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Thread Statistics | Show CCP posts - 1 post(s) |
Iron Wolf Saber
Den of Swords
5279
|
Posted - 2013.06.17 17:39:00 -
[1] - Quote
/me waves magic wand.
The PS3 Controller turns into a PS4 one, and the console that its attached/slaved to turns into a PS4.
Dust 514 still on screen in front of you as it is today.
(and no this does not confirm anything but instead shows you where focus is more needed) |
PonyClause Rex
TRAMADOL KNIGHTS
107
|
Posted - 2013.06.17 17:41:00 -
[2] - Quote
But will available on the hottest console of the year |
RoundEy3
Metal Mind Industries
84
|
Posted - 2013.06.17 17:41:00 -
[3] - Quote
As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother? |
Iron Wolf Saber
Den of Swords
5279
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Posted - 2013.06.17 17:42:00 -
[4] - Quote
RoundEy3 wrote:As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother?
It still won't solve the other complaints about lag, hit detection and the sorts and the myriad of core, mantle and shell improvements needed and the process of getting closer to a more complete game. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
825
|
Posted - 2013.06.17 17:44:00 -
[5] - Quote
RoundEy3 wrote:As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother?
Everything that Dust releases has to work within the confines of the PS3 architecture. This limits map sizes, textures, models, and so on. So, assuming they optimize it to be smooth on the PS3, it wouldn't be better in most ways you can think of on the PS4 if ported as-is. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
177
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Posted - 2013.06.17 17:44:00 -
[6] - Quote
It would take time to optimise the game for the PS4. Also it wouldn't solve the balancing issues etc. |
howard sanchez
DUST University Ivy League
554
|
Posted - 2013.06.17 17:45:00 -
[7] - Quote
What's your point, IWS?
When the majority of posts on this forum are asking CCP for information, feedback, clarity and assistance what is the point of stating that the game will be in exactly the same state as it currently is if ported to PS4?
CCP, if you have a plan to speak to your community regarding the current state of DUST or about any future planned developments...NOW might be a good time to start talking.
Every hour that passes with more of the same silence, Soon, or other distractive responses only further alienate your base.
Got something meaningful or constructive to post, CCP/CPM? Do so. Otherwise you are trolling and subject to ban |
RoundEy3
Metal Mind Industries
84
|
Posted - 2013.06.17 17:46:00 -
[8] - Quote
Iron Wolf Saber wrote:RoundEy3 wrote:As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother? It still won't solve the other complaints about lag, hit detection and the sorts and the myriad of core, mantle and shell improvements needed and the process of getting closer to a more complete game.
True, but I can only assume they're trying to fix that stuff since people write hate mail about it everyday. Right now for me, the aiming lag is probably the worst part of the game. I can deal with imbalances and imperfections, but when my own aiming is hampered that really drags down the fun. |
Iron Wolf Saber
Den of Swords
5279
|
Posted - 2013.06.17 17:46:00 -
[9] - Quote
Zeylon Rho wrote:RoundEy3 wrote:As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother? Everything that Dust releases has to work within the confines of the PS3 architecture. This limits map sizes, textures, models, and so on. So, assuming they optimize it to be smooth on the PS3, it wouldn't be better in most ways you can think of on the PS4 if ported as-is.
This is the other factor, the ps4 version must be a 'similar' game so that when a ps3 player and ps4 player can play together on the same field.
Now then asking to kill off the ps3 client in favor of a native ps4 one... that is a different argument with much more meat behind it. |
Washlee
Not Guilty EoN.
167
|
Posted - 2013.06.17 17:47:00 -
[10] - Quote
Iron Wolf Saber wrote:RoundEy3 wrote:As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother? It still won't solve the other complaints about lag, hit detection and the sorts and the myriad of core, mantle and shell improvements needed and the process of getting closer to a more complete game.
But it does give the dev's a lot more room and power to work with. Because Dust already pushes the PS3 to its limits.
So if it goes to PS4 they will have an easier time working on it. |
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Iron Wolf Saber
Den of Swords
5281
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Posted - 2013.06.17 17:48:00 -
[11] - Quote
Washlee wrote:Iron Wolf Saber wrote:RoundEy3 wrote:As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother? It still won't solve the other complaints about lag, hit detection and the sorts and the myriad of core, mantle and shell improvements needed and the process of getting closer to a more complete game. But it does give the dev's a lot more room and power to work with. Because Dust already pushes the PS3 to its limits. So if it goes to PS4 they will have an easier time working on it.
It would have to completely move to the PS4 though, they would have to uninstalled the ps3 player base entirely.
