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701. SCR sharpshooter - in Feedback/Requests [original thread]
DoomLead wrote: only if we can get hmg sharpshooter only if every weapon gets a 'bonus skill' Sharpshooter doesn't make sense for every weapon, but it's really weird that only a handful of weapons get them.
- by Talos Alomar - at 2013.07.24 03:44:00
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702. SCR sharpshooter - in Feedback/Requests [original thread]
I think it's a bit odd that AR's get a bonus skill that no other weapons have. +1 to balancing the skill tree.
- by Talos Alomar - at 2013.07.24 01:56:00
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703. scramble rifle officer variant - in Feedback/Requests [original thread]
Eris Ernaga wrote: Please an automatic and imperial officer scrambler rifle much needed The AR hegemony needs to end! Equality now!
- by Talos Alomar - at 2013.07.21 15:36:00
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704. Weapon upgrades - My suggestion on how to give them more flavor. - in Feedback/Requests [original thread]
Arx Ardashir wrote: [ @OP: What recoil is there on any of the hybrid weapons? The Ar already has a skill that decreases dispersion, so what hybrid weapons need a recoil decrease? Trying to get the AR as pinpoint accurate as an ADS SMG? I'm ...
- by Talos Alomar - at 2013.07.20 05:26:00
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705. boost laser affectiveness please - in Feedback/Requests [original thread]
I think the LR should not have the damage bonus drop to 0 the second you let go of the trigger. there should be a timer on the decrease in damage so you can stop the beam for a sec and then keep firing a lethal beam. It would actually make the pas...
- by Talos Alomar - at 2013.07.19 23:27:00
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706. Weapon upgrades - My suggestion on how to give them more flavor. - in Feedback/Requests [original thread]
I would suggest having another set of three skills coming off of the 'weapons upgrade' node - one for hybrid, one for energy weapons, and one for kinetic weapons. I would also suggest love to have more mods that buff our weapons as well. Hybrid ...
- by Talos Alomar - at 2013.07.19 23:04:00
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707. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
ladwar wrote: DJINN leukoplast wrote: It's a start, which is nice. But I don't see too much murder-taxi discouragement with these changes. So the previously free LAV will cost what, 500 ISK? 1000 ISK, 6000 ISK? That's not going to stop it's ...
- by Talos Alomar - at 2013.07.18 14:26:00
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708. Scrambler Rifle's laser color is charmless... - in General Discussions [original thread]
Cosgar wrote: Don't mind me, just looking for an excuse to use this . Did some one say rainbows? I too would like to swap out the frequency crystals to change the color and stats of the the beam. Beam color should not be purely cosmetic...
- by Talos Alomar - at 2013.07.18 14:04:00
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709. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Talos Alomar wrote: the ascram Does it's job of being a decent CQC weapon. the adv ascram matches if not beats the raw damage output of the Duvolle, and the Carthum ascram is comparable to the balac's. Really? I'm ...
- by Talos Alomar - at 2013.07.17 03:58:00
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710. I quit. - in General Discussions [original thread]
Cosgar wrote: You know, you could take a break and come back later since the game is free and you gain passive SP, right? Why is this such an overlooked option? if you arent having fun, come back after a month or three of updates and hopefu...
- by Talos Alomar - at 2013.07.17 03:48:00
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711. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
SponkSponkSponk wrote: The ascram is worse at both short, medium and long range compared to an AR, which is a bit lame. It is lame, but needed. Anyone remember the Tac AR mess? A variant shouldn't out perform the type of weapon it's imita...
- by Talos Alomar - at 2013.07.16 07:00:00
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712. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
So here's my thoughts on the ASCR - It isn't a good weapon, nor should it be. It's a useful tool for people who have specced wholly into SCRs to have a half decent close quarters weapon. It does that job really well. So yes, the ASCR is UP com...
- by Talos Alomar - at 2013.07.15 17:34:00
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713. CCP Logibro, ready to rep - in General Discussions [original thread]
Would you rather fight one duck the size of a horse or one hundred duck sized horses?
- by Talos Alomar - at 2013.07.15 15:13:00
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714. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
I've had limited success with a LR/ AssSCR combo on a commando - so it feels like the suit does have potential. The suits biggest downfall is it's terrible shield. It takes an eternity to start recharging and then it takes even longer to recharge...
- by Talos Alomar - at 2013.07.15 14:50:00
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715. Give Ability to Switch Weapons or Toss Grenades after Weapon Overheat - in Feedback/Requests [original thread]
Aero Yassavi wrote: Scheneighnay McBob wrote: All we can do when it overheats is walk and die. We can jump. and call in an LAV... but yeah, being able to sprint or melee would be nice.
- by Talos Alomar - at 2013.07.15 04:00:00
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716. Documenting Flaylock Scrubs - in The War Room [original thread]
Watermelon Bandit wrote: Did you guys hear about Casey Anthony being pregnant again? **** is crazy. No way. you think she'd use a condom or something.
- by Talos Alomar - at 2013.07.15 00:45:00
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717. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
I don't think the LR should be changed to only building up damage when on target. That would just turn the LR into a scrambler rifle that lets the enemy know when you are charging it. Most of the time when I get a kill from charging the beam off...
- by Talos Alomar - at 2013.07.13 23:18:00
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718. [Request] Infantry heat sink module - in Feedback/Requests [original thread]
I want as well. one of these coupled with a complex damage mod could give me a helluva beam on my LR.
- by Talos Alomar - at 2013.07.13 23:02:00
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719. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
Good to see you guys like it,
- by Talos Alomar - at 2013.07.12 21:25:00
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720. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
'zealot'' variants of the energy weapons would be identical to regular variants except for one change. Instead of locking up when they over heat they just deal feedback damage and you can keep firing taking more damage as you go. This would let...
- by Talos Alomar - at 2013.07.12 02:48:00
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