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601. My review of 1.7 - so far - in Feedback/Requests [original thread]
Sprinkles on a cod 514 sandwich.
- by TechMechMeds - at 2013.12.10 17:49:00
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602. HMG fix, ish - in Feedback/Requests [original thread]
It clearly defined then as long range or cqc variant, theres nothing stopping people using the long ranged accurate one in cqc (the one we have now) I think it's optimal would need to go up though.
- by TechMechMeds - at 2013.12.09 05:06:00
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603. HMG fix, ish - in Feedback/Requests [original thread]
Faunher wrote: Or another fix: make them the cqc meat grinders they used to be in closed beta. I never ran heavy, but I miss running from heavies. ERM, that kind of what I'm trying to put out, in cqc engagements theres sometimes not enough d...
- by TechMechMeds - at 2013.12.09 05:04:00
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604. REQ: Delete player " Nguruthos IX" - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Yeah he does that if you **** him off. You have to be cool with him and the condors for him not to TK you, but once you are on his list forever on it, you are. So he has the temperament of woman on menopause/***** on ...
- by TechMechMeds - at 2013.12.09 04:51:00
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605. [Brainstorm] Pro Tips - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: While scanning the forums I came across yet another "Help the newbs" thread. The fact that the community as a whole wants to help them is great so I figured I'd do a little brain storm. Currently there are o...
- by TechMechMeds - at 2013.12.09 04:46:00
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606. HMG fix, ish - in Feedback/Requests [original thread]
Long range variant - fires the same as regular, accuracy after gyro stabilisation Assault variant - cqc, constantly fires without any gyro stabilisation for better cqc crowd control. Not an absolute fix but just a rough idea, I don't main heavy b...
- by TechMechMeds - at 2013.12.09 04:43:00
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607. [idea] improvement for mimitar scout - in Feedback/Requests [original thread]
PARKOUR PRACTIONER wrote: The answer to your question is a scout that eats bacon, but never becomes a heavy due to all that sprinting. Scouts eat bacon, heavies eat chicken Caesar salads.
- by TechMechMeds - at 2013.12.08 15:24:00
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608. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
+1 and all that jazz
- by TechMechMeds - at 2013.12.06 16:10:00
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609. Quafe Madrugar - in Feedback/Requests [original thread]
Chunky Munkey wrote: Do it CCP. Yes that would be boss.
- by TechMechMeds - at 2013.12.06 03:11:00
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610. Lav accidentally crashes into hav in fw 2.0 - in Feedback/Requests [original thread]
Does the tanker get penalised or is it a non factor?
- by TechMechMeds - at 2013.12.03 18:10:00
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611. Will I lose standings with Gallente if I fight for minmatar or vice versa? - in Feedback/Requests [original thread]
Krom Ganesh wrote: You only lose points for the faction you fight against. Since the Gallente do not fight the Minmatar, you will never lose Minmatar standing by fighting for the Gallente. Thank you, i shouldn't have simply just skim read th...
- by TechMechMeds - at 2013.12.03 17:49:00
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612. Will I lose standings with Gallente if I fight for minmatar or vice versa? - in Feedback/Requests [original thread]
Anyone or a dev please answer, just making myself clear on this.
- by TechMechMeds - at 2013.12.03 17:43:00
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613. [Request] Minmatar assault racial bonus - in Feedback/Requests [original thread]
Cosgar wrote: Just got my Carthium pistol the other day and loving this thing with 2 complex damage mods. But was a bit saddened with how the Minmatar assault's racial bonus only applies to base clip size. I really like this racial bonus since ...
- by TechMechMeds - at 2013.12.02 22:54:00
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614. How much thought was given to... - in Feedback/Requests [original thread]
We fight over land with 'purpose' in dust, architects do not take into consideration snipers having a nice vantage point etc, it sucks but you have to use the terrain the best you can, it won't show you. If you are trying to snipe on a cqc map y...
- by TechMechMeds - at 2013.12.02 19:38:00
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615. Ideas for improving the quality graphics and gameplay - in Feedback/Requests [original thread]
This is one of those hard not to troll threads. Good ideas +1
- by TechMechMeds - at 2013.12.02 19:18:00
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616. How much thought was given to... - in Feedback/Requests [original thread]
4447 wrote: Map design is so flawed in Dust 514, but no one talks about it. If map design was better we wouldn't have half the issues we have now. I mean tanks get 90% of maps, snipers also get 90% of the map. the objectives should be 100% infa...
- by TechMechMeds - at 2013.12.02 17:17:00
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617. Snipers head glitching is back. - in Feedback/Requests [original thread]
maeth-01 2501 wrote: Shijima Kuraimaru wrote: Head glitching is an issue. I have hit snipers who's heads were just above a hill top with my forge. Got the blue shield flash and saw the explosion, but nothing. They just sit there and plink my...
- by TechMechMeds - at 2013.12.02 14:41:00
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618. Better Idea: Don't nerf logi, buff (Fix) assault. - in Feedback/Requests [original thread]
Spectral Clone wrote: Sorry. Logi has to lose high and low slots. Or buff assault? How can a logi support a team with less hp? Do you even neuron bro?
- by TechMechMeds - at 2013.11.29 17:41:00
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619. Better Idea: Don't nerf logi, buff (Fix) assault. - in Feedback/Requests [original thread]
Dunce Masterson wrote: Spectral Clone wrote: Sorry. Logi has to lose high and low slots. yes the Caldari Gallente and minmatar need to loose a a high and low slot so that it will free up more CPU/PG for equipment they need to support thei...
- by TechMechMeds - at 2013.11.29 17:39:00
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620. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
Roran Theron wrote: CCP needs to get rid of the whole pay to win ****. Scrap that entire idea before the game caves in on itself because of better games. Dust won't compete with the newer FPS game if people are able to spend real life money to ...
- by TechMechMeds - at 2013.11.27 21:01:00
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