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721. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bethhy wrote: TechMechMeds wrote: Zeylon Rho wrote: This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption when 1.4 launched is that is...
- by TechMechMeds - at 2013.10.27 11:28:00
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722. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Bethhy wrote: there was no magical 10% buff? please people learn history... it will set you free in almost anything in life. ... no magical 10% damage showed up to anything. And hit detection is worse then it has ever b...
- by TechMechMeds - at 2013.10.27 11:22:00
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723. Bring skirmish 1.0 back for fw and pc - in Feedback/Requests [original thread]
Mobius Wyvern wrote: TechMechMeds wrote: Never mind, CCP can't actually do it. Actually, smartass, they've already said that's going to be part of PC as Skirmish 3.0. But you're obviously enjoying your smartassery more than facts, so wha...
- by TechMechMeds - at 2013.10.26 18:14:00
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724. radical idea - in Feedback/Requests [original thread]
What would be cooler is weapon mods that do things like increase ROF or clip size etc with the same %'s as damage mods just different functionality.
- by TechMechMeds - at 2013.10.26 16:48:00
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725. Bring skirmish 1.0 back for fw and pc - in Feedback/Requests [original thread]
Never mind, CCP can't actually do it.
- by TechMechMeds - at 2013.10.26 16:46:00
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726. grenade balance - in Feedback/Requests [original thread]
Ulysses Knapse wrote: TechMechMeds wrote: Things with less density get ripped apart by the pressure change alot easier Things with less density get ripped apart by everything a lot easier. Regardless, a larger object will be hit with mo...
- by TechMechMeds - at 2013.10.26 16:35:00
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727. Bring skirmish 1.0 back for fw and pc - in Feedback/Requests [original thread]
I didn't get into closed beta because my code didn't register on your site but iv heard enough about it and played enough progressive game modes to know this would be great. Keep skirmish how it is in pubs so its easy for newbs but implement skir...
- by TechMechMeds - at 2013.10.26 16:34:00
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728. grenade balance - in Feedback/Requests [original thread]
Things with less density get ripped apart by the pressure change alot easier but you are right about the heavy taking more shrapnel.
- by TechMechMeds - at 2013.10.26 15:59:00
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729. grenade balance - in Feedback/Requests [original thread]
Ulysses Knapse wrote: TechMechMeds wrote: Ulysses Knapse wrote: Draco Cerberus wrote: Problem: Every time a Locus grenade goes off a Dust merc gets a set of wings ίδ+-δίδ+ Solution: Change Locus grenades to do a % of total HP damage to...
- by TechMechMeds - at 2013.10.26 14:55:00
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730. grenade balance - in Feedback/Requests [original thread]
Jusdt a reminder, if someone cooks a grenade charge them, if they throw one at you charge them, either way they are dead.
- by TechMechMeds - at 2013.10.26 14:37:00
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731. grenade balance - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Draco Cerberus wrote: Problem: Every time a Locus grenade goes off a Dust merc gets a set of wings ίδ+-δίδ+ Solution: Change Locus grenades to do a % of total HP damage to mercs rather than a solid numerical amount pred...
- by TechMechMeds - at 2013.10.26 14:35:00
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732. grenade balance - in Feedback/Requests [original thread]
I prefer sleek, sleek are very tactical. Sleek work like a frag grenade should, it drives people into or out of cover and does the damage I'd expect a frag grenade to do against shielded armour clad super soldiers. I agree with any nerfs to grena...
- by TechMechMeds - at 2013.10.26 14:18:00
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733. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
I know your serious and its a good idea but every time I read it I see a metaphorical guide to farming noobs lol
- by TechMechMeds - at 2013.10.26 14:07:00
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734. duvolle vs gek - in Feedback/Requests [original thread]
TheD1CK wrote: yo, well i can see that your main problem is probably that you bought lvl 5 AR without having core skills if u spec into dropsuit core upgrades/ engineering / electronics then you will have more CPU/PG also equipping a proto we...
- by TechMechMeds - at 2013.10.26 14:04:00
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735. Dynamic victory/ failure state conditions and null cannon supply chains. - in Feedback/Requests [original thread]
X7 lion wrote: Dynamic victory/ failure state conditions and null cannon supply chains. Ok., so iv been thinking, to spice up fw (and to a side effect domination) why not have dynamic victory/failure state conditions (please not a failure sta...
- by TechMechMeds - at 2013.10.26 01:50:00
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736. Dynamic victory/ failure state conditions and null cannon supply chains. - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: This should replace domination with a more complex system like this, and of course this would be on Dusts back burner for the time being but a bump is deserved for the well though out system here. Dominations ridiculo...
- by TechMechMeds - at 2013.10.26 01:48:00
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737. sabotage - in Feedback/Requests [original thread]
Sounds really sht, you don't know how the battle system works do you, I CBA to explain but even pubs aren't as random as you'd think.
- by TechMechMeds - at 2013.10.25 22:16:00
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738. [FEEDBACK} goodbye and thanks for all the fish - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: decided to hang up my gear and move on to brighter pasture(if i can find one). before i go i thought it would be wise to give some feedback it was great while it lasted but it just dawned on me today how messed up the bala...
- by TechMechMeds - at 2013.10.25 21:35:00
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739. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
General Sideboob wrote: All CCP needs to do is block proto gear from public matches the same way they block certain types of ships from high sec space. There is already a precedent for it in Eve, so it really kind of makes sense. In Eve, less...
- by TechMechMeds - at 2013.10.25 11:25:00
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740. Can the minimatar and amarr get their own vehicles in the next update, also abou... - in Feedback/Requests [original thread]
watcher 19 wrote: CCPs time for completion of this game is running out they still continue to beat around the bush doing there best to avoid the true issues. They have till the middle of november to fix the true issues other wise we cripple the...
- by TechMechMeds - at 2013.10.25 07:39:00
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