Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
dukeEarl
9
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Posted - 2012.08.16 18:28:00 -
[1] - Quote
Please put onus on 60 frames per sec CCP! Do whatever you have to to make that happen! I can see myself playing dust 514 for years on end, if only you can make the game playable at 60 fps! I even wont pay that much attention to the screen tearing and texture pop-ins that are likely to occur here n there! 60 fps guys. I have faith you can do it |
Mr Funless
Seituoda Taskforce Command Caldari State
191
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Posted - 2012.08.16 18:34:00 -
[2] - Quote
You can't see past 30 fps anyway.
/troll |
Liu Kaizong
Seituoda Taskforce Command Caldari State
41
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Posted - 2012.08.16 18:37:00 -
[3] - Quote
LOL @ 60 FPS.
Keep fantasizing :) |
dukeEarl
9
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Posted - 2012.08.16 18:37:00 -
[4] - Quote
Mr Funless wrote:You can't see past 30 fps anyway.
/troll Says the guy who hasn't experienced 60 frames per sec EVER |
dukeEarl
9
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Posted - 2012.08.16 18:40:00 -
[5] - Quote
Liu Kaizong wrote:LOL @ 60 FPS.
Keep fantasizing :) Not on the ps3 ur probably right |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.16 18:43:00 -
[6] - Quote
I thought 60pfs was the limit of the eye, but 30 looked almost as good(sdtv is about 30fps, imax about 60). Never understood marketing on 200+fps tv sets, you can't see it anyway so what difference is it.
I would overlook low fps if game is good, big maps, big player count, eve tie in. I played overloaded rts games that slowed till I could count fps with a watch, 2-3 fps.
Looked it up, halo3 is locked at 30fps, avatar was filmed at 24fps, animated films are 12 or 6 fps. If game is good and at least in 20's I'll be happy. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.16 18:46:00 -
[7] - Quote
I'd rather have 30-45 fps if it depends on game play. 60 is the top of the line and will most likely cause lag. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
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Posted - 2012.08.16 18:49:00 -
[8] - Quote
dukeEarl wrote:Mr Funless wrote:You can't see past 30 fps anyway.
/troll Says the guy who hasn't experienced 60 frames per sec EVER
This is to funny to correct |
dukeEarl
9
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Posted - 2012.08.16 18:52:00 -
[9] - Quote
Mr Funless wrote:You can't see past 30 fps anyway.
/troll Actually pretty much anything over 30 fps is interpreted to the human eye as a FLUID MOTION! At 30 fps n under is not so much. If you can't notice a difference, (assuming you have experienced 60 fps) then either you're in denial or u have cataracts. |
dukeEarl
9
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Posted - 2012.08.16 18:53:00 -
[10] - Quote
Debacle Nano wrote:I'd rather have 30-45 fps if it depends on game play. 60 is the top of the line and will most likely cause lag. Top of the line is anywhere between 85-120 fps buddy |
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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.16 18:54:00 -
[11] - Quote
I can definitely notice over 30, especially when moving.
FPS also affects response time which also is important for Dust.
/troll headshot
Man, there are moments when I wish Dust was a PC game. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.16 18:57:00 -
[12] - Quote
most monitors only show 60, or in some cases 24fps. Rather have good draw distance, and large limits on map size/player count at 24fps then smaller counts at 60fps. Movies are 24fps, looks good enough there. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.16 18:57:00 -
[13] - Quote
dukeEarl wrote:Debacle Nano wrote:I'd rather have 30-45 fps if it depends on game play. 60 is the top of the line and will most likely cause lag. Top of the line is anywhere between 85-120 fps buddy
Anything over 60 the human eye can barely distinguish apart from each other. No point in going that high. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
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Posted - 2012.08.16 18:58:00 -
[14] - Quote
With the scale of maps as they have shown in this new update, I doubt they'll have any resources left for a 60 fps game
Not saying it'll never happen .. but not on PS3 |
SuperMido
Osmon Surveillance Caldari State
67
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Posted - 2012.08.16 19:01:00 -
[15] - Quote
They can't go for 60FPS on the PS3, its just way to old to handle that. But for the people saying you can't see more than 30, you're DUMB...Its 60FPS that you can't really distinguish above it. But if you play on a higher FPS than 60, you'll still "feel" a difference, and the whole gameplay will be more fluid, even if you can't see it. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.16 19:03:00 -
[16] - Quote
Wipeout HD 60FPS |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.16 19:04:00 -
[17] - Quote
Add some motion blur with lower frame count if its easier on hardware, that is all the extra frames do create motion blur.