Tell you what guys, if the whole lot of you (like 95-99%+) swap over to the ps4 quickly it may get CCP to shift gears to get the ps3 client killed. |
ISuperstar
DIOS X. II
89
|
Posted - 2013.06.17 17:49:00 -
[12] - Quote
CCP had to have known that the PS4 would be coming soon. This game should've been a beta on PS3 and finally fully released on PS4. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1806
|
Posted - 2013.06.17 17:51:00 -
[13] - Quote
Backwards compatibility is the forgotten deal breaker in the console wars. Ask Microsoft... |
Sir Petersen
Valhalla Nord
162
|
Posted - 2013.06.17 17:53:00 -
[14] - Quote
So there are people on this forum who can see the future? Awesome! No wait.. |
Iron Wolf Saber
Den of Swords
5281
|
Posted - 2013.06.17 17:53:00 -
[15] - Quote
ISuperstar wrote:CCP had to have known that the PS4 would be coming soon. This game should've been a beta on PS3 and finally fully released on PS4.
They have its part of the big overall plan to phase out the ps3 client when it was no longer relative. |
Iron Wolf Saber
Den of Swords
5281
|
Posted - 2013.06.17 17:55:00 -
[16] - Quote
Sir Petersen wrote:So there are people on this forum who can see the future? Awesome! No wait..
History repeats itself. CCP has phased out clients on Eve Online I dont see why doing that on the PS3/PS4 transition is any different. |
ReGnYuM
Not another AR SCRUB
215
|
Posted - 2013.06.17 17:58:00 -
[17] - Quote
Iron Wolf wrote: Sabanes magic wand.
The PS3 Controller turns into a PS4 one, and the console that its attached/slaved to turns into a PS4.
Dust 514 still on screen in front of you as it is today.
(and no this does not confirm anything but instead shows you where focus is more needed)
Would this not be an incentive for CCP too fix things faster. |
Daedric Lothar
Onslaught Inc RISE of LEGION
655
|
Posted - 2013.06.17 18:09:00 -
[18] - Quote
Well, maybe if this game was put on PS4, they could bring back the original engine and maybe, just maybe it wouldn't melt the PS4 like it melted the PS3. The original build of this game was really awesome. Moving MCCs etc. etc.
So I don't know if I agree with your statement. |
Zhar Ptitsaa
Greatness Achieved Through Training EoN.
98
|
Posted - 2013.06.17 18:44:00 -
[19] - Quote
Would be easier to develop for, also as someone said the improved hardware of the PS4 would iron out a FEW issues. |
Severance Pay
Purgatorium of the Damned League of Infamy
380
|
Posted - 2013.06.17 18:58:00 -
[20] - Quote
If this released on PS4, DUST would be dead in a month. Opening up to the nextgen market would be the worst thing for DUST. Keep the market tight, if anything tighten the market more and move DUST from ps3 to ps vita exclusive. Cuz then less people would know how terrible it is and it might get more sympathy for being a VITA title. |
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Severance Pay
Purgatorium of the Damned League of Infamy
380
|
Posted - 2013.06.17 19:02:00 -
[21] - Quote
Severance Pay wrote:If this released on PS4, DUST would be dead in a month. Opening up to the nextgen market would be the worst thing for DUST. Keep the market tight, if anything tighten the market more and move DUST from ps3 to ps vita exclusive. Cuz then less people would know how terrible it is and it might get more sympathy for being a VITA title.
That might actually be a great idea. I wouldn't mind having a portable MMOFPS, and many of the recent short coming could be forgiven if it was on VITA instead. |
Daedric Lothar
Onslaught Inc RISE of LEGION
658
|
Posted - 2013.06.17 19:02:00 -
[22] - Quote
Severance Pay wrote:If this released on PS4, DUST would be dead in a month. Opening up to the nextgen market would be the worst thing for DUST. Keep the market tight, if anything tighten the market more and move DUST from ps3 to ps vita exclusive. Cuz then less people would know how terrible it is and it might get more sympathy for being a VITA title.
LOL, Troll....
But you are right, if Dust went PS4 exclusive then it would go head to head with Planetside 2. Thats a well entrenched Free to Play game of a similar genre. I like Dust, but I'm not sure how well it would fair in a heads up battle, especially given the PS4 is slated to run PS2 at Ultra settings which even my computer won't do. |
Ten-Sidhe
Osmon Surveillance Caldari State
498
|
Posted - 2013.06.17 19:36:00 -
[23] - Quote
The original engine was melting high end gaming pcs. It could probably melt the ps4 as well. The world of darkness team is still working on fixing that engine, if i remember right.
They can't change game mechanics for ps4, graphics can look nicer, screens load faster, and better frame per second. The players on field, draw distance, map size have to match so ps4 and ps3 can share the battlefield.
Years from now when ps3 population has almost all migrated, ps3 support can be dropped. Then there will a sudden jump in player cap and map size at same time since ps3 is no longer holding it back when this happens.
