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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.16 21:10:00 -
[31] - Quote
last last build>last build>this build
creo buff for tank buff, fine
get the economy back up too |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.16 21:11:00 -
[32] - Quote
Lurchasaurus wrote:silly goose. I shoot people in my tank in first person all the time. You drive in third person though |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.16 21:13:00 -
[33] - Quote
Sandromin Hes wrote:Duvolle Tactical... I dare you to try it out. Its an amazing gun, with a max DPS of 500. However, that's if you're PERFECT. Most people get around 300, I get about 400 (if I score all my shots). I like this gun, but unfortunately I don't like the nanohive. If I get more then like 10 kills with this gun, I have to resupply. Don't got the room for the hive. |
Cyn Bruin
90
|
Posted - 2012.08.16 21:15:00 -
[34] - Quote
Ignatius Crumwald wrote:The thing still puts out a stream of accurate sustained hip-fire. It may not be able to drop three proto's in one clip anymore but it still has a place, especially against scouts where spray and pray becomes necessary.
Agree. The hip fire on it is great, the reduction in ammo is not appreciated to put it midly. If you're going to nerf something, do it one thing at a time, not 3 or 4. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.16 21:15:00 -
[35] - Quote
They may be doing very course nerfs to over shoot ack and forth to adjust balance, creo needs a little the other way. Same with marader nerf, a to much last build not enough this build. Maybe next build will be just right? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.16 21:17:00 -
[36] - Quote
Lurchasaurus wrote:Ignatius Crumwald wrote:I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to train over Light Weapons. Might as well focus on swarms and maybe mass drivers instead.
I'll be focusing on Assault, Light weapons, and Sidearms. fair enough if that is how you feel. already edited my post above so im not gonna retype...
Just to hammer my point home, that's not a God fit - It's THE only viable AV fit. Try aiming a forge gun while missiles are hitting your position and you'll see what I mean. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.16 21:20:00 -
[37] - Quote
Omnipotent lilmamaj wrote:Lurchasaurus wrote:silly goose. I shoot people in my tank in first person all the time. You drive in third person though
not necessarily. i drive in first all the time. like i said before omni, we should squad up sometime. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.16 21:21:00 -
[38] - Quote
You guys can have your stuff back if I can have my SMG's back to the way they were! |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.16 21:22:00 -
[39] - Quote
Dante Daedrik wrote:You guys can have your stuff back if I can have my SMG's back to the way they were!
if you want |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.16 21:24:00 -
[40] - Quote
Ignatius Crumwald wrote:Lurchasaurus wrote:Ignatius Crumwald wrote:I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to train over Light Weapons. Might as well focus on swarms and maybe mass drivers instead.
I'll be focusing on Assault, Light weapons, and Sidearms. fair enough if that is how you feel. already edited my post above so im not gonna retype... Just to hammer my point home, that's not a God fit - It's THE only viable AV fit. Try aiming a forge gun while missiles are hitting your position and you'll see what I mean.
i know exactly what you mean. i really only roll in a forge heavy if im not driving.
if you put yourself in a position as a forge gunner where the tank can hammer you with missiles like that its usually your fault. again, this is from my own experience. As much as you complain about the flinch being unfair for heavies, who are you to say a tank should have to deal with a dropsuit tanking multiple missiles and still getting off an accurate 4k damage forge round?
Dont stare at the tank in the face while you shoot it. I have found a plethora of ways to get shots off with my forge while maintaining the 6 second charge while not getting hit in the face. |
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.16 21:25:00 -
[41] - Quote
Dante Daedrik wrote:You guys can have your stuff back if I can have my SMG's back to the way they were! Weren't they buffed this build? |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.16 21:28:00 -
[42] - Quote
So they say, but it feels to me like they either decreased the range or increased the spread (even with SMG Proficiency, etc.) Either way my Boundless Breach is not even worth using, and my Ishukone does not have the stopping power it had in the previous build. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.16 21:31:00 -
[43] - Quote
Maybe its because the hit detection seems worse due to the higher strafe speeds? If we get higher strafe speeds we need obvious fps game mechanics. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.16 21:31:00 -
[44] - Quote
Omnipotent lilmamaj wrote:Dante Daedrik wrote:You guys can have your stuff back if I can have my SMG's back to the way they were! Weren't they buffed this build?
understand a single line on the patch notes says that range has been increased. thats all, theres nothing else that the "buff" is based on.
I have been using the smg's this build and i would say i have noticed a significant decrease in kills. I am OK with this though since it IS a sidearm and people shouldn't be running around like it is an AR.
CCP probably made changes to the smg aside from range that was in more fundamental mechanics that changed how they work. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.16 21:35:00 -
[45] - Quote
Lurchasaurus wrote:Ignatius Crumwald wrote:Lurchasaurus wrote:Ignatius Crumwald wrote:I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to train over Light Weapons. Might as well focus on swarms and maybe mass drivers instead.
I'll be focusing on Assault, Light weapons, and Sidearms. fair enough if that is how you feel. already edited my post above so im not gonna retype... Just to hammer my point home, that's not a God fit - It's THE only viable AV fit. Try aiming a forge gun while missiles are hitting your position and you'll see what I mean. i know exactly what you mean. i really only roll in a forge heavy if im not driving. if you put yourself in a position as a forge gunner where the tank can hammer you with missiles like that its usually your fault. again, this is from my own experience. As much as you complain about the flinch being unfair for heavies, who are you to say a tank should have to deal with a dropsuit tanking multiple missiles and still getting off an accurate 4k damage forge round? Dont stare at the tank in the face while you shoot it. I have found a plethora of ways to get shots off with my forge while maintaining the 6 second charge while not getting hit in the face.
