Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 01:54:00 -
[1] - Quote
I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is fixed. If this is not fixed, I would greatly appreciate some way to refund my Merc Pack as Nothing is of any value to me anymore. None of it. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.11 01:55:00 -
[2] - Quote
**** out of luck buddy |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 01:57:00 -
[3] - Quote
Why are people that can afford to play more than 2 hours a day being held back by terrible players that are only on 1 hour on a sunday? |
Levi Clone 13
Bragian Order Amarr Empire
6
|
Posted - 2013.01.11 02:03:00 -
[4] - Quote
Beyobi wrote:Why are people that can afford to play more than 2 hours a day being held back by terrible players that are only on 1 hour on a sunday?
Hmmm...what do terrible players on Sundays have to do with your 30 day boosters? If you log back in tomorrow you will get another two hours of active gain |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2013.01.11 02:03:00 -
[5] - Quote
Quote: 30 Day Active Boosters are Officially Worthless now
Yes they are.
Beyobi wrote:I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is fixed. If this is not fixed, I would greatly appreciate some way to refund my Merc Pack as Nothing is of any value to me anymore. None of it.
You don't have to be so but hurt about it. Passive still works fine. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.11 02:04:00 -
[6] - Quote
The result of everyone wanting a daily cap lol. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.11 02:05:00 -
[7] - Quote
Doesn't the booster increase your daily cap? So it's not actually wasted, really. Better than using a 7 day booster and hitting your weekly cap in a day or two. Now that felt like a complete waste. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2013.01.11 02:06:00 -
[8] - Quote
I agree. It is pretty worthless now. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.11 02:20:00 -
[9] - Quote
I have 5 of them...
Thanks CCP, you're a real pal. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.11 02:22:00 -
[10] - Quote
I was pretty sure boosters give you more total SP per day. Not just makes you hit your cap faster. If it just doubles your SP per match and doesn't add to the total pool then yes it is a waste. |
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.11 02:22:00 -
[11] - Quote
Zekain Kade wrote:I have 5 of them...
Thanks CCP, you're a real pal.
your kinda dumb to buy 5 merc packs .... |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.11 02:29:00 -
[12] - Quote
here is the problem at the moment (just one of the MANY w/ the new SP system). That 30 day boosters (or any booster beyond 1), at the moment is money taken w/o anything given back
For a 30 day booster, you get a total of 720hours of active boost. However with the cap being hit in 2-3hours, you are getting between 60-90hours of active booster from said booster. So essentially your 30 boosters is 88% wasted on either not playing, or already hitting the cap and get 75SP.
As is, i'd personally like to see a legality issue brought up to CCP on the subject.
But yes, as is your money is 100% wasted on boosters, yet to be competitive you need the boosters. It took 6 months to change my mind, but CCP truly crossed over the line into P2W mentality |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.11 02:30:00 -
[13] - Quote
I gotta agree - the only effect these boosters have now is lowering the time needed to cap. Helps when I'm havin' a busy day - doesn't help when I think of it's actual value. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.11 02:32:00 -
[14] - Quote
Enji Elric wrote:Zekain Kade wrote:I have 5 of them...
Thanks CCP, you're a real pal. your kinda dumb to buy 5 merc packs ....
Depending on how you spend aurum, It works out cheaper than regular aurum packs. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.11 02:32:00 -
[15] - Quote
Enji Elric wrote:Zekain Kade wrote:I have 5 of them...
Thanks CCP, you're a real pal. your kinda dumb to buy 5 merc packs .... i bought them over time.
i also got them because I cant no life this game like so many of you. Why? because I have this thing called a "job." So i use the boosters to help me keep up with everyone.
I also buy them to help support CCP in developing this game. But that wont happen anymore.
my wallet is closed, CCP, IT'S CLOSED.
|
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.11 02:47:00 -
[16] - Quote
Okay the 30 day booster itself may be a waste, it may not given that the only way to get them is the merc pack and the cost of the merc pack is doubled in value by the 40K AUR you get plus all the other goodies.
But just to clarify the daily cap is 27,200/day and 40,800/day with active booster
Passive boost is 24,000/day and 36,000 with passive booster.
Proof https://forums.dust514.com/default.aspx?g=posts&m=457688#post457688
and
https://forums.dust514.com/default.aspx?g=posts&m=458111#post458111
Its the same thread just figured ill save you the trouble of scrolling down 3 post since ppl are weird and will read only the first one and not look at the second one otherwise.