"The human eye and its brain interface, the human visual system, can process 10 to 12 separate images per second, perceiving them individually.[1] The visual cortex holds onto one image for about one-fifteenth of a second, so if another image is received during that period an illusion of continuity is created, allowing a sequence of still images to give the impression of motion." -wikipedia
The brain speeds up at times. FPS may trigger this so eye "overclocks" to more frames per second, 24-30 should still be plenty. Twice the frames won't add that much, more players/draw distance would be better. High fps is also a buffer for when it slows, so if designed to run slow and steady it would have same affect. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.16 19:05:00 -
[18] - Quote
Debacle Nano wrote:dukeEarl wrote:Debacle Nano wrote:I'd rather have 30-45 fps if it depends on game play. 60 is the top of the line and will most likely cause lag. Top of the line is anywhere between 85-120 fps buddy Anything over 60 the human eye can barely distinguish apart from each other. No point in going that high.
There are lots of factors involved beyond simply seeing a difference.
I don't know the latency of the DS3 or of good HDTV's, but in the PC world FPS affects your response time for aiming, tearing and such based on refresh frequency of your monitor, providing a stable rate that won't dip when things get really crazy on the screen, etc. |
DON RODIE II
Deep Space Republic
168
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Posted - 2012.08.16 19:07:00 -
[19] - Quote
I would rather have 256 players than 60 fps. That's just overrated. Look at that trash cod. That's 60fps lol |
dukeEarl
9
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Posted - 2012.08.16 19:18:00 -
[20] - Quote
DON RODIE II wrote:I would rather have 256 players than 60 fps. That's just overrated. Look at that trash cod. That's 60fps lol COD sux BUT the buttery smoothness of the game is undeniable! The 60 fps is a HUGE reason why COD is so successful. IF a big player count is more important than the overall performance of you, and the game itself, then thats your problem |
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dukeEarl
9
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Posted - 2012.08.16 19:19:00 -
[21] - Quote
Rhadiem wrote:Debacle Nano wrote:dukeEarl wrote:Debacle Nano wrote:I'd rather have 30-45 fps if it depends on game play. 60 is the top of the line and will most likely cause lag. Top of the line is anywhere between 85-120 fps buddy Anything over 60 the human eye can barely distinguish apart from each other. No point in going that high. There are lots of factors involved beyond simply seeing a difference. I don't know the latency of the DS3 or of good HDTV's, but in the PC world FPS affects your response time for aiming, tearing and such based on refresh frequency of your monitor, providing a stable rate that won't dip when things get really crazy on the screen, etc. Correct sir!! +1 |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.16 19:21:00 -
[22] - Quote
For people kittening about the guy that said you can't see over 60fps, if you scroll down it even says /Troll. Holy kitten we have a bright bunch here... |
DON RODIE II
Deep Space Republic
168
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Posted - 2012.08.16 19:22:00 -
[23] - Quote
dukeEarl wrote:DON RODIE II wrote:I would rather have 256 players than 60 fps. That's just overrated. Look at that trash cod. That's 60fps lol COD sux BUT the buttery smoothness of the game is undeniable! The 60 fps is a HUGE reason why COD is so successful. IF a big player count is more important than the overall performance of you, and the game itself, then thats your problem
lol you actually think 60 fps is why cod sells? You in a dream world. They promotion and how they get people to buy it every year even if it sucks is why it sells a lot. It's called peer pressure and brainwashing = sells not 60 fps lol |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.16 19:23:00 -
[24] - Quote
Rhadiem wrote:Debacle Nano wrote:dukeEarl wrote:Debacle Nano wrote:I'd rather have 30-45 fps if it depends on game play. 60 is the top of the line and will most likely cause lag. Top of the line is anywhere between 85-120 fps buddy Anything over 60 the human eye can barely distinguish apart from each other. No point in going that high. There are lots of factors involved beyond simply seeing a difference. I don't know the latency of the DS3 or of good HDTV's, but in the PC world FPS affects your response time for aiming, tearing and such based on refresh frequency of your monitor, providing a stable rate that won't dip when things get really crazy on the screen, etc.
