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161. Reset Skills w/ AUR - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: The main concern I have with respecs is that you'd be able to spend SP on infantry skills, dominate as infantry, and then when you have enough SP and enough ISK saved up, respect to entirely tank-related skills. Tha...
- by Tac Com - at 2013.01.24 04:16:00
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162. Using Nanite Injector to revive other players - in Rookie Training Grounds [original thread]
To use a nanite injector, you select it by holding R2 and selecting with the right stick the item you want (in this case the injector). While it is in your hands, when you are over a casualty, hit R1 (fire) to revive them. After the revival animat...
- by Tac Com - at 2013.01.24 03:16:00
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163. Reset Skills w/ AUR - in Feedback/Requests [original thread]
Being able to reset is not really in the nature of EVE and thus most likely will not be in the nature of Dust. The premise is that each skill is just as equal to everyone and can help everyone equally. Also there is no cap on how much SP you can g...
- by Tac Com - at 2013.01.24 03:09:00
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164. Corp Tax? - in General Discussions [original thread]
It's what they do in EVE. It usually works well and sometimes players will choose corps based on their tax rates. Maybe if they are worried of corps overtaxing you can easily set a max percentage.
- by Tac Com - at 2013.01.23 16:12:00
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165. Gathering forces: preview? - in General Discussions [original thread]
Cosmetics though are more in the relm of artistic freedom whereas fitting mechanics are more the relm of the game designers. Often the art department making the video will just ask for a fitting screen or what slot layout and that's what they will...
- by Tac Com - at 2013.01.23 12:55:00
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166. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
I don't mind the higher SP soft cap or maybe even perhaps no soft cap if matchmaking was much better. I think right now it's due to the player base but once the matchmaking system cleans itself up then those who are taking off will be seperated fr...
- by Tac Com - at 2013.01.23 12:39:00
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167. Mass Driver=Easy Ambush Win - in General Discussions [original thread]
So maybe then what can be done is only direct mass driver shots outright kill. I don't think splash should, it would then promote the same skill shots as headshots for guns. Locus grenades should still kill outright.
- by Tac Com - at 2013.01.21 20:11:00
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168. Booster Math - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Marc Rime wrote: Musta Tornius wrote: The unboosted values are 0.5 times the active but agreed, give us more values op! 0.75 actually (sorry 'bout the nit-pick, but the subject has "math" in it after all ;)) Wher...
- by Tac Com - at 2013.01.17 04:42:00
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169. [Request] Artillary - in Feedback/Requests [original thread]
There is possibly something that will happen for heavies but most likely artillery will be a vehicle weapon. If we are taking any hints on how eve-class weapons are only on vehicles, then most likely autocannons and artillery will be the close and...
- by Tac Com - at 2013.01.09 17:36:00
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170. [Request] Missile Defense System for Vehicles - in Feedback/Requests [original thread]
I do agree that LAVs should not have access to this. While you may not need to make it as prohibitively draining on your fititng resources or wallet, you could simply make it like any other active module. That is it has a duration in which it is ...
- by Tac Com - at 2013.01.07 12:31:00
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171. Shield tanking - in General Discussions [original thread]
For armour tanking, it's not only the high health that helps survival, but the sheer effectiveness of armour reps. They repair an absolute ton of damage back. And it's quite possible to fit twin reps and still have room for a decent plate for HP b...
- by Tac Com - at 2013.01.07 12:14:00
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172. Change Profiles - in Rookie Training Grounds [original thread]
A logout option would be much prefered but unfortunately that's the only way right now.
- by Tac Com - at 2013.01.07 02:17:00
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173. Taking off the Small turrets of HAV's for extra CPU/PG, and extra module slots - in Feedback/Requests [original thread]
Actually, my post was very relevent to what you were talking about. What you want is an attack vehicle more suited to soloing. The HAV does need additional gunners to be at it's fullest potential and since you are forced to equip those small turr...
- by Tac Com - at 2013.01.06 19:06:00
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174. {Feedback} swarms - in Feedback/Requests [original thread]
Swarm launchers are one of the weapons I'm happier with in terms of balance. I think a touch less on the damage, maybe 275 instead of 300 but I don't think they are completely broken at thier current damage level. The reason for a slightly lower d...
- by Tac Com - at 2013.01.06 07:02:00
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175. Taking off the Small turrets of HAV's for extra CPU/PG, and extra module slots - in Feedback/Requests [original thread]
While I don't agree that basic HAVs should get things like extra modules and extra fitting resources for such a swap, I would like to beable to not equip small turrets for the simple fact that sometimes you need to squeeze that extra 100 grid or 1...
- by Tac Com - at 2013.01.06 06:52:00
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176. We need grenade repellent modules - in General Discussions [original thread]
I think it would be a good idea though to have modules to help resist certain types of damage. It would add to the strategic planning of fittings. If the enemy team is using an abundance of mass drivers and missile launchers then having a fit for ...
- by Tac Com - at 2013.01.05 20:02:00
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177. Sig profile question - in Rookie Training Grounds [original thread]
I can't say I've done any real testing on it but as far as I've been able to tell, the sig profile stat is refering to your radar signature. If your wearing a scout suit and you're nearby a heavy suit, your radar will pick him up naturally as long...
- by Tac Com - at 2013.01.04 15:01:00
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178. Indoor maps? - in General Discussions [original thread]
The caves could be interesting. If not underneeth, then having tunnels in the hills that partition the map could be interesting. If you have lets say a larger skirmish map where areas are seperated by large hills or mountains, the valleys would al...
- by Tac Com - at 2013.01.04 10:38:00
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179. Shadow Mercenary Corps Inc. Recruiting - in Corporation Recruitment [original thread]
Thank you for your flexability. I have sent in my application. I look forward to fighting with you all soon. :)
- by Tac Com - at 2013.01.04 05:47:00
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180. Shadow Mercenary Corps Inc. Recruiting - in Corporation Recruitment [original thread]
Ello there. This seems like a great outfit to be a part of but I'm wondering if you are willing to accept someone with a variable schedule. I work out in the field for quite some time (several weeks) but then get a significant amount of time off i...
- by Tac Com - at 2013.01.03 11:20:00
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