Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
541. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
Lynn Beck wrote: Notice you: Shield tanks don't have to worry about swarms, which mlt swarm can blow up full fit maddies solo. Shield tanks don't have to worry bout homing av nades, you take 40% damage. Shield tanks don't have speed penalties f...
- by Tebu Gan - at 2013.08.22 16:19:00
|
542. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: Lol shield tank and armor dropsuits move slower both have scrappy regen all mods compete with their tank and have less hp. Hah very true
- by Tebu Gan - at 2013.08.22 15:39:00
|
543. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
Casius Hakoke wrote: Unless I missed something, the shield recharge delay change is being talked about for the dropsuit changes, but they have not yet implemented it yet as they want to see where the balance falls after the armor changes for in...
- by Tebu Gan - at 2013.08.21 19:20:00
|
544. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
Synbot wrote: If they add the penalty they better buff them up. Otherwise it just wouldn't be worth me getting them. I know right, but this has been the only thing I've seen mentioned about them. It is just insane to me, that isn't even an...
- by Tebu Gan - at 2013.08.21 16:39:00
|
545. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
I notice they are going to add a penalty for using shield extenders which will somewhat match the armor versions penalty, though my thing is: -It's really not much, what shield tankers out there actually rely on the passive recharge for heals, It...
- by Tebu Gan - at 2013.08.21 16:28:00
|
546. Tanks - Missiles - in Feedback/Requests [original thread]
Has there been any mention of fixing up these things, been running a missile fit a lot lately, but they are crap against an armor tank, which I found out the other day. Got the jump on him, hit my speed booster to back out, yet somehow, dude was...
- by Tebu Gan - at 2013.08.21 16:07:00
|
547. Vehicle - Shield Tanks - Resistance Stacking penalties? - in Feedback/Requests [original thread]
ladwar wrote: resistance explained Damage resistance = 1 - [ ( 1 - x ) * ( 1 - y ) * (1 - z) * ... ] pug in skills, nature resistances and modules, after stacking penalties, by themselves(each module by them self as well) till you run out of...
- by Tebu Gan - at 2013.08.18 18:21:00
|
548. Vehicle - Shield Tanks - Resistance Stacking penalties? - in Feedback/Requests [original thread]
So damage resist. Vehicle Shield Upgrades skill gives you 2% resistance per level. My level is at 4, so my base tank has a resist of 8% Adding one Ward Shield Amplifier module ( 15% extra resistance ) my resistance moves to 1 - 21.80% --...
- by Tebu Gan - at 2013.08.18 16:13:00
|
549. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I disagree with this for the following reasons. 4) And this is one that almost every AV user, and some vehicle users (myself included) will agree too, vehicles should also have the chance of taking catastrophic damage (ie ...
- by Tebu Gan - at 2013.08.18 14:17:00
|
550. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: ...at least for dropships, but honestly all vehicles. I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour l...
- by Tebu Gan - at 2013.08.18 14:13:00
|
551. On Respecs, perfectly resonable - in Feedback/Requests [original thread]
Arc-08 wrote: honestly just about 1 hour ago there's a new thread about a respec, and your telling me instead of posting on that you have to create an entirely new one COMON DUDE you literally only have to scroll down less than half way and you...
- by Tebu Gan - at 2013.08.10 18:32:00
|
552. On Respecs, perfectly resonable - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: I agree. Either give me a respect on things they might nerf like the forge gun or mass driver so I can get a proto assault rifle. Because the way I see it that's the only gun safe. Not even my nova knife is safe from the n...
- by Tebu Gan - at 2013.08.10 17:46:00
|
553. [Request] 30mil ISK - in Feedback/Requests [original thread]
Harpyja wrote: Spycrab Potato wrote: Harpyja wrote: That is how much I lost through shield tanking since Uprising deployed due to CCP's shitjob at balancing. I demand it all back. I also demand you reimburse every shield tanker out there...
- by Tebu Gan - at 2013.08.10 17:41:00
|
554. [Request] 30mil ISK - in Feedback/Requests [original thread]
Spycrab Potato wrote: Harpyja wrote: That is how much I lost through shield tanking since Uprising deployed due to CCP's shitjob at balancing. I demand it all back. I also demand you reimburse every shield tanker out there as well. SHIELD...
- by Tebu Gan - at 2013.08.10 17:39:00
|
555. On Respecs, perfectly resonable - in Feedback/Requests [original thread]
Cross Atu wrote: I'd rather they address the issue this way . Of course any solution will need to include better access to information for the players and a stronger system to enhance the new player experience. (Some key things like making su...
- by Tebu Gan - at 2013.08.10 17:35:00
|
556. On Respecs, perfectly resonable - in Feedback/Requests [original thread]
It really seems strange to me, given the complexity of the skill system, that there is no option to reset those skills. This is a fast paced, evolving game with a bit of a hard learning curve for those new to the idea. Getting the warpoints to mak...
- by Tebu Gan - at 2013.08.10 17:22:00
|
557. [Feedback/Requests] Enforcer HAV - in Feedback/Requests [original thread]
DarthJT5 wrote: I never said i wont blow up Maddys.... i said that i would blow up every maddy i see if it wernt for the rep bug and redline rail fags. I dont have a problem with rails, i run them too. But, the redliners are fags. Just my opin...
- by Tebu Gan - at 2013.08.10 17:00:00
|
558. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
This is seriously an issue that needs resolved soon, I do not spend 800 to a Mil in isk on a tank anyone can use and no doubt promptly get blown to bits. There have been numerous times I have wanted to change out tanks, repair(I run shield tanks...
- by Tebu Gan - at 2013.08.09 23:40:00
|
559. Gunnlogi vs madrugar - in Feedback/Requests [original thread]
calisk galern wrote: the madruger uses a blaster which is strong against shield. most infantry based AV is explosive though, so versus infantry the gunlogi has the edge, versus tanks the madruger has the edge. Sums it up nicely, been trying...
- by Tebu Gan - at 2013.08.09 19:01:00
|
560. [Feedback/Requests] Enforcer HAV - in Feedback/Requests [original thread]
DarthJT5 wrote: Tebu Gan wrote: DarthJT5 wrote: IF you get the Enforcer skill to the max(which i will NOT be doing. 3.7 mill SP? Hell no) you get 15% extra damage and range for the missles(Caldari) or blasters(Gallente). If you got that m...
- by Tebu Gan - at 2013.08.09 16:06:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |