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Banjo Robertson
Bullet Cluster Lokun Listamenn
179
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Posted - 2014.04.21 20:39:00 -
[31] - Quote
Aero Yassavi wrote:In Dust, unlike other shooters, everything you use is a paid for asset. Similarly in EVE, everything you use is a paid for asset. Now somewhere along the way CCP realized that crashing your paid for assets into other player's paid for assets in an attempt to destroy them does not create good gameplay. So honestly, CCP, why must we reinvent the wheel here? I propose we remove vehicle-to-vehicle collision damage and instead have players simply "bump off" like in EVE when you collide. Doing so would improve many gameplay aspects, which although some players of the trolling nature may enjoy, we all know are bad gameplay. - When an enemy tank simply drives into a LAV to destroy it.
- When a friendly tank doesn't care about his surroundings and moves directly into a LAV and destroys it.
- When an LAV drives directly into a dropship trying to deploy/land and destroys it.
- When an enemy calls in a cheap dropship with the sole intention of ramming it into another dropship to destroy it.
- When a player places a cluster of remote explosives on the hood of an LAV, crashes into an HAV, and uses the destruction of his own LAV to trigger the detonation of his remote explosives.
All of these are bad gameplay. A couple of them a simply unnecessary hazards for LAV drivers, and a couple of them are super cheap and effective ways of dealing with an enemy vehicle presence that their team refuses to combat with traditional anti-vehicle options (AV weapons, remotes, and other vehicles). Note that on the subject of "jihad jeeping," I'm not saying it should be completely removed, but rather using the collision destruction of your LAV to detonate the explosives should be removed. You could still do such tactics by using proximity explosives or manually detonating your explosives.
Should we remove vehicle to infantry collision as well? you pay for your dropsuit asset and getting run over by a lav isnt fun at all, plus it leaves the lav completely intact. |
Soraya Xel
Abandoned Privilege Top Men.
2082
|
Posted - 2014.04.21 21:45:00 -
[32] - Quote
I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kill me. How dare they. (And note, it really isn't any more or less effective than a proto shotgun. I'm dead either way, to be honest.)
I'd like to be your CPM1 candidate
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Arkena Wyrnspire
Fatal Absolution
12549
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Posted - 2014.04.21 21:52:00 -
[33] - Quote
*enters thread* *reads Aero goodposting* *+1's everything* *leaves*
You have long since made your choice. What you make now is a mistake.
EUrobro
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9611
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Posted - 2014.04.21 21:59:00 -
[34] - Quote
Soraya Xel wrote:I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kill me. How dare they. (And note, it really isn't any more or less effective than a proto shotgun. I'm dead either way, to be honest.)
I can agree with the sentiment...... but when it comes to ramming vehicles...... well it just strikes me as lazy gameplay.
In EVE, oh god not EVE again....., yes smaller vessels can beat down large vessels, but if a frigate could suicide into a Battleship and destroy that asset easily...... would you see any other kind of gameplay? No, because its cheaper to pick up a frigate than the ammo to fit a turret on a similarly sized ship.....
Now consider Dust. Free vehicles, Remotes, etc. Cheaper than a basic turret......
My simple question is how is this good gameplay? Answer is it is not. I personally am for collision mechanics, I feel ramming should be a thing.
However in the case of dropships I would support the bumping mechanics. Consider it the inertia units of the machines reacting instantly and pushing your vessel away from an encroaching one, however a set amount of damage is done to the vehicle.
I am a proponent/ all for the putting of power and utility back into AV, and IMO from and immersion standpoint, feel that's where ANTI Vehicle content should lie.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Soraya Xel
Abandoned Privilege Top Men.
2084
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Posted - 2014.04.22 01:14:00 -
[35] - Quote
Dropships are roughly the same mass. Whether specced out with the best gear or not, they should be destructible by each other in collision, regardless of fitting. Meanwhile, with your frigate-to-battleship mechanic, I'd agree a dropship should not kill an MCC on collision.
Bear in mind, that a 1 mil ISK badly fit frigate CAN kill a 20 mil ISK frigate. The battleship/frigate example, to be blunt, was dumb. ;)
Air is big, dropship pilots should be mindful of things around them. If they can't adequately do that, I'd rather give them more tools to detect incoming threats, rather than take away suicide ships and jihad jeeps and the like. These are the sorts of tools that allow newbies to strike at veterans even without that massive pile of skill points.
I'd like to be your CPM1 candidate
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Finn Colman
Immortal Guides
8
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Posted - 2014.04.22 01:48:00 -
[36] - Quote
Soraya Xel wrote:Dropships are roughly the same mass. Whether specced out with the best gear or not, they should be destructible by each other in collision, regardless of fitting. Meanwhile, with your frigate-to-battleship mechanic, I'd agree a dropship should not kill an MCC on collision.
Bear in mind, that a 1 mil ISK badly fit frigate CAN kill a 20 mil ISK frigate. The battleship/frigate example, to be blunt, was dumb. ;)
Air is big, dropship pilots should be mindful of things around them. If they can't adequately do that, I'd rather give them more tools to detect incoming threats, rather than take away suicide ships and jihad jeeps and the like. These are the sorts of tools that allow newbies to strike at veterans even without that massive pile of skill points. To be honest, I would be fine with some sort of tool to see a ram-ship coming my way. The main problem is that I can see enough stuff to the sides of my ship (where most rams come from), so IMO this would fix that problem well enough. |
Interplanetary Insanitarium
295
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Posted - 2014.04.22 02:37:00 -
[37] - Quote
Vehicles humping other vehicles til they explode is not bad gameplay. It's totally legit.
Every action has an equal and opposite reaction, so collisions should stay.
Maybe remove vehicle-on-vehicle collision damage but leave any immediate disruption.
That way if I hit a dropship with my derpship I can send it flying into the ground as I smash down on it without exploding.
If fists were food you'd be full right now.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9617
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Posted - 2014.04.22 02:47:00 -
[38] - Quote
Soraya Xel wrote:Dropships are roughly the same mass. Whether specced out with the best gear or not, they should be destructible by each other in collision, regardless of fitting. Meanwhile, with your frigate-to-battleship mechanic, I'd agree a dropship should not kill an MCC on collision.
Bear in mind, that a 1 mil ISK badly fit frigate CAN kill a 20 mil ISK frigate. The battleship/frigate example, to be blunt, was dumb. ;)
Air is big, dropship pilots should be mindful of things around them. If they can't adequately do that, I'd rather give them more tools to detect incoming threats, rather than take away suicide ships and jihad jeeps and the like. These are the sorts of tools that allow newbies to strike at veterans even without that massive pile of skill points.
True but I cannot fit tracking disruption, and a Microwarp Drive, and fly at 3 km per Second into the side of an Apocalpyse to insta gib it.....can I?
No.
I can appreciate that having some sort of physical reaction is a must..... but I...simply put find this to be an exploit that players either not competent in vehicles or AV can exploit to ruin the game play of those who are.....
If tanks massacring infantry ruins gameplay for infantry players is unacceptable, how is it acceptable to allow someone to simple fly/drive into my much better fit vehicle for an instant kill?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2022
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Posted - 2014.04.22 03:03:00 -
[39] - Quote
Soraya Xel wrote:Ramming in DUST is a completely valid tactic, and what makes sense in EVE, auto-thrusters to avoid collison, doesn't really make sense on the ground. Vehicle drivers should cry less about the fact that they're nearly indestructible except against other vehicles, and accept that other vehicles, including cheap ones, can and should kill them.
bravo! +1
this game makes me sad....
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Soraya Xel
Abandoned Privilege Top Men.
2085
|
Posted - 2014.04.22 03:08:00 -
[40] - Quote
True Adamance wrote:I can appreciate that having some sort of physical reaction is a must..... but I...simply put find this to be an exploit that players either not competent in vehicles or AV can exploit to ruin the game play of those who are.....
As current balance makes all vehicle use practically an exploit, you should really enjoy what you have before you get nerfed further. ;)
I'd like to be your CPM1 candidate
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Adelia Lafayette
Science For Death
775
|
Posted - 2014.04.22 03:10:00 -
[41] - Quote
I suggested a hard cap a while ago where only % of your total health could be taken in one collision. That way it takes 3-4 collisions before your dead.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2023
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Posted - 2014.04.22 03:13:00 -
[42] - Quote
True Adamance wrote:Soraya Xel wrote:Dropships are roughly the same mass. Whether specced out with the best gear or not, they should be destructible by each other in collision, regardless of fitting. Meanwhile, with your frigate-to-battleship mechanic, I'd agree a dropship should not kill an MCC on collision.
Bear in mind, that a 1 mil ISK badly fit frigate CAN kill a 20 mil ISK frigate. The battleship/frigate example, to be blunt, was dumb. ;)
Air is big, dropship pilots should be mindful of things around them. If they can't adequately do that, I'd rather give them more tools to detect incoming threats, rather than take away suicide ships and jihad jeeps and the like. These are the sorts of tools that allow newbies to strike at veterans even without that massive pile of skill points. True but I cannot fit tracking disruption, and a Microwarp Drive, and fly at 3 km per Second into the side of an Apocalpyse to insta gib it.....can I? No. I can appreciate that having some sort of physical reaction is a must..... but I...simply put find this to be an exploit that players either not competent in vehicles or AV can exploit to ruin the game play of those who are..... If tanks massacring infantry ruins gameplay for infantry players is unacceptable, how is it acceptable to allow someone to simple fly/drive into my much better fit vehicle for an instant kill?
except tanks massacring infantry does ruin the game for infantry so at the most least until they fix that ramming your vehicle to oblivion should remain, however like so many of you love to say when eve mechanics wouldn't work in your selfish favor for dust," this is not eve " ....
with that out of the way,
how is vehicle collision an exploit? they would actually have to write code to make collision possible, or the explosive graphics afterward. no, I'm sorry collision is not an exploit, it can however be annoying, especially when a friendly tank goes out of his way to ram my LAV, but it seems like pretty sound physics to me, that me blowing up would be the result of that encounter so I cant knock it or ask for it to be removed....now, a heavy not being able to jump up a 1 inch incline... that's ridiculous and should be fixed, getting shot to death standing behind cove... yeah, fix that...or the sprint bug? or that fatal error crap? yeah ccp, work on those things... but, "remove vehicle collision because I don't like it"....????? what!? GTFO, my friend....
this game makes me sad....
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Soraya Xel
Abandoned Privilege Top Men.
2085
|
Posted - 2014.04.22 03:19:00 -
[43] - Quote
Seymor Krelborn wrote:except tanks massacring infantry does ruin the game for infantry
Pretty much this. Anything that helps even that gap, such as one of the few ways to actually kill a tank or derpship without being a dedicated vehicle driver is well worthy of our continued support as a game mechanic.
I'd like to be your CPM1 candidate
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9617
|
Posted - 2014.04.22 03:23:00 -
[44] - Quote
Soraya Xel wrote:True Adamance wrote:I can appreciate that having some sort of physical reaction is a must..... but I...simply put find this to be an exploit that players either not competent in vehicles or AV can exploit to ruin the game play of those who are..... As current balance makes all vehicle use practically an exploit, you should really enjoy what you have before you get nerfed further. ;)
I am not asking this because I want to be more powerful. Hell I have been starting thread on discussion HAV vulnerability on and off for months now.... I want to feel vulnerable again..... but this is not the right kind of vulnerable.
Please don't lump me in with the crowd that actually suggests vehicle balance as it is now is fine. But using one unintentional mechanic to counter other unintentional mechanics is not something that promotes positive balance.
You are showing a particular bias that suggests to me you aren't looking at this mechanic objectively.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Soraya Xel
Abandoned Privilege Top Men.
2085
|
Posted - 2014.04.22 03:25:00 -
[45] - Quote
Unintentional mechanics are what makes New Eden what it is. It's a sandbox. The whole idea is for people to use creativity and smarts to defeat otherwise insurmountable foes. Jihad jeeps, ramming derpships, that's the very essence of this game.
I'd like to be your CPM1 candidate
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2023
|
Posted - 2014.04.22 04:02:00 -
[46] - Quote
Soraya Xel wrote:Unintentional mechanics are what makes New Eden what it is. It's a sandbox. The whole idea is for people to use creativity and smarts to defeat otherwise insurmountable foes. Jihad jeeps, ramming derpships, that's the very essence of this game.
couldn't have said it better myself.... how boring would a game get that when you do "A" "B" always happens.... and unintentional or not, why fix this before vehicles get better balance if it is to be removed at all.... but if it was removed it would just make this game more bland....
this game makes me sad....
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Interplanetary Insanitarium
295
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Posted - 2014.04.22 04:04:00 -
[47] - Quote
Soraya Xel wrote:Unintentional mechanics are what makes New Eden what it is. It's a sandbox. The whole idea is for people to use creativity and smarts to defeat otherwise insurmountable foes. Jihad jeeps, ramming derpships, that's the very essence of this game.
Well, that's going a bit far.
Unintentional mechanics can break a game to the point of who can utilize it the quickest wins. I.E. CoD with quick scoping.
Collisions aren't an unintentional mechanic, it's just really, really, really, really fun.... Like thinking about taking a speed of light ride.