Are you saying a tank should not only do massive damage but also be able to basically stun lock any target it's firing on by knocking it's aim off by 45 degrees? Really? |
Raynor Ragna
266
|
Posted - 2012.08.16 21:41:00 -
[46] - Quote
I haven't used the breach AR yet but it was way too OP in the last build. Nearly everyone had it. All four varients need to be balanced together.
And if all/most maps are as open as this current one, Tanks need a serious boost. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.08.16 21:43:00 -
[47] - Quote
So you want the two things you like the most unnerfed? I would support having the two things I like most buffed as well, who wouldn't?
Man there has been some great tears to harvest around hear lately. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.16 21:45:00 -
[48] - Quote
Lurchasaurus wrote:It IS a sidearm and people shouldn't be running around like it is an AR. Regardless of whether it is a Sidearm or not, sub machine guns have always been a viable primary use weapon in many fields of battle. I don't expect it to have high range akin to an AR, but for CQC I expect it to be pretty kitten lethal. And I dont think anyone truly expects Scouts to run around with anything other than a Shotty, SMG, etc. (depending on playstyle). Granted yes, Scouts can use AR's, but when you're proportioning much of your suits CPU/PG to Kinetic Catalyzers, Shield Hardeners/Rechargers, Codebreakers, etc. there is not much if any room left to cover high PG/CPU weapons. I dont believe Scouts are only intended for Sniping, & I dont think anyone else does either. But a Scout who is Ambushing, causing chaos, or other Hit & Run operations needs the benefit of decent sidearm power.
On the other hand, if the Scout could get a beneficial Primary/Light SMG (that wont fit in sidearm slot), that too would also be nice. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.17 00:35:00 -
[49] - Quote
SILENTSAM 69 wrote:So you want the two things you like the most unnerfed? I would support having the two things I like most buffed as well, who wouldn't?
Man there has been some great tears to harvest around hear lately.
I used tanks for 1 weekend and it was probably the most fun i've ever had on this game. ( I basically gave 1 million ISK to this dude in one game he blew up my tanks so much)
It was a pleasure wiping the floor with you and your alliance leader in the match. I look forward to continuing the same type of carnage with this build. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.17 00:46:00 -
[50] - Quote
Yeah, lets just agree not to go for any more piecemeal nerfs. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.17 01:33:00 -
[51] - Quote
if you are a heavy and your taking multiple missiles to the face, i dont think you should die like a scout, but yeah, i think it should be harder to aim. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.17 02:18:00 -
[52] - Quote
Breach is good as is maybe a little bit of tweaking but no buff. Protoman I watched you mow down 3 dudes in a row with the creodron why are you asking for a buff? |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.17 02:25:00 -
[53] - Quote
Avenger 245 wrote:Breach is good as is maybe a little bit of tweaking but no buff. Protoman I watched you mow down 3 dudes in a row with the creodron why are you asking for a buff? He should be mowing down ten tbqh |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.17 15:55:00 -
[54] - Quote
Avenger 245 wrote:Breach is good as is maybe a little bit of tweaking but no buff. Protoman I watched you mow down 3 dudes in a row with the creodron why are you asking for a buff?
Because the gun sucks and was over nerfed to the point where it's just laughable. At the very least they need to increase it's clip size back to 42 and increase the effective range. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.08.17 16:03:00 -
[55] - Quote
xprotoman23 wrote:Avenger 245 wrote:Breach is good as is maybe a little bit of tweaking but no buff. Protoman I watched you mow down 3 dudes in a row with the creodron why are you asking for a buff? Because the gun sucks and was over nerfed to the point where it's just laughable. At the very least they need to increase it's clip size back to 42 and increase the effective range.
This.
Consider the following, the Creodron now does 48 damage, has 36 bullets, has an accuracy of roughly 48 and costs 90 CPU and 30 something PG I think. The GB-9 does 44 damage, has 36 bullets, has an accuracy of roughly 47.5 and costs almost half of the Creodron to equip.
So what do you Creodron bashers suggest? Nerf the rest of the Breach ARs, rendering the whole line useless? Or restore the Creodron to where it was? It was a proto gun, perhaps the best of the AR guns due to the poor hitdetection at the moment, and because of whiners and QQ'ers they nerfed it to the point where it makes more sence to use a lower tier gun because it offers virtually the same benefits for half the cost.
Yeah, they nerfed the Creodron by far far too much. I have provided stats and arguments for why, now please, can a whiner step up and show me why I'm wrong or what the "right" way is? I bet you can't.... |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.17 16:05:00 -
[56] - Quote
Proto-waffle, with yet another well thought out and thoroughly presented thread |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.17 16:06:00 -
[57] - Quote
i was a duvoller anyway, but instead of taking away 10 dmg points they should have only taken away 5, (cant remember the exact numbers, but when i first saw the reduction i thought it was overboard) or instead of %100 they should have only taken away %50 of what they took off the creo.. it's just going to make the next gun that didnt get nerfed over used..
imo the creo wasn't that good for brawling i used it on plateaus, because of all the longer range fights... then i got furstrated with it and just switched to Duvolle all together..have faith they might buff it back but probly not to it's original stregnth |
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