I think ps4 release time is about when the pve mode is due, this will probably do more to raise player base numbers then the ps4 release.
Personally, I don't plan on buying a ps4 for few years, the games they have shown I wouldn't pay full price for. I'll get a ps4 after the price drops and get killzone shadow fall and second son out of a bvargin bin for $20. While both franchises are good I have always waited till they were year or two old before buying them. On other hand if dust or boarderlands was only going to be on ps4, I would want to set money aside asap.
Looking back, the first call of duty was not a huge release, it took few sequels to gain player base. Dust after a year of expanions would change as much a one call of duty to the next. So, I could see people that didn't like dust when they tried it coming back a year later after a new expansion. Same way people that didn't care for first call of duty bought later ones that were more popular.
Dust is also based on a better model with more potential, so when the broken stuff is finally fixed and more content added it should be a better game. This may be a few years out at current speed, but if an add campaign was run at that time it would have same chance as it had with those features at launch. Many will assume it is sequel, since that is more common then making major changes in an expansion. For example. Dust514: Mordu's Trials and DUST514: Uprising sound like two games in a franchise more then a closed beta and release build.
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ZDub 303
TeamPlayers EoN.
386
|
Posted - 2013.06.17 19:52:00 -
[24] - Quote
Depends... could they bring the carbon engine to the PS4? If so.. sounds like they could spend a lot more time developing and testing content than trying optimize for UE3 on the PS3.
After playing this game for the last 5 months, the biggest impression I get is that either:
a) The PS3 just cannot handle this game the way its meant to be played, and the game will always be of poor quality while its on this console.
or
b) The dev team can't figure out how to code for the cell architecture (common complaint by a lot of devs, and why PS4 will be x86)
The FPS, even on its good days, is still sub-30 and makes the input lag horrendous for any sort of competitive play. It clear they can't get this game to work, either through inexperience with the platform or the platform's inability to perform.
If they brought it immediately to the PS4 and killed the PS3 client, would 90% of us jump over? No I doubt 90% of dust's current playerbase will buy a ps3. But, their play numbers will be much higher.
The amount of people that will play this on the PS4 >> the amount of people that will play this on the PS3 after PS4's launch. This is only conjecture of course, but I think we all see the writing on the wall. |
Tony Calif
Seraphim Initiative. CRONOS.
2323
|
Posted - 2013.06.17 19:58:00 -
[25] - Quote
People are also missing the fact that the ps4 being released, doesn't mean all the ps3's will suddenly implode. Dust WILL be the best FPS on ps3, and that is why Dust is a niche game. Because it's being aimed at the ps3 faithful.
Just to put that in perspective, the only other ps3 exclusive still to come that will be have constant development is Gran Turismo 6. Remember Sony understand the value in supporting their older products.
It's an interesting way to go about things, but IMHO is extremely smart on CCPs behalf. CCP obviously knew, and admitted that it's their first FPS. Read between the lines.
"we will bring you an FPS, but it won't be on par with the best shooters on the market. But we will support it and develop it until it IS on par. Once we know what we're doing, we can move onto Unreal4, on the PS4."
The problem was hype and the "AAA shooter" claim. I'm fairly certain that Dust will improve, and eventually be good enough to fight in the big league. |
Zahle Undt
The Tritan Industries RISE of LEGION
202
|
Posted - 2013.06.17 19:59:00 -
[26] - Quote
You seem disillusioned today IWS, welcome to the club, we have cookies and punch.
These issues with the PS3 holding back gameplay improvements and (I assume) player count in matches are another reason why CCP has to give more connectivity and dare I use the term metagame because if people are to be believed (which they probably shouldn't) the gameplay fixes aren't going to be able to happen in sufficient quantity or time to fix Uprising. Thus if they want to keep us, the pitchfork toting and torch waving masses, interested in this game they have to give reasons to play that are less gameplay intensive.
Open a player market, turn on ISK transfer from Eve-Dust (and vice versa I suppose, but I hear the eggers make easy cash fast), and remove MCC orbitals from PC battles are what I suggest short term. I'm no developer so I don't know how much programming is involved in these things, but if they don't have the first couple done or close to at this point they are complete liars anyhow because these are the basics or a "connected universe".
They are not going to compete with actual AAA shooters in gameplay or graphics anytime soon at this point, but they don't have to if they give other reasons to keep playing especially being free-to-play. |
Zahle Undt
The Tritan Industries RISE of LEGION
202
|
Posted - 2013.06.17 20:03:00 -
[27] - Quote
ZDub 303 wrote:Depends... could they bring the carbon engine to the PS4? If so.. sounds like they could spend a lot more time developing and testing content than trying optimize for UE3 on the PS3.