On the other hand saying vehicle ramming is cheap or lazy just because one person calls out a vehicle to suicide against another vehicle isn't accurate. It's high risk, high reward gameplay.
Errbody need to get objective, yo.
If fists were food you'd be full right now.
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Soraya Xel
Abandoned Privilege Top Men.
2086
|
Posted - 2014.04.22 04:42:00 -
[48] - Quote
A pretty large portion of the strategies used in EVE were not intended by the developers.
I'd like to be your CPM1 candidate
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SteelDark Knight
Ancient Exiles. Dirt Nap Squad.
353
|
Posted - 2014.04.22 13:25:00 -
[49] - Quote
True Adamance wrote:
You are showing a particular bias that suggests to me you aren't looking at this mechanic objectively.
This.
Also, one balance issue does not justify other broken balance issues.
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Soraya Xel
Abandoned Privilege Top Men.
2087
|
Posted - 2014.04.22 13:33:00 -
[50] - Quote
SteelDark Knight wrote:True Adamance wrote:You are showing a particular bias that suggests to me you aren't looking at this mechanic objectively. This. Also, one balance issue does not justify other broken balance issues.
My response is merely metered on the ridiculous claim that using collision as a tactic is somehow an "exploit" because it's one of the few ways to kill a vehicle with any modicum of success.
I'd like to be your CPM1 candidate
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
867
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Posted - 2014.04.22 13:43:00 -
[51] - Quote
Aero Yassavi wrote:In Dust, unlike other shooters, everything you use is a paid for asset. Similarly in EVE, everything you use is a paid for asset. Now somewhere along the way CCP realized that crashing your paid for assets into other player's paid for assets in an attempt to destroy them does not create good gameplay. So honestly, CCP, why must we reinvent the wheel here? I propose we remove vehicle-to-vehicle collision damage and instead have players simply "bump off" like in EVE when you collide. Doing so would improve many gameplay aspects, which although some players of the trolling nature may enjoy, we all know are bad gameplay. - When an enemy tank simply drives into a LAV to destroy it.
- When a friendly tank doesn't care about his surroundings and moves directly into a LAV and destroys it.
- When an LAV drives directly into a dropship trying to deploy/land and destroys it.
- When an enemy calls in a cheap dropship with the sole intention of ramming it into another dropship to destroy it.
- When a player places a cluster of remote explosives on the hood of an LAV, crashes into an HAV, and uses the destruction of his own LAV to trigger the detonation of his remote explosives.
All of these are bad gameplay. A couple of them a simply unnecessary hazards for LAV drivers, and a couple of them are super cheap and effective ways of dealing with an enemy vehicle presence that their team refuses to combat with traditional anti-vehicle options (AV weapons, remotes, and other vehicles). Note that on the subject of "jihad jeeping," I'm not saying it should be completely removed, but rather using the collision destruction of your LAV to detonate the explosives should be removed. You could still do such tactics by using proximity explosives or manually detonating your explosives. So sally haymaker decided to buy a brand new lexus and drive it down the freeway, has rage issues and decides the pos pinto in front of her is an issue and decides to ram it to get rid of it. Now both vehicles get damaged, the lexus hits a bodyshop for repairs and the pinto a scrapyard because who fixes pintos now a days.
If someone wants to spend good isk to destroy your spamming tank tactics too bad for you buddy. It is a legitimate tactic used quite often in Eve via the Miner ganking tactics encouraged by Goons, James 315 and several people who are quite good players that I have flown with and like to encourage miners to not be idiots and fly what they can afford to replace (1.5-3bil isk spent on Gistum A-type mods makes the Hulk a more juicy target not a harder one).
A Brave New Eden
Forge a new destiny
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noob cavman
Heaven's Lost Property Dirt Nap Squad.
1274
|
Posted - 2014.04.22 13:58:00 -
[52] - Quote
RAMMING SPEEEEED!!!
or my personal favourite whilst ramming shield tanks with my maddie. I GOT TWO TICKETS TO PARADISE!
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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shaman oga
Nexus Balusa Horizon
1894
|
Posted - 2014.04.22 22:13:00 -
[53] - Quote
I must agree with the amarr, i've played for too long to be rammed by the first idiot able to pilot a DS.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Interplanetary Insanitarium
296
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Posted - 2014.04.22 22:47:00 -
[54] - Quote
shaman oga wrote:I must agree with the amarr, i've played for too long to be rammed by the first idiot able to pilot a DS.
HEY! I'm amarr. And I say being able to ram is okey dokey! So thanks for unconditionally agreeing with what I have to say.
Just remove collision damage and keep environmental damage so i can ram into people at full speed and make them crash. I don't need the kill, I just want to ram people.
But still keep it so that I can gingerly creep up on snipers and squash them.
If fists were food you'd be full right now.
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2061
|
Posted - 2014.04.22 22:53:00 -
[55] - Quote
SteelDark Knight wrote:True Adamance wrote:
You are showing a particular bias that suggests to me you aren't looking at this mechanic objectively.
This. One balance issue does not justify other broken balance issues. Bad precedent for game play. Why skill in to a counter weapon (AV) or vehicle if all one needs to do is run a low or no cost vehicle in to something to defeat it? In addition it creates balancing issues that were not accounted for as far as we know when vehicles are designed.(armor > shield ).
so then maybe av should be fixed before we even consider discussing the only viable tactic against vehicles?
I will admit I am biased... I don't drive tanks, but I did skill into swarms which are almost useless, so if the only way I can delay a tanker going 60/2 is to collide with him why shouldn't I?
and what right do tankers have to say to remove it when they are so OP on the field?
this game makes me sad....
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Finn Colman
Immortal Guides
8
|
Posted - 2014.04.23 01:01:00 -
[56] - Quote
Interplanetary Insanitarium wrote:shaman oga wrote:I must agree with the amarr, i've played for too long to be rammed by the first idiot able to pilot a DS. HEY! I'm amarr. And I say being able to ram is okey dokey! So thanks for unconditionally agreeing with what I have to say. Just remove collision damage and keep environmental damage so i can ram into people at full speed and make them crash. I don't need the kill, I just want to ram people. But still keep it so that I can gingerly creep up on snipers and squash them. This is perfectly fine with me. I approve of this. If you make me crash by ramming me, that's fine, I just hate blowing up on contact with another ship. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8067
|
Posted - 2014.04.23 06:21:00 -
[57] - Quote
Finn Colman wrote:Interplanetary Insanitarium wrote:shaman oga wrote:I must agree with the amarr, i've played for too long to be rammed by the first idiot able to pilot a DS. HEY! I'm amarr. And I say being able to ram is okey dokey! So thanks for unconditionally agreeing with what I have to say. Just remove collision damage and keep environmental damage so i can ram into people at full speed and make them crash. I don't need the kill, I just want to ram people. But still keep it so that I can gingerly creep up on snipers and squash them. This is perfectly fine with me. I approve of this. If you make me crash by ramming me, that's fine, I just hate blowing up on contact with another ship. As am I. If you want to crash and bump me into the environment to kill me then ok, good for you. As long as it is not the act of the enemy dropship crashing into me that kills me, but rather the colliding into the environment, then there is nothing wrong.
Amarr are the good guys.
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Soraya Xel
Abandoned Privilege Top Men.
2120
|
Posted - 2014.04.23 07:06:00 -
[58] - Quote
Aero Yassavi wrote:As am I. If you want to crash and bump me into the environment to kill me then ok, good for you. As long as it is not the act of the enemy dropship crashing into me that kills me, but rather the colliding into the environment, then there is nothing wrong.
If you intersect violently with another dropship, you should die. Period.
I'd like to be your CPM1 candidate
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shaman oga
Nexus Balusa Horizon
1902
|
Posted - 2014.04.23 07:34:00 -
[59] - Quote
I haven't any problem with DS who crush people, i crush snipers or roof campers and they deserve it. I have a problem when your strategy to kill my vehicle is to kill yourself (destroy your assets) in order to kill me or when friendly vehicles collide with you dealing huge damage. I would insert inertia dampeners on vehicles and then proceed to eliminate collision damage.
If someone pushes my vehicle against a building i have no problem, as long as they don't use this tecnique as a kamikaze, if you land on a narrow path i will try to push you down, but pushing is different from nose diving into your vehicle.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
60
|
Posted - 2014.04.23 12:11:00 -
[60] - Quote
Soraya Xel wrote:I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kill me. How dare they. (And note, it really isn't any more or less effective than a proto shotgun. I'm dead either way, to be honest.)
You're not a pilot are you? Try to believe it's fair for investing 10+ million sp into vehicles just to use an ADS viably, only to rammed by a militia gorgon that is also not even a tenth of the price in isk. Also, ADS are not advanced frames, they are standard. They are the same as unlocking an assault suit when getting level 3 in the basic frames, which also unlocks logistics, which are obviously not advanced suits.
Also, militia shotguns are terrible against heavies, and the shotgunner is quite easy to kill. Awareness... practice it. |
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