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81. lol at l33t tankers - in General Discussions [original thread]
Don Von Hulio wrote: Edit @ Tac Com: Dont act like tanks have had it hard. Its been EZ Mode since Open Beta. Hardly. Tanks have been extremely powerful in Closed Beta where a couple tanks could easily wipe the map. Then before Open Beta laun...
- by Tac Com - at 2013.05.02 20:56:00
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82. lol at l33t tankers - in General Discussions [original thread]
I find this thread amusing. I don't see how having "more skills" will compensate for the lackluster tanks that are inbound. AV is insanely powerful right now and what we get to counter is vehicles with even less defencive capabilities. I don't th...
- by Tac Com - at 2013.05.02 20:32:00
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83. Sand Mercen - in Corporation Recruitment [original thread]
We're still open to players looking for fun battles with a strong team environment. We are not strict on attendance and K/D and welcome players of any skill level. We only ask to be respectful to fellow players. :)
- by Tac Com - at 2013.05.02 03:11:00
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84. Tips for fighting mass drivers - in Rookie Training Grounds [original thread]
I think you mainly answered the question yourself. Tanking the rounds is usually the best way to survive. If you factor in that most of the rounds will hit on splash and not direct damage, then MDs have one of, if not the lowest DPS in the game. T...
- by Tac Com - at 2013.05.01 16:44:00
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85. Sand Mercen - in Corporation Recruitment [original thread]
There may be a possibility of doing so seeing as we are planning to enter the Planetary Conquest gameplay. We are currently in a Coalition with a couple other small corps with the intention for support in combat. I raised the topic in our corp fo...
- by Tac Com - at 2013.05.01 04:07:00
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86. Keyboard presets for see see pee - in General Discussions [original thread]
Iskandar Zul Karnain wrote: Why would they need input for control schemes? Are we not getting mapping? Because at Fanfest they basically said they don't want to invest resources into it right now as they got other projects on the go and at t...
- by Tac Com - at 2013.04.30 18:00:00
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87. Keyboard presets for see see pee - in General Discussions [original thread]
I may be an old school PC FPS player but the reason L Cntl is crouch in many shooters is because you have an indepenant finger for crouch that isn't a toggle. I can hold and release my pinky for crouching at will which allows faster reaction of cr...
- by Tac Com - at 2013.04.30 17:54:00
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88. Sand Mercen - in Corporation Recruitment [original thread]
Hello everyone, I'd like to welcome you to the Sand Mercenary Corps. We pride ourselves on our team play and the good nature of our members, and hope that you find or have found our members to be a good group of people to play with or even a...
- by Tac Com - at 2013.04.30 17:09:00
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89. Utilizing Militia Nanohives - in Rookie Training Grounds [original thread]
As a later upgrade to the Nanohive, I recommend the K17/D Nanohive (R) which requires Nanocircuitry lvl 4. But this nanohive repairs armour as well as supplies ammo. And unlike the Compact Nanohive which does the same thing, the number of nanites ...
- by Tac Com - at 2013.04.30 15:53:00
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90. Signature damping - in General Discussions [original thread]
It's not addiditive, it's multiplicative, so it's not 90%. It ends up being 1*0.75*0.75*0.6 to get 0.33 which means a 77% reduction. This is in place so that you cannot achieve 100% That said if you get it high enough you can basically never show...
- by Tac Com - at 2013.04.30 15:42:00
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91. Sand Mercenary Corp Inc. (SMCIn) Recruiting - in Corporation Recruitment [original thread]
(Accidental Double Post)
- by Tac Com - at 2013.04.29 09:49:00
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92. Sand Mercenary Corp Inc. (SMCIn) Recruiting - in Corporation Recruitment [original thread]
Bojo The Mighty wrote: Good bunch of mercs here Thanks Bojo, I've also enjoyed running with you and your group. Very good group you have and you're a great member of the community. Just as an update to our corp: We have active planning goin...
- by Tac Com - at 2013.04.29 09:47:00
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93. HAV shield question? Boost and Hardener - in Rookie Training Grounds [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=56649&find=unread There is a section covering vehicle modules. Hardeners and Boosters are covered.
- by Tac Com - at 2013.02.19 23:30:00
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94. HAV shield question? Boost and Hardener - in Rookie Training Grounds [original thread]
You are more supposted to use them in the heat of battle since thier active times are so short and thier cooldowns are lengthy. Boosters regenerate shields and Hardeners add damage resistance.
- by Tac Com - at 2013.02.19 23:06:00
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95. Do we gain passive SP while offline? - in Rookie Training Grounds [original thread]
ChribbaX wrote: Actually you get 1SP per 4 sec = 21,600/day or 1SP per 3 sec = 28,800/day with a passive booster /c It's already been posted by CCP. The rate is 24000 a day, 36000 with a booster.
- by Tac Com - at 2013.02.16 17:17:00
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96. Tank guide - in Rookie Training Grounds [original thread]
Eris Ernaga wrote: There are many factors coming in to your tank fit, the modules and their pg and cpu cost, your current skills which will up your natural damage, cpu, pg, shield and armor, and what modules you add for extra pg cpu. Maximized...
- by Tac Com - at 2013.02.15 15:59:00
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97. Heavy Assault Vehicles - Owners Manual (Guide to HAVs) - in Rookie Training Grounds [original thread]
G Torq wrote: Excellent post! Will take it into consideration next time I spec a HAV (don't have the ISK flow it just now) Dropped a link, and partial copy, on the G+ forum: https://plus.google.com/106639317314065291577/posts/Yv3PZnjhku1 ...
- by Tac Com - at 2013.02.15 15:35:00
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98. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
Covert Clay wrote: Tac Com wrote: Covert Clay wrote: [quote=0 Try Harder] Thanks man. Well since I just started playing this game like 2 or 3 weeks ago and I've never played eve before so just went with the Amarr bloodline and enforcer cl...
- by Tac Com - at 2013.02.11 21:37:00
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99. what is a better build armor or shields?? - in Rookie Training Grounds [original thread]
Covert Clay wrote: Scheneighnay McBob wrote: Covert Clay wrote: What type of HAV should I use if I want to lone wolf and infantry smash but still walk out of a battle 80 percent of the time with my tank? Armor, mainly because blaster tu...
- by Tac Com - at 2013.02.11 21:03:00
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100. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
Covert Clay wrote: 0 Try Harder wrote: I believe armor is better for anti-infantry because it is PG heavy. It is also able to repair its armor much faster than a shield tank can rep its shield. Armor tanks also have better damage reduction m...
- by Tac Com - at 2013.02.11 20:52:00
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