Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
61. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
I think every module should have a skillbook and bonus to it. Some skillbooks can affect all shield mods for example and reduce the cost of PG for modules by x% Disclaimer: The above post is respectful, contains no ranting, contains no person...
- by Takahiro Kashuken - at 2015.03.17 18:54:00
|
62. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
DarthJT5 wrote: Vehicle engineering is also useless. I suggest 2% PG per level. There is also vehcile Electronics, which should be 2% CPU per level. Idk what bonuses you would give to the Turret operation skills. Maybe heat buildup for blaster...
- by Takahiro Kashuken - at 2015.03.17 16:24:00
|
63. Radical Vehicle Idea. - in Feedback/Requests [original thread]
DarthJT5 wrote: I very much agree. I also made a thread about this a while back here . Some of the things I suggested, like LAV HP nerf, has already happened. They still need an increase in slots I can't think of any other way to balance ve...
- by Takahiro Kashuken - at 2015.03.17 16:21:00
|
64. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
The vehicle tree is simply awful in comparision to the infantry tree and even worse when looked at in comparision to EVE. We had skills which were generally a must have just like infantry does except they no longer exist or had bonuses removed f...
- by Takahiro Kashuken - at 2015.03.17 14:28:00
|
65. Active module mechanics - in Feedback/Requests [original thread]
If it can work with a cloak which is an infantry module on a meatbag suit then i can't see why it wouldn't work on a 100ton vehicle which requires an engine to move and a powerplant to power it. Disclaimer: The above post is respectful, contain...
- by Takahiro Kashuken - at 2015.03.17 13:59:00
|
66. Radical Vehicle Idea. - in Feedback/Requests [original thread]
So we are not getting Prototype hulls just Standard++ and that is the best we can hope for really since CCP cannot decide between tiercide and giving us actual tiers to progress through. The problem with this is that because HAV have been change...
- by Takahiro Kashuken - at 2015.03.17 13:55:00
|
67. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Both the small and large rails suffer from the same bugs. The bug always pops up when you actually need to do something like kill that enemy tank, it refuses to be replicated. Also the bugs did pop up in the FG but amazingly was fixed within le...
- by Takahiro Kashuken - at 2015.03.17 13:25:00
|
68. [Request] Scotty Map Selection Tweak - in Feedback/Requests [original thread]
Ever since i respeced my 70mil out of infantry and put it all into vehicles i am getting maps which i would have loved to play as infantry more often. I swear the games knows what you are skilled into then gives you a map which sucks for your pl...
- by Takahiro Kashuken - at 2015.03.16 13:38:00
|
69. Active module mechanics - in Feedback/Requests [original thread]
DarthJT5 wrote: I say yes to the idea, but I don't see it ever happening. This was brought up several times in all the HAV rebalance threads, and Rat never responded to it, so it's not happening. TBH i never saw it. Only reason i clicked i...
- by Takahiro Kashuken - at 2015.03.16 13:10:00
|
70. Active module mechanics - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: I woulod like this but......... it would allow you top explolit complex module's to no extent. complex damage mods and heat sinks at max skills last for 30 secs and cooldown in 20. with the way you propose it would ...
- by Takahiro Kashuken - at 2015.03.15 13:45:00
|
71. Active module mechanics - in Feedback/Requests [original thread]
Text Grant wrote: The only problem I see with this is that currently vehicles have too many "waves of opportunity" and this would be a giant nerf to AV because it would allow you to recharge more often without a downside. The current way it is ...
- by Takahiro Kashuken - at 2015.03.15 13:10:00
|
72. Active module mechanics - in Feedback/Requests [original thread]
Gonna have to keep this idea alive. Could even add a skill with it, no idea what it would be. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no ...
- by Takahiro Kashuken - at 2015.03.15 11:55:00
|
73. Having an 8x multiplier on the Base HAV skill tree makes no sense... - in Feedback/Requests [original thread]
pegasis prime wrote: I wouldent mind the 8x multyplyer if it came with a bonus say +5% PG and CPU per level . +5% PG/CPU per level should go back to the Enginnering and Electronics skills. HAV should get something pertaining to HAVs Discl...
- by Takahiro Kashuken - at 2015.03.15 11:38:00
|
74. Having an 8x multiplier on the Base HAV skill tree makes no sense... - in Feedback/Requests [original thread]
manboar thunder fist wrote: You do receive a bonus... It's called proto tank xD It is not a prototype tank, it is basic++ for 2.4mil SP which also comes with no bonus, it is an SP sink. Disclaimer: The above post is respectful, contains n...
- by Takahiro Kashuken - at 2015.03.15 11:35:00
|
75. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: The SHAVs with turrets is a glitch Only bad players get killed by 1 AV players (assuming its a 2-3 player tank) needing at least 1 hp mod on tanks is working as intended, but allows players to use dmg mods or other mods...
- by Takahiro Kashuken - at 2015.03.15 11:14:00
|
76. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
Reinhard Manderfelt wrote: @Takahiro: Quote: Plasma doesn't exist Either your fancy disclaimer lies about the trolling, or you are truly ignorant of this, but here: [url]http://en.wikipedia.org/wiki/Plasma_(physics)[/url] Pay specific at...
- by Takahiro Kashuken - at 2015.03.15 11:06:00
|
77. Dropships: the future - in Feedback/Requests [original thread]
My Incubus and Python fittings are broke due to the hardener resource changes. DS will need looking at seperate to HAVs and they have problems unique to them. You also put your trust in judge which was a bad idea form the get go, i would say i...
- by Takahiro Kashuken - at 2015.03.14 17:58:00
|
78. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
If they make it 40% for both with the same cooldown and uptimes then it will be better, just sort out the PG/CPU fitting costs. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, ...
- by Takahiro Kashuken - at 2015.03.14 15:19:00
|
79. HAV price - in Feedback/Requests [original thread]
They are not even prototype tanks, more like basic++. I agree though. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains ...
- by Takahiro Kashuken - at 2015.03.14 15:10:00
|
80. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Doc DDD wrote: Well the Maddy now is better than the pre echo Gunlogi, so it is a fun tank to use, but again there is no balance, and when issues were brought up, all the number crunchers that didn't even log into the game sat on the forums cla...
- by Takahiro Kashuken - at 2015.03.14 13:07:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |