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61. Lookin to Join an Organized Corporation - in Corporation Recruitment [original thread]
Ryguy4554 wrote: Hey guys I am just looking for a corporation to join. So if you are a CEO or part of a corp and in need of a new member, I am ready for battle! Hello Ryguy, I'm with the Sand Mercenary Corps Inc. and welcome to the Corper...
- by Tac Com - at 2013.05.08 22:26:00
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62. Sand Mercen - in Corporation Recruitment [original thread]
Recruitment is still open. We have a strong coalition between many other mid-sized corps as additional reinforcement for Conquest aswell as another great group of people to play with. If you also want more information feel free to enter "SMCin Pu...
- by Tac Com - at 2013.05.08 21:58:00
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63. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
ladwar wrote: a-19 stable-7 second a-45 quantum-10 second a-86- 7 second basic- 7second creodron- 7 seconds creodron flux- 24 seconds credron proximity -3 second duvolle focused -30 second duvolle quantum- 14 seconds basic flux- 8 seconds all ...
- by Tac Com - at 2013.05.08 09:19:00
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64. How to effectively deal with tanks - in Rookie Training Grounds [original thread]
ladwar wrote: till more people spec into AV tanks will be problems as MLT gear does little to fully decked out and highly skilled HAVs. This is really the heart of the issue right now. It was the same pattern I saw during the move to TQ. At ...
- by Tac Com - at 2013.05.08 06:19:00
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65. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
ladwar wrote: Tac Com wrote: But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the...
- by Tac Com - at 2013.05.08 05:09:00
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66. Is there something I am missing? - in General Discussions [original thread]
Winsaucerer wrote: Maybe an easy alternative would be to have meta-limited matches. That is, when you enter one of these matches, you cannot use any dropsuit+fitting with anything that's higher than (eg) meta 1. This might be quicker to impleme...
- by Tac Com - at 2013.05.08 05:05:00
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67. Level 5 Weapons Or Level 3 Armor Which To Get - in Rookie Training Grounds [original thread]
Personally, I would put a great focus on getting atleast ADV level modules and suits before getting into proto weapons. While having a powerful gun is great, being able to take a few hits will greatly reduce your death count and allow you to put y...
- by Tac Com - at 2013.05.08 04:49:00
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68. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
The active scanners are wonderful tools. The squads I've been in have pulled off some wonderful flanking maneuvers by knowing where the enemy was and their facing. The lvl 1 scanner will do well for now as the only suits it won't detect are scout...
- by Tac Com - at 2013.05.08 04:44:00
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69. Sorry, but DUST missed the mark... - in General Discussions [original thread]
tribal wyvern wrote: Smooth Head wrote: The game is very sub-par. It may improve a bit on the 6th, but CCP have a record of breaking as much as they fix. And on a variety of issues CCP have acted like deceptive prats while trying to flog o...
- by Tac Com - at 2013.05.05 15:07:00
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70. Rent mercs - in Feedback/Requests [original thread]
Considering you can easily bring in anyone you want into conquest battles and the like, proper mercenaries will happen. Either on an individual level or in teams. Will be interested in seeing how they are utilized.
- by Tac Com - at 2013.05.05 12:21:00
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71. Profile dampening? - in Rookie Training Grounds [original thread]
ladwar wrote: Tac Com wrote: Your suit profile is a measure of how easy you are to detect on radar and how long you stay visable as a red dot on the enemy team's screen. This is also based on the scan precision of the enemy who's trying to d...
- by Tac Com - at 2013.05.05 12:04:00
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72. [Help] Uprising and AV - in General Discussions [original thread]
As a tanker myself, I don't think that just packed AV nades will get you many tank kills against smart tank drivers. Tanks are often fit to handle a few AV nades before really needing attention or in danger of exploding. I think Swarms will be th...
- by Tac Com - at 2013.05.04 17:15:00
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73. Whats a good Assault B-series build? - in Rookie Training Grounds [original thread]
Shield regulators are better then armour plates for a shield tanked suit. The reduction before your shields start charging again will allow you to regenerate a lot more health in between firefights and often that alone will help you survive more e...
- by Tac Com - at 2013.05.04 17:03:00
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74. Why do teammates destroy turrets on our side of map? - in Rookie Training Grounds [original thread]
Back Hacking is commonplace among more organized teams. They will usually have a scout skilled in dampening to grab such a turret that you don't expect to be hacked and cause a massive amount of damage. While they are neutral you have the oppertun...
- by Tac Com - at 2013.05.04 16:58:00
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75. Profile dampening? - in Rookie Training Grounds [original thread]
Your suit profile is a measure of how easy you are to detect on radar and how long you stay visable as a red dot on the enemy team's screen. This is also based on the scan precision of the enemy who's trying to detect you, the higher his precision...
- by Tac Com - at 2013.05.04 13:19:00
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76. Chat Confusion - in Rookie Training Grounds [original thread]
evol bub wrote: ..completely missed weaponry...sounds like what i was looking for. With the push to talk, is that even if you have "always on" enabled? when the skills reset do you restart completely or keep accrues sp/isk? i'm sure you keep ...
- by Tac Com - at 2013.05.03 00:27:00
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77. Chat Confusion - in Rookie Training Grounds [original thread]
Hey Evol Bub. Don't feel like your SP is wasted right now. This is a really good time to experiment because on May 6th there will be an SP and item reset. Assault Rifles are very good for short to mid ranges and are good for run and gun warfare, b...
- by Tac Com - at 2013.05.02 23:37:00
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78. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
I would love to see the ability to remove turrets off vehicles (IE not make them mandatory to mount). To me this represents a closer representation to EVE gameplay as you can really change up how you fit your ship. You don't HAVE to put weapons or...
- by Tac Com - at 2013.05.02 23:28:00
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79. [request] Squad proformance (scoreboard). - in Feedback/Requests [original thread]
I think a Squad-based end game screen could work out well. I'd like to see this implimented.
- by Tac Com - at 2013.05.02 23:15:00
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80. Sand Mercen - in Corporation Recruitment [original thread]
We're recruiting team players and offer squads at many levels of skill. Training is also offered for those who wish to improve in Dust. High level team players are very much welcome for organized squads, just as new players looking for a start in ...
- by Tac Com - at 2013.05.02 21:07:00
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