After playing this game for the last 5 months, the biggest impression I get is that either:
a) The PS3 just cannot handle this game the way its meant to be played, and the game will always be of poor quality while its on this console.
or
b) The dev team can't figure out how to code for the cell architecture (common complaint by a lot of devs, and why PS4 will be x86)
The FPS, even on its good days, is still sub-30 and makes the input lag horrendous for any sort of competitive play. It clear they can't get this game to work, either through inexperience with the platform or the platform's inability to perform.
If they brought it immediately to the PS4 and killed the PS3 client, would 90% of us jump over? No I doubt 90% of dust's current playerbase will buy a ps3. But, their play numbers will be much higher.
The amount of people that will play this on the PS4 >> the amount of people that will play this on the PS3 after PS4's launch. This is only conjecture of course, but I think we all see the writing on the wall.
But its also already has competition on the PS4 as the end is nigh the great PS2 cometh crowd is all to happy to remind us daily. It will remain the only F2P FPS on the PS3 though, but it still needs to get a lot closer to what they have promised us. |
ZDub 303
TeamPlayers EoN.
387
|
Posted - 2013.06.17 20:14:00 -
[28] - Quote
Zahle Undt wrote:But its also already has competition on the PS4 as the end is nigh the great PS2 cometh crowd is all to happy to remind us daily. It will remain the only F2P FPS on the PS3 though, but it still needs to get a lot closer to what they have promised us.
tough to say I don't know...
Everyone I talk to is ready for the PS4. Hell... people have been clamoring for a new console for the last 2-3 years now. The PS3 is getting old and stale...
Maybe its cause I have a gaming PC now, and I've seen what graphics and smooth gameplay can do to immersion but I just can't see the PS3 staying relevant for long.. not like the PS2 did.
If the PS4 has a launch price of $600-700 I would agree there is no point in moving... but at $400.. people are gonna have a hard time keeping their PS3 for long. (imo at least).
I probably won't be getting a ps4 for a long time, not until I know exactly how third party devs are going to handle multiplatform releases. I thought most console ports to the PC so far have been half decent, and if we're all on x86 now the new console ports should be fantastic.
Its too bad they couldn't bring this to PC, even if I had to pay a subscription I would pick it up probably. |
Iron Wolf Saber
Den of Swords
5282
|
Posted - 2013.06.17 20:16:00 -
[29] - Quote
Zahle Undt wrote:You seem disillusioned today IWS, welcome to the club, we have cookies and punch.
These issues with the PS3 holding back gameplay improvements and (I assume) player count in matches are another reason why CCP has to give more connectivity and dare I use the term metagame because if people are to be believed (which they probably shouldn't) the gameplay fixes aren't going to be able to happen in sufficient quantity or time to fix Uprising. Thus if they want to keep us, the pitchfork toting and torch waving masses, interested in this game they have to give reasons to play that are less gameplay intensive.
Open a player market, turn on ISK transfer from Eve-Dust (and vice versa I suppose, but I hear the eggers make easy cash fast), and remove MCC orbitals from PC battles are what I suggest short term. I'm no developer so I don't know how much programming is involved in these things, but if they don't have the first couple done or close to at this point they are complete liars anyhow because these are the basics or a "connected universe".
They are not going to compete with actual AAA shooters in gameplay or graphics anytime soon at this point, but they don't have to if they give other reasons to keep playing especially being free-to-play.
L2R, As long as the PS3 client exists there is no advantages given to the ps4 version that the ps3 can enjoy other than higher graphics, but things like destructible environments or massive player counts or newer physics cannot be implemented because both the PS3 and PS4 versions of Dust 514 must be signing the same tune. |
Daedric Lothar
Onslaught Inc RISE of LEGION
661
|
Posted - 2013.06.17 20:23:00 -
[30] - Quote
Iron Wolf Saber wrote: L2R, As long as the PS3 client exists there is no advantages given to the ps4 version that the ps3 can enjoy other than higher graphics, but things like destructible environments or massive player counts or newer physics cannot be implemented because both the PS3 and PS4 versions of Dust 514 must be signing the same tune.
I don't know why they would have to sing the same tune. Lets get realistic here. If they want Dust in 10 years, then it will be a PS4 game. Why should they waste their time and effort developing the same game PS3/PS4 when they could just segregate. its already known that Planetside 2 PS4 players will not be able to play with PC players. All CCP has to do is divide up the game for PS3 and PS4 players and its the same thing. PS3 can have factional warfare while CCP works on PC for PS4. Then when its time to phase the PS3 out you already have working code and advanced based for the PS4 and not a bunch of old junk code.
We see this all the time in EVE, they talk about old junk code that no one wants to touch, why are they doing the same thing now? |
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