should go down 1vs1 well enough. I lost a lot of hav to forge gunners last build. pistols are a high damage weapon, breach is over a hundred per hit, close to 200 with good skills and weapon mods.
- by Ten-Sidhe - at 2012.08.16 22:20:00
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809. Thank you CCP - in General Discussions [original thread]
proto-ar are named after the company that made them, officer could be seeded, Tamsen's Creodone Breech AR. I laughed once I caught the reference to Mag. Raven suit looks good, I'll buy the valor to go with dragonfly at somepoint. As long as they s...
- by Ten-Sidhe - at 2012.08.16 22:09:00
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810. the user market - in General Discussions [original thread]
Something like rigs in EvE could work. So many slots, each rig uses up calibration. All rigs have bonus and drawback, and staking penalty. Each rig type has skill that lowers(but never removes completely) the penalty, and unlocks better rigs. Rigs...
- by Ten-Sidhe - at 2012.08.16 21:50:00
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811. Question about Singularity 2/3 - in General Discussions [original thread]
I'm hoping for player market, so I can get rid of salvage I don't want.
- by Ten-Sidhe - at 2012.08.16 21:22:00
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812. If the creodron gets unnerfed i'll support unnerfing tanks - in General Discussions [original thread]
They may be doing very course nerfs to over shoot ack and forth to adjust balance, creo needs a little the other way. Same with marader nerf, a to much last build not enough this build. Maybe next build will be just right?
- by Ten-Sidhe - at 2012.08.16 21:15:00
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813. If the creodron gets unnerfed i'll support unnerfing tanks - in General Discussions [original thread]
Creodone ar and marauders both seem over nerfed. Put breech damage somewhere between were it is now and was. And add a marauder skill(needs hav V, x8-12 multiplier) that adds 10% per level to main turret damage. That should make both usable, but n...
- by Ten-Sidhe - at 2012.08.16 20:15:00
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814. Shoot for 60 fps! - in General Discussions [original thread]
Movies also benefit from natural motion blurring. PC/console games don't, That is why they need more frames to emulate the blurring. The eye detects analog light input, then brain reads digitally. It expects the image to be smeared, digital input ...
- by Ten-Sidhe - at 2012.08.16 19:51:00
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815. Shoot for 60 fps! - in General Discussions [original thread]
Add some motion blur with lower frame count if its easier on hardware, that is all the extra frames do create motion blur. "The human eye and its brain interface, the human visual system, can process 10 to 12 separate images per second, perceivin...
- by Ten-Sidhe - at 2012.08.16 19:04:00
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816. Shoot for 60 fps! - in General Discussions [original thread]
most monitors only show 60, or in some cases 24fps. Rather have good draw distance, and large limits on map size/player count at 24fps then smaller counts at 60fps. Movies are 24fps, looks good enough there.
- by Ten-Sidhe - at 2012.08.16 18:57:00
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817. Shoot for 60 fps! - in General Discussions [original thread]
I thought 60pfs was the limit of the eye, but 30 looked almost as good(sdtv is about 30fps, imax about 60). Never understood marketing on 200+fps tv sets, you can't see it anyway so what difference is it. I would overlook low fps if game is good,...
- by Ten-Sidhe - at 2012.08.16 18:43:00
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818. Question for a EVE player about Server's - in General Discussions [original thread]
One of those names could be the A.I. research. Dev blog few years ago said they want a self-aware A.I. for EvE. I thought, have they not seen the matrix/terminator/2001/rogue drones. There is also a vampire game being made, one could be test seve...
- by Ten-Sidhe - at 2012.08.16 18:28:00
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819. I'll Pay AUR for This - in General Discussions [original thread]
Many vehicles share same mesh, sica/gunnlogi/sagaris/chakram for example. Maybe x aur to attach a decal to a mesh, with a screen to turn on/off for each fit. I think this could make them some money.
- by Ten-Sidhe - at 2012.08.16 18:15:00
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820. The 1200 AUR dropsuits - in General Discussions [original thread]
The unlimited item bluprints for anything above miliia/standard would mess up game by removing risk, and make it pay to win. The standard unlimited blueprints shouldn't be to common either, fine now few new added at launch and expansions would be ...
- by Ten-Sidhe - at 2012.08.16 17:47:00
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