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Thread Statistics | Show CCP posts - 1 post(s) |
HK Rage
Science For Death The Shadow Eclipse
1
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Posted - 2013.05.29 13:25:00 -
[31] - Quote
I feel like the filler levels add to the mmo feel I guess but we should get some kind of bonus or atleast something for upgrading it to a level that gets us nothing new. |
Panther Alpha
Commando Perkone Caldari State
326
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Posted - 2013.05.29 13:36:00 -
[32] - Quote
The reasoning is simple ...
- EvE online is a Subscription Game. AkA ( Pay to Play )
- Dust 514 is a Free to Play Game. AkA ( Pay To Win )
CCP needs people to spend money in Boosters, to support the development of the game. |
Garrett Blacknova
Codex Troopers
3130
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Posted - 2013.05.29 13:43:00 -
[33] - Quote
Sloth9230 wrote:Passive skills gave vets an unfair advantage over newbies.
Yes, it's that simple. And yet they kept a whole bunch of passive skill bonuses, but made them only show up on the higher-level skills.
I'd rather see it the other way around, with mosof the passives applied to low-SP skills, so a new player who knows what they're doing can quickly out-perform a higher-level player who didn't train the right skills to back up their fitting. Giving the passives early and not providing more later would lead towards an environment where the vets don't have a built-in advantage against someone whose only mistake was picking the game up 6 months late. |
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CCP Eterne
C C P C C P Alliance
1836
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Posted - 2013.05.29 15:09:00 -
[34] - Quote
Moving from General Discussions to Feedback/Requests. |
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Stephen Rao
Verboten XXI
13
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Posted - 2013.05.29 15:39:00 -
[35] - Quote
Panther Alpha wrote:The reasoning is simple ...
- EvE online is a Subscription Game. AkA ( Pay to Play )
- Dust 514 is a Free to Play Game. AkA ( Pay To Not Suck as Much )
CCP needs people to spend money in Boosters, to support the development of the game. Fixed that for you |
Celeblhach
Liberum Sapiens Xenodochi
23
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Posted - 2013.05.29 19:34:00 -
[36] - Quote
The OP isn't complaining about the fact that there are skills that serve as prereqs but mainly that those skills do absolutely nothing. Dropsuit Command, Dropsuit Upgrades, Weaponry, Vehicle Command, Vehicle Upgrades, etc. don't actually unlock anything. Skill into level 5 of each without any other skills is the same as someone with no skill points set at all in combat or fitting.
Personally, I think if they just added some small passive boost to each skill, then it would solve the problem and make players feel like they are at least getting something and not just padding SP Trees with ornaments. However, CCP appears to be doing the opposite, since they removed the 2% damage from Weaponry and placed it across the board.
Also, most RPGs that have skill trees have a bonus of some sort at each skill level. Even if virtually negligible, it still exists. |
ADAM-OF-EVE
Circle of Huskarl Minmatar Republic
29
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Posted - 2013.05.30 19:56:00 -
[37] - Quote
Celeblhach wrote:The OP isn't complaining about the fact that there are skills that serve as prereqs but mainly that those skills do absolutely nothing. Dropsuit Command, Dropsuit Upgrades, Weaponry, Vehicle Command, Vehicle Upgrades, etc. don't actually unlock anything. Skill into level 5 of each without any other skills is the same as someone with no skill points set at all in combat or fitting.
Personally, I think if they just added some small passive boost to each skill, then it would solve the problem and make players feel like they are at least getting something and not just padding SP Trees with ornaments. However, CCP appears to be doing the opposite, since they removed the 2% damage from Weaponry and placed it across the board.
Also, most RPGs that have skill trees have a bonus of some sort at each skill level. Even if virtually negligible, it still exists.
i didnt really want to get into passives as for some that is a touchy subject which over shadows the main point of my post. but your right with the first part.
you want people to feel they have a chance against vets but when they place sp in skills that give them nothing and unlock items they cant afford to loose then something is wrong. its ok for us vets/not so noobs with 4+mil sp and masses of disposable income to compete as we have the points/isk to waste to bring us upto par in some way or another but for new players especially those who are not familier with a skill tree the skill gap is too far. a noob could easily blow all his starter sp into the beginner skills listed in the quote without realising whats happened. i know people who have pretty much done that and had to request the recent respec.
the current skill tree is not progressive. it takes you back and forth constantly and is for alot of potential new merc's very confusing. for us vets we have the sp stockpiled from beta to bypass the problem but for new guys its the first thing in their face before competing against advanced geared vets even crosses their mind |
ADAM-OF-EVE
Circle of Huskarl Minmatar Republic
41
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Posted - 2013.06.08 17:23:00 -
[38] - Quote
bump |
Ten-Sidhe
Osmon Surveillance Caldari State
494
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Posted - 2013.06.08 19:32:00 -
[39] - Quote
It is only way to add sp to lv1 of a skill without adding 25x as much sp to the top of the skill.
It is place holder, some small bonus will be attached there once they come up with a good one. Just slapping bonus all over without thinking it through would make vets overpowered.
If they left them out and added them later they would have to do a respec. This gives them some room to add in later at tree base without a respec needed.
The game is planed to be around for many years, these blanks may be filled in in future expansion that comes out in 2-3 years.
For example, weapon attachments are planned, so maybe the currently no bonus weaponry skill will give +5% to weaponry calibration points used to fit scopes and attachments to guns. It would just confuse people if it said that and there was nothing to do with the calibration points yet since the attachment system will come in future expansion when it is finished. |
Maken Tosch
DUST University Ivy League
2621
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Posted - 2013.06.08 19:48:00 -
[40] - Quote
Take a look at Eve Online. There is your answer. Enough said. |
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ADAM-OF-EVE
Circle of Huskarl Minmatar Republic
46
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Posted - 2013.06.09 16:31:00 -
[41] - Quote
Ten-Sidhe wrote:It is only way to add sp to lv1 of a skill without adding 25x as much sp to the top of the skill.
It is place holder, some small bonus will be attached there once they come up with a good one. Just slapping bonus all over without thinking it through would make vets overpowered.
If they left them out and added them later they would have to do a respec. This gives them some room to add in later at tree base without a respec needed.
The game is planed to be around for many years, these blanks may be filled in in future expansion that comes out in 2-3 years.
For example, weapon attachments are planned, so maybe the currently no bonus weaponry skill will give +5% to weaponry calibration points used to fit scopes and attachments to guns. It would just confuse people if it said that and there was nothing to do with the calibration points yet since the attachment system will come in future expansion when it is finished.
your missing the point. its not about adding bonuses. its about making use of your skill points at lower levels.
a game like dust doesnt need skills for future proofing because you can just add on more to the existing setup. i.e you would just have weapon upgrades skill tree like dropsuits upgradess etc so that point you made is not a viable reason for keeping them.
as for these skills making higher skills cheaper is rediculous as your still having to spend those points across the skills rather direct into the skill you want.
what use is future proofing skills for stuff which isnt even out yet but every noob has to spend skillpoints into before getting onto the skills and items they can use right now. it doesnt make any sense |
Artificer Ghost
Bojo's School of the Trades
92
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Posted - 2013.06.09 17:21:00 -
[42] - Quote
Panther Alpha wrote:The reasoning is simple ...
- EvE online is a Subscription Game. AkA ( Pay to Play )
- Dust 514 is a Free to Play Game. AkA ( Pay To Win )
CCP needs people to spend money in Boosters, to support the development of the game.
Sorry, just read this while window-shopping.
AUR is not Pay to Win. It's enhanced progression. It may SEEM like a Pay to Win, because you get Proto-Suits early, and you get Skill Boosters, but those don't make you instantly stronger. They'll only ease you into the next phase. You can get a 'Neo' Gallente Logistics suit for AUR, and you have your first Prototype suit. But that's just to tell players what a Proto-type is like. You can only keep feeding AUR so long. Eventually, you have to skill into the ISK suit and play normally. The Skill Boosters help with that. |
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