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1101. Cast 514 Episode 9 : Uprising Imminent - in General Discussions [original thread]
Necandi Brasil wrote: Iron Wolf Saber wrote: Necandi Brasil wrote: CCP Praetorian wrote: Thanks for the session Nova and Grideris! oh and as promised, I'll give CCP Wolfman a nudge on the dropsuit devblog! :) Please ... Dev Blog...
- by Talos Alomar - at 2013.02.01 05:42:00
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1102. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
Why not just have chaff? The dropship can launch it just like it would be activating a module. There should a limited amount and/or cooldown timer to prevent spam, but it would serve its purpose of defeating homing missiles but leaving dumb-fire...
- by Talos Alomar - at 2013.01.30 07:43:00
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1103. The way of the Shotgun - in General Discussions [original thread]
Great post. It's good to get some tips and tricks from a shotgun master. p.s. i've got 10 ISK on a GM moving this thread to the training ground. edit - do you miss the scan precision and profile of a scout suit? do you worry at all about getting...
- by Talos Alomar - at 2013.01.27 00:05:00
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1104. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
The AR is already stupidly versatile. It needs less range, not more. Change the name of the AR to the "hybrid rifle" and halve its range, and change the tac rifle and burst rifle to a new weapon type - the caldari "rail carbine"
- by Talos Alomar - at 2013.01.26 05:57:00
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1105. any good corporations? - in Rookie Training Grounds [original thread]
cronos sentinel wrote: searching for a corporation to join that's not empty like 1 to 5 people for example. just a simple team work based serious corporation. try the Planetary Response Organisation. they've always got a good amount of peopl...
- by Talos Alomar - at 2013.01.20 17:04:00
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1106. Confessions of a Heavy - in General Discussions [original thread]
I love our fan club. We always seem to have chubby-chaser logis following us around shooting their stuff all over us.
- by Talos Alomar - at 2013.01.20 05:19:00
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1107. Initial Impressions: Fair and Balanced (not a good thing) - in Feedback/Requests [original thread]
I'm all but sure that this is going to be unfair in the future, and that's a good thing. Picture it now - Being completely surrounded by an enemy force that's preventing any supplies from coming in. Every fit will have become irreplaceable and y...
- by Talos Alomar - at 2013.01.16 00:34:00
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1108. Pink Dropsuits - in Feedback/Requests [original thread]
The Quafe suit is a very fabulous pink.
- by Talos Alomar - at 2013.01.15 00:53:00
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1109. EVE online contract, more then one dust corporation - in Rookie Training Grounds [original thread]
Yeah, you can get other folks in a different corp into your corp's battle. just add them into a squad led by someone from the corp that holds the contract and you can bring whoever you want into whatever battle.
- by Talos Alomar - at 2013.01.14 16:31:00
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1110. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Talos Alomar wrote: I think the fat suit should add 50 hp for advanced and 100 more hp on proto and keep the slots the same. that extra bit of buffer is all the suit needs to make proto worth it without breaking it. I...
- by Talos Alomar - at 2013.01.14 05:31:00
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1111. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
I think the fat suit should add 50 hp for advanced and 100 more hp on proto and keep the slots the same. that extra bit of buffer is all the suit needs to make proto worth it without breaking it. I don't think the other suits need too much tweak...
- by Talos Alomar - at 2013.01.14 03:21:00
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1112. Headshot ? - in Feedback/Requests [original thread]
Could be cool. if they add something it should be a just a quiet little notation on the killfeed, though.
- by Talos Alomar - at 2013.01.14 03:10:00
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1113. BPO Items: Should they be removed entirely? - in General Discussions [original thread]
I'd say there should be locked starter fits - you get infinite of those suits but you cannot alter the loadout in any way. Something I really want to see is a Corp armory that can be stocked with a couple of pre-made suits that anyone with the sk...
- by Talos Alomar - at 2013.01.14 03:06:00
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1114. Question: Need explanation of Activate Passive SP - in Technical Support/Bugs [original thread]
Maul 555 wrote: Liner TriXiandra wrote: Maul 555 wrote: What is activate passive SP? what am I missing out on by not doing it? What will go wrong if I do click it? I am reluctant to click it without any more information. You can gain p...
- by Talos Alomar - at 2013.01.11 03:29:00
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1115. 30 Day Active Boosters are Officially Worthless now. - in General Discussions [original thread]
The active booster does increase the daily cap, but in any case any booster I buy with will be passive boosters as you are guaranteed the SP.
- by Talos Alomar - at 2013.01.11 03:26:00
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1116. "Bueprint" in kill feed - in Technical Support/Bugs [original thread]
CCP Frame wrote: Greetings fellow blueprint killers/victims. Could you please provide more details regarding this bug? Which weapon was used when you saw the "Blueprint" in the kill feed? Is it only Militia Assault rifle or other weapons as w...
- by Talos Alomar - at 2013.01.11 03:00:00
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1117. [Suggestion] Weapon: Heavy Sniper Rifle - in Feedback/Requests [original thread]
Maybe a forge-gun variant with reduced damage and little to no splash damage but with a basic zoom function.
- by Talos Alomar - at 2013.01.08 08:05:00
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1118. make armor infantrying a viable option. - in General Discussions [original thread]
While I think the armor mods need slight tweaking, I'm rather happy with the way armor tanking is currently. I don't think armor rep mods should go any higher than 7 or 8 hp. Just think of what a armor heavy would be like with two 15 hp reps on ...
- by Talos Alomar - at 2013.01.08 00:15:00
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1119. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
My 900 hp of armor heavy suit should do more than slow down a lav. it should stop it and do some decent damage to the lav, unless the lav had a module to increase it's effectiveness in melee combat. I agree with KEROSIINI-TERO that there needs to...
- by Talos Alomar - at 2013.01.07 23:48:00
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1120. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
Imp Smash wrote: My 2 isk. In its current incarnation the LR overcharge numbers are a bit high. Either drop the bonus a little or require the beam to stay roughly on target and it wil be pretty fair. I think the LR concept is sound personally...
- by Talos Alomar - at 2013.01.07 23:36:00
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