So having boosters does in fact increase the amount of SP you can earn in a day.
As to the cost of a 30 day booster well we dont know what it is in AURUM but look at this way.
A 1 day booster costs 2K AUR, 3 day costs 3,500 and 7 day cost 7K.
There isnt a hourly booster so given your options the most economical booster to purchase is the 7 day. Meaning a month will cost you 28K AUR= $12 US. For $19.99 US you get 40K AUR(5 7day booster and 5k AUR leftover btw) which is face value PLUS a 30 day booster and FUSED LOCUS NADEs and other stuff which you can probably sell on the secondary market when it hits. So in essence a single merc pack can net you 2months and 1 7day worth of boosters at a 25% discount and net you additional swag that you can later use or sell.
So even though you may feel they are worthless given the alternative choice of buying 1 day or 7 day boosters, they are not inherently worthless, oh also by the same logic a 30 day booster is also worhtless after 2-4 days if you hit the 0 mark when it was weekly cap, so really the argument doesnt hold much validity if that is your reference point for "worth."
Also given that SP gain only really matter for the first 4-5M SP im not saying that its P2W but it is pay to get ahead, if only for the short term but in the long term it is not P2W.
Edit- Before anyone say oh you trust CCP's numbers they lied to us about daily cap when chromosome hit, well tell you what prove to me that you have earned more than 51,200 SP in a day without any boosters and ill eat my words. But you will need to time that very carefully off the daily server maintainence, so it would be easier to prove that you earned more than 27,200 without active boost simpy create a new character spend as much of the SP you start with if you can, 0 it out if possible and then see what your final SP is when you first starting reaching 50 SP. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.11 02:54:00 -
[17] - Quote
Beyobi wrote:I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is fixed. If this is not fixed, I would greatly appreciate some way to refund my Merc Pack as Nothing is of any value to me anymore. None of it.
If you play every day and reach the cap, then what is the difference between now and how it was before, when you could play for 2-3 days and reach the cap? (which would mean 4-5 days of the week were pure loss). |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.11 02:57:00 -
[18] - Quote
Gunner Visari wrote:Okay the 30 day booster itself may be a waste, it may not given that the only way to get them is the merc pack and the cost of the merc pack is doubled in value by the 40K AUR you get plus all the other goodies. But just to clarify the daily cap is 27,200/day and 40,800/day with active booster Passive boost is 24,000/day and 36,000 with passive booster. Proof https://forums.dust514.com/default.aspx?g=posts&m=457688#post457688and https://forums.dust514.com/default.aspx?g=posts&m=458111#post458111Its the same thread just figured ill save you the trouble of scrolling down 3 post since ppl are weird and will read only the first one and not look at the second one otherwise. So having boosters does in fact increase the amount of SP you can earn in a day. As to the cost of a 30 day booster well we dont know what it is in AURUM but look at this way. A 1 day booster costs 2K AUR, 3 day costs 3,500 and 7 day cost 7K. There isnt a hourly booster so given your options the most economical booster to purchase is the 7 day. Meaning a month will cost you 28K AUR= $12 US. For $19.99 US you get 40K AUR(5 7day booster and 5k AUR leftover btw) which is face value PLUS a 30 day booster and FUSED LOCUS NADEs and other stuff which you can probably sell on the secondary market when it hits. So in essence a single merc pack can net you 2months and 1 7day worth of boosters at a 25% discount and net you additional swag that you can later use or sell. So even though you may feel they are worthless given the alternative choice of buying 1 day or 7 day boosters, they are not inherently worthless, oh also by the same logic a 30 day booster is also worhtless after 2-4 days if you hit the 0 mark when it was weekly cap, so really the argument doesnt hold much validity if that is your reference point for "worth." Also given that SP gain only really matter for the first 4-5M SP im not saying that its P2W but it is pay to get ahead, if only for the short term but in the long term it is not P2W. Edit- Before anyone say oh you trust CCP's numbers they lied to us about daily cap when chromosome hit, well tell you what prove to me that you have earned more than 51,200 SP in a day without any boosters and ill eat my words. But you will need to time that very carefully off the daily server maintainence, so it would be easier to prove that you earned more than 27,200 without active boost simpy create a new character spend as much of the SP you start with if you can, 0 it out if possible and then see what your final SP is when you first starting reaching 50 SP.
i agree that 30day or even week is worthless after ~3days in old SP system; but in those 3 days you play more then 6 hours. So you still get more out of it. It is just hard to swallow that 88% of my 30 day booster is wasted; thus im actually loosing a bit of $$ for the booster |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 03:06:00 -
[19] - Quote
Berserker007 wrote: For a 30 day booster, you get a total of 720hours of active boost. However with the cap being hit in 2-3hours, you are getting between 60-90hours of active booster from said booster. So essentially your 30 boosters is 88% wasted on either not playing, or already hitting the cap and get 75SP.
Berserker007 nailed it. Thanks for putting the math in my head, onto the board for everyone to see. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.11 03:16:00 -
[20] - Quote
not worthless cause your cap is raised by 50% aswell. Sure you hit the cap quite fast but you would hit the cap without a booster in the same time with less skillpoints. |
|
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.11 03:17:00 -
[21] - Quote
People need to start posting these in Feedback/Requests or Technical Support/Bugs. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.11 03:24:00 -
[22] - Quote
Berserker007 wrote:
i agree that 30day or even week is worthless after ~3days in old SP system; but in those 3 days you play more then 6 hours. So you still get more out of it. It is just hard to swallow that 88% of my 30 day booster is wasted; thus im actually loosing a bit of $$ for the booster
Diminishing returns only gave more time spent playing, but was still the same amount. You just reach it much faster now due to it being linear.
If a player plays each day and the total SP cap hasn't changed, then the 30-day boosters worth is identical to what it was before the new SP system was introduced. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2013.01.11 03:26:00 -
[23] - Quote
The active booster does increase the daily cap, but in any case any booster I buy with will be passive boosters as you are guaranteed the SP. |
Luke Vetri
D3ath D3alers RISE of LEGION
48
|
Posted - 2013.01.11 03:36:00 -
[24] - Quote
DJINN leukoplast wrote:
If you play every day and reach the cap, then what is the difference between now and how it was before, when you could play for 2-3 days and reach the cap? (which would mean 4-5 days of the week were pure loss).
Because if you can't play every day, say only the weekend, or only one day a week, the cap you have is very very much smaller than if you blew your weekly cap all in one day! |
Thranx1231
CowTek
90
|
Posted - 2013.01.11 03:57:00 -
[25] - Quote
Belzeebub Santana wrote:I was pretty sure boosters give you more total SP per day. Not just makes you hit your cap faster. If it just doubles your SP per match and doesn't add to the total pool then yes it is a waste. No, it gives you a 50% boost, from ~27K to ~40K SP. You get it in about the same amount of time though since your battle results have the boost added in. You cannot hit your cap faster as the cap moves by the same amount you gain SP in battles.
Since the Merc Pack provides several useful items it isn't all that bad to me. For the same amount of cash that gets you 40K Aur you get 40K Aur And The Elite AR, Toxin SMG and some other items. At the bottom of the list is a 30 day Booster, which you can consider gravy. Not necessarily gravy you actually like, unfortunately.
If you stick to it, I won't, and play every day the booster is like getting two weeks of SP added to your total. You play the same amount of time but you get ~1.2M SP vs ~800K SP over 30 days. Early on, 400K can move a lot of lower level skills off of level 0. Some are good even.
Now, if you are talking about the 7 day version I have no idea why someone would use that. Four weeks of that cost $14US and another Merc Pack cost $20US. Which means you can upgrade your second character with some of the goodies and not worry about splitting them between the two. And you have another 30-day boost which you can activate later, for your second character or not at all.
You also have enough AUR to buy four weeks of Passive Boost. Which is 756K over 28 days. With 378K from the Boost. For a total of 1.1K SP.
Many of the Skill items require a bucket of cash. Drop Suit skills are 475K ISK. Even with the SP capped you can still make 1M ISK for an evening's play. Assuming you start in the beginning of matches more than you don't I suspect.
It just depends on how you want to value your time and your money. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.11 04:32:00 -
[26] - Quote
Chunky Munkey wrote:Enji Elric wrote:Zekain Kade wrote:I have 5 of them...
Thanks CCP, you're a real pal. your kinda dumb to buy 5 merc packs .... Depending on how you spend aurum, It works out cheaper than regular aurum packs.
I'm not sure how, considering when you spend $10 you receive 20K AUR + bonus AUR and when you spend $20 (merc Pack) you receive 40K AUR let's see now 10+10=20 and 20+20=40 (i'm not counting the extra Bonus AUR
EDIT added a K after my AUR |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.11 04:37:00 -
[27] - Quote
Thranx1231 wrote:Belzeebub Santana wrote:I was pretty sure boosters give you more total SP per day. Not just makes you hit your cap faster. If it just doubles your SP per match and doesn't add to the total pool then yes it is a waste. No, it gives you a 50% boost, from ~27K to ~40K SP. You get it in about the same amount of time though since your battle results have the boost added in. You cannot hit your cap faster as the cap moves by the same amount you gain SP in battles. Since the Merc Pack provides several useful items it isn't all that bad to me. For the same amount of cash that gets you 40K Aur you get 40K Aur And The Elite AR, Toxin SMG and some other items. At the bottom of the list is a 30 day Booster, which you can consider gravy. Not necessarily gravy you actually like, unfortunately. If you stick to it, I won't, and play every day the booster is like getting two weeks of SP added to your total. You play the same amount of time but you get ~1.2M SP vs ~800K SP over 30 days. Early on, 400K can move a lot of lower level skills off of level 0. Some are good even. Now, if you are talking about the 7 day version I have no idea why someone would use that. Four weeks of that cost $14US and another Merc Pack cost $20US. Which means you can upgrade your second character with some of the goodies and not worry about splitting them between the two. And you have another 30-day boost which you can activate later, for your second character or not at all. You also have enough AUR to buy four weeks of Passive Boost. Which is 756K over 28 days. With 378K from the Boost. For a total of 1.1K SP. Many of the Skill items require a bucket of cash. Drop Suit skills are 475K ISK. Even with the SP capped you can still make 1M ISK for an evening's play. Assuming you start in the beginning of matches more than you don't I suspect. It just depends on how you want to value your time and your money. I enjoy Playing for ISK tbh later on down the road when I get a wild hair up my Arse about someone and I have billions of isk laying around I can just put a Hit on them or their entire Corp for that matter...
better start saving your money's boys and girls (and boys who play as girls o.O) maybe you can outbit your bounty some day lol
EDIT: or BUY OUT a Corp |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.11 04:41:00 -
[28] - Quote
Luke Vetri wrote:DJINN leukoplast wrote:
If you play every day and reach the cap, then what is the difference between now and how it was before, when you could play for 2-3 days and reach the cap? (which would mean 4-5 days of the week were pure loss).
Because if you can't play every day, say only the weekend, or only one day a week, the cap you have is very very much smaller than if you blew your weekly cap all in one day!
Agreed, that is why I mentioned that if a person does play every day, it's the same (which the OP seems to).
Solution that has been thought up and agreed upon, is a rollover system. Every day the SP is rolled over to the next (includes SP not earned even if you did play). And at the end of each week, that rollover total is reset and it starts all over again. So say you could only play the last day before the weekly rollover reset, you could theoretically grind all day long to get as much SP as somebody did if they played each day and reached the daily cap. |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 04:47:00 -
[29] - Quote
so we are paying for a larger SP cap now? Is that really what the active booster is? That sounds more like a Flat rate 1 time chunk. there should be No SP cap. they need to get the numbers right so each battle is earning a relative number. Why should my first game of the day give me 5k sp and the last game of the day give me 50? Get rid of any kind of SP cap, daily/weekly/monthly. Who cares if some tweeker snorts a rail of high octane meth and plays the game for 200 hours straight, I applaud his dedication and he should be rightfully rewarded.
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.11 04:55:00 -
[30] - Quote
Beyobi wrote:so we are paying for a larger SP cap now? Is that really what the active booster is? That sounds more like a Flat rate 1 time chunk. there should be No SP cap. they need to get the numbers right so each battle is earning a relative number. Why should my first game of the day give me 5k sp and the last game of the day give me 50? Get rid of any kind of SP cap, daily/weekly/monthly. Who cares if some tweeker snorts a rail of high octane meth and plays the game for 200 hours straight, I applaud his dedication and he should be rightfully rewarded.
CCP doesn't want players to reach proto in a week like how it was during Replication build. That and they wanted the SP rate to be about the same as that of the Eve Online SP gain. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |