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801. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
CLONE117 wrote: should i also mention that damage mods r the problem when it comes to the forge guns? maybe u r being shot down by a breach forge?. as thats the only variant that can ohk mostly any vehicle.. the reg fg and assault forge gun ...
- by TechMechMeds - at 2013.10.14 17:20:00
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802. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
TechMechMeds wrote: 1 is needed, I'd like to point out that assault weapon variants have higher ROF and lower damage. Troll away, denial is expected. This still remains, unbias, needs fixing. Troll away, denial, crutch protection and bull...
- by TechMechMeds - at 2013.10.14 17:15:00
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803. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
CLONE117 wrote: should i also mention that damage mods r the problem when it comes to the forge guns? maybe u r being shot down by a breach forge?. as thats the only variant that can ohk mostly any vehicle.. the reg fg and assault forge gun ...
- by TechMechMeds - at 2013.10.14 17:14:00
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804. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
1 is needed, I'd like to point out that assault weapon variants have higher ROF and lower damage. Troll away, denial is expected.
- by TechMechMeds - at 2013.10.14 16:46:00
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805. Min combat rifles please - in Feedback/Requests [original thread]
Asap please, thank you
- by TechMechMeds - at 2013.10.14 09:15:00
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806. Dust 514 needs a sandbox - in Feedback/Requests [original thread]
Please replace all maps with deserts, our grenade slot with a huge bottle of water and our primary and secondary weapons with a bucket and spade, other ideas welcome.
- by TechMechMeds - at 2013.10.14 08:42:00
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807. Request - Make breach weapons bypass natural vehicle/installation resist. - in Feedback/Requests [original thread]
Fizzer94 wrote: Is this the "My AR can't kill Tanks QQ" thread that was foretold in the ancient prophesies? Its is lol
- by TechMechMeds - at 2013.10.13 20:42:00
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808. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
Telleth wrote: So with the current way of things, this would be rather not good. When is the last time you heard someone say put a rep tool on your PC fit? However I think I could get behind this if all logi suits had a sidearm, and the rep t...
- by TechMechMeds - at 2013.10.13 19:30:00
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809. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: Just tested a pure shield tanking fit with a shield recharge delay of 2 seconds. I can't even live long enough to get to cover so my shields can pop. What a joke... Iv found shield tanking seems a bit too hit and run, do or die...
- by TechMechMeds - at 2013.10.13 17:55:00
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810. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Vyzion Eyri wrote: If we're talking about 1v1 situations with cover, fights can last about 10 seconds. If you're caught off guard it's only natural you should be taken down mercilessly. This encourages moving as a team and not running out int...
- by TechMechMeds - at 2013.10.13 17:53:00
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811. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
Talos Alomar wrote: The logi suit IS NOT A MEDIC ONLY SUIT. Think of it as a combat engineer. It should be able to hold up in combat. The logi suit has no sidearm is slower and has lower HP while having a bit more cpu/pg and equipment slots....
- by TechMechMeds - at 2013.10.13 17:12:00
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812. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
I am a proto amarr logi because it is the combat logi, this idea would work provided the repair tool could heal a target quicker than 2 ar DPS but because we die so quick it won't work.
- by TechMechMeds - at 2013.10.13 17:07:00
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813. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
843 nerfnut96 wrote: *SLAPS OP* Any questions? This lol
- by TechMechMeds - at 2013.10.13 17:01:00
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814. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
Awful and being a medic isn't even a logistics intended role, its just one it can fill, now prepare to get trolled to fk for such a ridiculous idea.
- by TechMechMeds - at 2013.10.13 03:38:00
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815. rework the laser rifle - in Feedback/Requests [original thread]
Joel II X wrote: I get killed in 2 seconds sometimes with an ADV laser rifle, so maybe increase shield damage and lower armor damage? I only have used the Burnstalk Rifle for a few so I can't really contribute much to this thread. I'm sorry....
- by TechMechMeds - at 2013.10.12 18:32:00
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816. Starting game - less than 50% - in Feedback/Requests [original thread]
But joining games that are about to end is what dreams are made of Lol
- by TechMechMeds - at 2013.10.12 18:11:00
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817. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Chaotic Evil Clone wrote: when will the seeker missile capability of the flaylock pistol be placed into effect. are they seriously re-OPing the flaylock ... :l what the hell CCP I'm guessing murasama would be back...
- by TechMechMeds - at 2013.10.12 17:46:00
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818. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
Yeah its a rocket not a missile and no.
- by TechMechMeds - at 2013.10.12 17:45:00
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819. Crazy Idea. Merge Logi Suits and Injectors. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Hey, change this idea to just having EVERYONE be able to revive other players. I mean how hard it is to carry a tiny needle in your back pocket? HOWEVER, this revive takes much longer (say 5 seconds instead of just stab and yo...
- by TechMechMeds - at 2013.10.12 17:23:00
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820. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bump
- by TechMechMeds - at 2013.10.11 15:01:00
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