Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
81. Active module mechanics - in Feedback/Requests [original thread]
It would greatly benefit all active modules for vehicles. I suppose that is why it falls to the bottom of the page, it is actually something good for vehicles instead of a nerf. Disclaimer: The above post is respectful, contains no ranting, ...
- by Takahiro Kashuken - at 2015.03.14 13:02:00
|
82. God Bless AV - in Feedback/Requests [original thread]
Breach FG can OHK i used to do it before Echo vehicle changes and now that they have lower base HP and lower HP even when fitted with a plate or extender or course it is going to be easier. JLAV can OHK. 3 Proto AV nades can also outright kill a...
- by Takahiro Kashuken - at 2015.03.13 23:52:00
|
83. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
61mil SP into vehicles and turrets and i still do not get 5% PG/CPU per level for electronices and enginnering. I cannot save PG/CPU on any modules and only on turrets but for 61mil SP invested it feels like i have gained barely anything where a...
- by Takahiro Kashuken - at 2015.03.13 23:49:00
|
84. To Rattati: The case for hardener limits - in Feedback/Requests [original thread]
Harpyja wrote: How about just add capacitors to vehicles? It will seriously fix so many problems and balance issues. If you want to run three hardeners at once, great! But don't expect them to all last as long as they will consume three time ...
- by Takahiro Kashuken - at 2015.03.13 23:26:00
|
85. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
Reinhard Manderfelt wrote: AV did not receive more options. We got one extra AV grenade. I've seen enough HAV's take one grenade to the front, and then they'll chicken off to their redline and let their Armour reps take over until they're ready...
- by Takahiro Kashuken - at 2015.03.13 23:23:00
|
86. To Rattati: The case for hardener limits - in Feedback/Requests [original thread]
No The bastion module is not a hardener, it is much much more, it also enhanced your offensive weapons and stops the majority of remote weapons too but at 1 big risk, you cannot move at all. For this to be applied to DUST then this hardener would...
- by Takahiro Kashuken - at 2015.03.13 19:32:00
|
87. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
Haerr wrote: I agree with almost everything in your post... +1 The complete lack of trolling is, how ever, jarring and not what I expect of the forums. I am not allowed to troll Almost is good enough, seems a few others also agree. Discl...
- by Takahiro Kashuken - at 2015.03.13 18:07:00
|
88. Active module mechanics - in Feedback/Requests [original thread]
So no one wants this? Can anyone find a hole in this propsal? Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no prof...
- by Takahiro Kashuken - at 2015.03.13 18:05:00
|
89. Large Missiles might be a bit underpowered now. - in Feedback/Requests [original thread]
It doesn't do the DPS. It doesn't have enough damage because it cannot be applied quickly enough so there is more chance of the target moving. If you increase the clip size then you get more chances to hit the target, if you give it more damag...
- by Takahiro Kashuken - at 2015.03.13 16:24:00
|
90. Echo Tank Balance - Day 1 Impressions - in Feedback/Requests [original thread]
Foundation Seldon wrote: Takahiro Kashuken wrote: Everything before the fixes part and after is spot on generally hence why i deleted it. The problem is your fixes, you nerf armor hardeners back down to 25% and we end with what we had be...
- by Takahiro Kashuken - at 2015.03.13 14:15:00
|
91. Active module mechanics - in Feedback/Requests [original thread]
I use a module for 10seconds and its cooldown is 40seconds so i have to wait 30seconds before i can use it again even though its active cycle is 20seconds but i turn it off because i don't need it. Now if it was a cloak it would get turned off t...
- by Takahiro Kashuken - at 2015.03.13 14:05:00
|
92. Echo Tank Balance - Day 1 Impressions - in Feedback/Requests [original thread]
Foundation Seldon wrote: Fixes? The obvious one is to nerf Armor Hardeners back down to 25%. Shields are inherently more fragile so it makes sense that they'd harden at a higher percentage because (weirdly enough) the Shield Tanks are more ...
- by Takahiro Kashuken - at 2015.03.13 13:57:00
|
93. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Take AV nades back down to 2. 600k is too expensive for something that isn't prototype. Railgun still suffers from bugs which date back 3 years, mostly randomly overheating and firing all rounds or simply will not reload. Railgun now overheat...
- by Takahiro Kashuken - at 2015.03.13 13:44:00
|
94. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
Kidding... I wish i was, i wish i was. But lets go through all the problems currently and some may get fixed. Advanaced & Prototype are only in name, i do not get an extra slot per level like i do with dropsuits. The new SHAV, it still ha...
- by Takahiro Kashuken - at 2015.03.13 11:01:00
|
95. Vehicle shield regulator - in Feedback/Requests [original thread]
What? It is supposed to be low slot. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spammi...
- by Takahiro Kashuken - at 2015.03.12 18:27:00
|
96. [SUGGESTION:] Ideas making firing swarms more skillful & rewardi... - in Feedback/Requests [original thread]
Idea 4 - Laser guided Box has to be locked on target to fire Missiles are guided by user with the lock on box If lock on is lost they can either idea 1 explode or idea 2 carry on in a straight line or idea 3 have a 5 seconds window to relock If...
- by Takahiro Kashuken - at 2015.03.12 13:48:00
|
97. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
CCP Rattati wrote: Takahiro Kashuken wrote: CCP Rattati wrote: Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at STD/ADV/...
- by Takahiro Kashuken - at 2015.03.12 13:13:00
|
98. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar. Also yea plus and double pl...
- by Takahiro Kashuken - at 2015.03.11 19:07:00
|
99. LAVs will need an extra high and low after echo. - in Feedback/Requests [original thread]
My current armor LAV costs 80k+ to fit up. With the new LAV i ain't fitting any of them up. If they get more slots chances are it will cost more ISK to fit them up to the levels we have now due to the base stats being nerfed. If that does happ...
- by Takahiro Kashuken - at 2015.03.11 19:02:00
|
100. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Takahiro Kashuken wrote: CCP Rattati wrote: Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at STD/ADV...
- by Takahiro Kashuken - at 2015.03.11 18:50:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |