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Jason SteelHawk
Mannar Focused Warfare Gallente Federation
2
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Posted - 2013.05.04 14:42:00 -
[1] - Quote
Why do teammates destroy turret installations near our edge of the map? Especially right at the start of the match? I've rarely seen enemy using turrets near our edge. And if they do, they're normally quickly taken care of anyway. I've seen teammates destroy turrets right next to our edge. It seems incredibly unlikely the enemy will ever use those against us. But we could still use it against them, if it weren't destroyed. |
Galdor Seregon
L.O.T.I.S. RISE of LEGION
28
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Posted - 2013.05.04 16:45:00 -
[2] - Quote
OB's cost 2500 war points. Destroying turrets is 100 war points per destruction, that 200(line harvest using the missile turret right off the bat) war points helps a lot early on to push for the OB, and then put a defend order on myself like my squad leaders like to do and its even more |
Tac Com
Sand Mercenary Corps Inc.
47
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Posted - 2013.05.04 16:58:00 -
[3] - Quote
Back Hacking is commonplace among more organized teams. They will usually have a scout skilled in dampening to grab such a turret that you don't expect to be hacked and cause a massive amount of damage. While they are neutral you have the oppertunity to remove them before they can be used against you later on when you least expect it.
That said I have used turrets to great effect by locking down areas with firepower. It's a judgement call really. In pub games I would just expect them to be destroyed for WP while mor organized games you might remove some turrets you think might be in a good position to hurt your team. |
Centurion mkII
SVER True Blood Unclaimed.
37
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Posted - 2013.05.04 17:03:00 -
[4] - Quote
As a tank driver i always destroy turrets. Why? The enemy takes them then i get shot in the back. |
Atikali Havendoorr
HERBGROWERS
9
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Posted - 2013.05.04 18:11:00 -
[5] - Quote
So lame... |
gbghg
L.O.T.I.S. RISE of LEGION
1369
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Posted - 2013.05.04 18:34:00 -
[6] - Quote
As an LAV/dropship pilot I always kill or get my gunners to kill every red and yellow turret on the map. The reason for this is that blue dots can't be trusted to stop the enemy hacking the turrets. Destroying them nets my squad warpoints and it removes a major AV threat from the field. |
ladwar
Dead Six Initiative Lokun Listamenn
287
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Posted - 2013.05.04 21:46:00 -
[7] - Quote
because they are facing toward our base and no one guards turrets so its easy for them to flip as we use the redzone to let our cooldowns end putting us in a bad place. |
Thranx1231
Talon Strike Force LTD Orion Empire
101
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Posted - 2013.05.05 05:12:00 -
[8] - Quote
Greed is the basic reason. All other responses are excuses.
Tankers want them all dead as well as Supply Depots. If the turret killers aren't tankers then they just want WP. Once they get used to picking up 200-400 free WP it is easy to destroy Supply Depots as well. Why not, right? Tankers will come out and destroy everything anyway if they are called.
Some never see the benefits of keeping a turret alive, because they are never alive if they play like normal. I use turrets to clear turrets that are a problem. I never blow turrets that are normally helpful. I will, however, blow that sucker as soon as it turns Red.
My favorite use of a Turret is to hack it, back away as the Red comes to take it, wait until it turns, kill the operator, re-hack turret, rinse and repeat until until they get wise. My best was 350 WP from one turret, not counting kills. My best number of kills from manning a turret was 29 and kills in the teens are easy to get. That is why I don't destroy them out of hand. |
ladwar
Dead Six Initiative Lokun Listamenn
295
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Posted - 2013.05.05 05:43:00 -
[9] - Quote
lol... your not a tank driver so you don't know. |
0 Try Harder
Faabulous
315
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Posted - 2013.05.05 06:33:00 -
[10] - Quote
Thranx1231 wrote:My favorite use of a Turret is to hack it, back away as the Red comes to take it, wait until it turns This is EXACTLY why I kill turrets. People like you are selfish. You could care less about my HAV, friendly troops and other friendly vehicles. All you want to do is hack for the WP.
Blue dots suck. They hack installations, then run away or do what this ******* does. If I'm in my Sagaris, I don't even bother moving up until the turrets behind me are dead. It's not worth losing 2,200,000 ISK because some ******* blue dot wants a few extra WP. |
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Sinboto Simmons
SVER True Blood Unclaimed.
151
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Posted - 2013.05.05 06:53:00 -
[11] - Quote
Centurion mkII wrote:As a tank driver i always destroy turrets. Why? The enemy takes them then i get shot in the back.
Cen! you're alive I missed you sir! o7 |
ladwar
Dead Six Initiative Lokun Listamenn
298
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Posted - 2013.05.05 06:55:00 -
[12] - Quote
0 Try Harder wrote:Thranx1231 wrote:My favorite use of a Turret is to hack it, back away as the Red comes to take it, wait until it turns This is EXACTLY why I kill turrets. People like you are selfish. You could care less about my HAV, friendly troops and other friendly vehicles. All you want to do is hack for the WP. Blue dots suck. They hack installations, then run away or do what this ******* does. If I'm in my Sagaris, I don't even bother moving up until the turrets behind me are dead. It's not worth losing 2,200,000 ISK because some ******* blue dot wants a few extra WP. I idea of the game is not let the enemy get warpoints/kills/objects. by playing the hack the turret game you are stuck in the area and giving the other side points just because you want easy kills. selfish |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
317
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Posted - 2013.05.05 07:33:00 -
[13] - Quote
ladwar wrote:(my) idea of the game is not let the enemy get warpoints/kills/objects. That is true too. Blue dots in pub games seem to have no concept of good WP management. Orbitals can change the tide of a game, and getting an orbital is frequently just as important as denying your enemy from having one too. This also applies to vehicles. Sometimes it is better to destroy your vehicle instead of letting the enemy destroy it for WP. Abandoned LAVs are free WP, so consider driving it into the red zone or off a cliff which will kill it if you no longer need it. |
Mithridates VI
IMPSwarm Negative-Feedback
1206
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Posted - 2013.05.05 07:38:00 -
[14] - Quote
Thranx1231 wrote:Greed is the basic reason. All other responses are excuses.
My favorite use of a Turret is to hack it, back away as the Red comes to take it, wait until it turns, kill the operator, re-hack turret, rinse and repeat until until they get wise. My best was 350 WP from one turret, not counting kills. My best number of kills from manning a turret was 29 and kills in the teens are easy to get. That is why I don't destroy them out of hand.
Sounds like greed is the reason you don't blow them up. Stop waiting for people to hack turrets so you can farm hacks and actually contribute.
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ladwar
Dead Six Initiative Lokun Listamenn
302
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Posted - 2013.05.05 08:14:00 -
[15] - Quote
0 Try Harder wrote:ladwar wrote:(my) idea of the game is not let the enemy get warpoints/kills/objects. That is true too. Blue dots in pub games seem to have no concept of good WP management. Orbitals can change the tide of a game, and getting an orbital is frequently just as important as denying your enemy from having one too. This also applies to vehicles. Sometimes it is better to destroy your vehicle instead of letting the enemy destroy it for WP. Abandoned LAVs are free WP, so consider driving it into the red zone or off a cliff which will kill it if you no longer need it. thanks my coffee is running short supply. |
golddust freeman
Algintal Core Gallente Federation
0
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Posted - 2013.05.05 13:43:00 -
[16] - Quote
Thranx1231 wrote:Greed is the basic reason. All other responses are excuses.
Tankers want them all dead as well as Supply Depots. If the turret killers aren't tankers then they just want WP.
Not true. Lav'ers want them dead as well
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Spy Mouse
New Eden Space Pirates
31
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Posted - 2013.05.05 14:23:00 -
[17] - Quote
golddust freeman wrote:Thranx1231 wrote:Greed is the basic reason. All other responses are excuses.
Tankers want them all dead as well as Supply Depots. If the turret killers aren't tankers then they just want WP. Not true. Lav'ers want them dead as well I'm an LAV driver and Large CA Railgun Installations are my worst enemy. |
gbghg
L.O.T.I.S. RISE of LEGION
1389
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Posted - 2013.05.05 14:49:00 -
[18] - Quote
Spy Mouse wrote:golddust freeman wrote:Thranx1231 wrote:Greed is the basic reason. All other responses are excuses.
Tankers want them all dead as well as Supply Depots. If the turret killers aren't tankers then they just want WP. Not true. Lav'ers want them dead as well I'm an LAV driver and Large CA Railgun Installations are my worst enemy. I have perfected a method of rapidly killing turrets in an LAV, I've also got the hang of the standard removal technique with dropships as well. |
Jason SteelHawk
Mannar Focused Warfare Gallente Federation
2
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Posted - 2013.05.05 15:50:00 -
[19] - Quote
They're my favorite counter-sniping solution. I've used railguns to kill 5 snipers in a match before. Eventually they get upset enough to make a special run to kill my turret. I've also liked turrets when there's a big battle for a null cannon near our edge of the map. A fun way to injure or kill the enemy.
The "tank" concern seems overblown.
I've never seen a turret near our edge stay red for long, if it ever even turns at all. Yes, moving towards the middle they get hacked, and I rarely see friendlies using them to any good effect, so destroy those.
And blue tanks I see are either not near our edge, so your own turret couldn't hit them anyway. Or they're driving around enough that your own turret would get few or no opportunties to shoot.
I guess if you're a railgun tank sniping from our edge, if you're in view of our own turrets, then that would be a concern. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
321
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Posted - 2013.05.05 22:51:00 -
[20] - Quote
Jason SteelHawk wrote:The "tank" concern seems overblown. ... I guess if you're a railgun tank sniping from our edge, if you're in view of our own turrets, then that would be a concern. It is actually the opposite actually the opposite. Railgun sniping tanks don't care about turrets at all. They are not a problem.
It's the tanks that move forward that need to worry about the turrets behind them, especially if they are railgun tanks. Railguns have a slow turret turn speed, so you need to turn your tank and the turret which takes a significant period of time. Railgun installations do over 1,000 damage per shot, and the railgun overheats on the fifth shot. If you hack a railgun turret behind a railgun tank, you can do 3,000 to 5,000 damage to the tank before it has a chance to react.
5,000 damage is not "overblown". You can drive a tank and find out. The railgun only needs a couple of seconds to get off 3 shots, which is over 3,000 damage. It can get three shots off before you can hack it back.
It is a bad idea to move forward and leave a turret behind you if you're in a HAV. If you can stay out of a turret's line of sight it might not be a problem, but the railguns can look over a large portion of the field.
I ******* hate blue dots. You try to help them and they don't even listen. Why even try to help them in game when they don't listen, suck, and do not want to get better? I'm glad that there is no extra reward for winning a pub game. If you blue dots suck so much ass that they'll just end up getting you killed and hurting your team, you should not be forced to help them. |
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gbghg
L.O.T.I.S. RISE of LEGION
1429
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Posted - 2013.05.05 23:27:00 -
[21] - Quote
^+1
It's a problem for dropships too, unlike tanks dropships aren't built to take damage, our best defence against AV is too not get hit. Most pilots will have a mental map of where potential AV is at any time, you increase your chances of survival when you fly in zones which don't have AV/make it harder for AV to hit you. when you leave turrets around the map, the area's you can safely fly through decrease massively, greatly increasing your chances of being shot down. The worst thing is when the enemy back hacks friendly turrets and you fly straight into their firezones, its more than enough to kill a dropship or leave it so vulnerable that enemy AV easily kills you. |
Jason SteelHawk
Mannar Focused Warfare Gallente Federation
2
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Posted - 2013.05.06 17:08:00 -
[22] - Quote
0 Try Harder wrote:It is a bad idea to move forward and leave a turret behind you if you're in a HAV. If you can stay out of a turret's line of sight it might not be a problem, but the railguns can look over a large portion of the field. Interesting. Although I can tell you from having tried a bunch of turrets, many of them have extremely limited view. In many cases no useful view at all. Most of them that have any view at all, can only see about 10% of the field, plus maybe a few structures that are so far away that even the railgun can't hurt them. |
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