The negatives outweigh the positive when it comes to 60 FPS. PC is able to handle more than the PS3 which is why 60 FPS will most likely never work. |
Stile451
Red Star.
76
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Posted - 2012.08.16 19:25:00 -
[25] - Quote
I would be happy with 45 fps. 30 is too low for me(I can see the difference).
Ten-Sidhe wrote:most monitors only show 60, or in some cases 24fps. Rather have good draw distance, and large limits on map size/player count at 24fps then smaller counts at 60fps. Movies are 24fps, looks good enough there. Movies are made using special techniques such as slow moving scenes and sometimes even blurring between frames because of the low fps, not the other way around.
Look at nearly any panning shot and marvel at how choppy it is - then again you may not notice it if you haven't experienced better fps or at least a TV that has 120hz frame interpolation. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.08.16 19:29:00 -
[26] - Quote
nope draw distance is more important kthxbye |
Cless Vallein
Teknomen
37
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Posted - 2012.08.16 19:38:00 -
[27] - Quote
Black Ops 2 is slowly sucking me in... HELP! |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.16 19:49:00 -
[28] - Quote
all this FPS talk makes me want to go install counterstrike source on this macbook pro i7 beast and see what it'll do. ;)
I'm also really tempted to get Arma II for DayZ.. but I have Fable 2, Diablo 3 and Skyrim left unfinished..
Anyways, yes I'll take a rock solid 30fps with 256 players over a 60fps 32..
64+ players would be nice. Bigger numbers just means bigger corps and more scheduling drama. 40 man raids in WOW were challenging.. but I suppose these big mega corps will just invite the whole blob and fill up the spots with random alliance members, and tough kittens if you're not invited. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.16 19:51:00 -
[29] - Quote
Movies also benefit from natural motion blurring. PC/console games don't, That is why they need more frames to emulate the blurring. The eye detects analog light input, then brain reads digitally. It expects the image to be smeared, digital input doesn't register right. The more images are overlapped the more it tricks it into thinking its motion blur, seems to work more realistically then coding in motion blur so far.(one day they may find the perfect way to code motion blur, they just haven't yet.) The eye picks up 10-12 fps, but if out of sync input may be needed at double this. The brain also speeds up when it thinks it has to, fps trick into this mode.
So, brain reads 20-24 images(double normal is pretty good increase), expecting analog blur of motion on each image. Digital images need to be at double this to make sure brain doesn't miss a refresh when it reads. So at most the brain will need 40-48 images per second, but it expects them blurred so any additional frames aid smoothness by simulating blurring.
Any gain above 30 fps are small, and could be replaced with a little blurring. Having the frame rate not go up and down and good draw, gameplay(map size and player count fit here) are more important then a little eye candy.
It may have started as a troll, but turned into a debate about what is more important in graphics. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.16 19:54:00 -
[30] - Quote
all my experience with motion blur in gaming has been bad. it just doesn't seem the same, and is probably more taxing than just more fps. |
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