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41. Officer hulls and turrets - in Feedback/Requests [original thread]
So pilots don't want an OP HAV even if it is rarely dropped? What is wrong with you? Vehicles still suck and it doesn't look like it will get any better anytime soon. Disclaimer: The above post is respectful, contains no ranting, contains no p...
- by Takahiro Kashuken - at 2015.03.24 10:55:00
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42. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
If you want me to sit still and be a wall for infantry to push up then i better get a good old buff in the form of HP because base HP has been nerfed, HP modules have been nerfed, armor repairers and shield booster have been nerfed/don't work. A...
- by Takahiro Kashuken - at 2015.03.24 10:50:00
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43. EU vs NA AV - in Feedback/Requests [original thread]
I find non-english speaking countries do better with AV overall. They set traps, they hammer you and hound you until you are dead/made useless. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, cont...
- by Takahiro Kashuken - at 2015.03.21 15:54:00
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44. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
Back to the top Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opi...
- by Takahiro Kashuken - at 2015.03.21 13:20:00
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45. To Rattati: medium vehicle modules - in Feedback/Requests [original thread]
I have asked for these before. ADS/DS would benefit the most with LAV also being able to use them. It exists in EVE should exist down here. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contain...
- by Takahiro Kashuken - at 2015.03.21 13:17:00
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46. Radical Vehicle Idea. - in Feedback/Requests [original thread]
Back to the top Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opin...
- by Takahiro Kashuken - at 2015.03.21 13:16:00
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47. Active module mechanics - in Feedback/Requests [original thread]
Back to the top Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opi...
- by Takahiro Kashuken - at 2015.03.21 13:15:00
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48. Active mods - in Feedback/Requests [original thread]
Let me bind things to hotkeys. Half the time i switch something off when i want something on. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no ...
- by Takahiro Kashuken - at 2015.03.20 19:44:00
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49. How to balance instalations and reduce camping - in Feedback/Requests [original thread]
Installations were perfectly fine at 5k HP. The problem is the players, they either camp the ones in the redline or it is a free hack. They are rarely fought over or defended, if you are a pilot your 1st job is to hammer all the installations ...
- by Takahiro Kashuken - at 2015.03.20 14:47:00
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50. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
CCP Rattati wrote: My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules" I think we should be inspired but not overruled by EVE. How can EVE inspire us in a different way then just with mo...
- by Takahiro Kashuken - at 2015.03.20 13:48:00
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51. Radical Vehicle Idea. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Assuming I don't get reactionary response I'm aiming for six-seven shots for a maxed IAFG range for killing a maddy with hardeners up assuming same-tier pro vs. Pro. No weakspot shots. Assuming no misses from start to finis...
- by Takahiro Kashuken - at 2015.03.20 01:15:00
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52. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
Bump. Would like a proper vehicle tree to sink SP into. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, ...
- by Takahiro Kashuken - at 2015.03.19 12:18:00
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53. Radical Vehicle Idea. - in Feedback/Requests [original thread]
Bump. Need more thoughts on this. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming....
- by Takahiro Kashuken - at 2015.03.19 12:03:00
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54. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Takahiro Kashuken wrote: Go fit up a basic vehicle with basic modules and watch it get whacked by proto in less than a clip. Precisely why I wanted to take a look at the progression and brings things to a more linear...
- by Takahiro Kashuken - at 2015.03.18 18:57:00
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55. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Takahiro Kashuken wrote: The only reason it is 'go PRO or go home' is because AV hits like a nuclear missile so you want the best defences possible so you can survive and actually do something. Go fit up a basic vehi...
- by Takahiro Kashuken - at 2015.03.18 14:29:00
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56. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Well it didn't help that CCP nerfed repairers to begin with. 180mm Plates are missing and really should be put back in. Also Medium modules in general should be in since we have light and heavy and that would fill the gap between them and would...
- by Takahiro Kashuken - at 2015.03.18 14:11:00
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57. Experimental lab is weird - in Feedback/Requests [original thread]
I have to pay to get back items which are stored on my ship and made from my lab. Why? Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrim...
- by Takahiro Kashuken - at 2015.03.18 14:07:00
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58. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The problem with hardeners is the fact that making them strong encourages stacking them, and making them weak means they aren't used at all. I am still a proponent of limiting vehicle hardeners to one. Or is there a way...
- by Takahiro Kashuken - at 2015.03.18 11:10:00
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59. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
True Adamance wrote: Takahiro Kashuken wrote: True Adamance wrote: Would you ever consider a Shield and Armour Adaptation Skill....though rather than hull resistances is it contributes to both Passive and Active Resistance Modules. E.G- ...
- by Takahiro Kashuken - at 2015.03.17 21:07:00
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60. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
True Adamance wrote: Would you ever consider a Shield and Armour Adaptation Skill....though rather than hull resistances is it contributes to both Passive and Active Resistance Modules. E.G- Active Hardeners are less effective without skills i...
- by Takahiro Kashuken - at 2015.03.17 20:38:00
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