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201. [Request] Improved Salvaging System - in Feedback/Requests [original thread]
If anyone has any feedback at all, it'll be greatly appreciated!
- by Synbot - at 2013.08.22 05:27:00
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202. [Thought] Dynamic Lights - in Feedback/Requests [original thread]
Nightvision Goggles!
- by Synbot - at 2013.08.22 04:53:00
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203. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
Mossellia Delt wrote: A simpler way of doing this is to allow current HAVs to have a new large turret called an Artillery piece. Yes, but the whole thing may be OP because tanks can have multiple turrets.
- by Synbot - at 2013.08.22 04:52:00
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204. Community Feedback - What are the most balanced weapons/aspects in the game and ... - in Feedback/Requests [original thread]
I would have to say SMGs and ARs. Why? Because they live up to what they really are.
- by Synbot - at 2013.08.22 04:48:00
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205. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Thurak1 wrote: I really like the idea of ECM and i am not even a pilot or tank driver. Right now the only way people in vehicles can avoid destruction is to have more shields than what the forge gun or swarm launcher c...
- by Synbot - at 2013.08.22 04:46:00
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206. [Request] Improved Salvaging System - in Feedback/Requests [original thread]
I think our current salvaging system is quite bland and boring. And for me, and I'm sure others, we hardly get any salvage at all. It's a matter of probability and luck. I believe this new salvaging system could increase the number of salvaging, p...
- by Synbot - at 2013.08.22 04:44:00
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207. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
Also having a new dropsuit type that has bonuses for these modules would be cool.
- by Synbot - at 2013.08.22 04:30:00
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208. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
Thurak1 wrote: I really like the idea of ECM and i am not even a pilot or tank driver. Right now the only way people in vehicles can avoid destruction is to have more shields than what the forge gun or swarm launcher can hit them with. Seems si...
- by Synbot - at 2013.08.22 04:27:00
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209. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
Few more suggestions. Automated Targeting Sensors Can further help in aim assist with the 1.4 release. This only works for people within a certain radius (so that snipers won't go OP with using something like this) Automated Targeting Dampe...
- by Synbot - at 2013.08.22 04:25:00
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210. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
Some suggestions are based off of EVE modules. Electronic Counter Measures (ECMs) Disrupts target locking. Can disrupt swarm launcher targeting on vehicles within a certain range, with a percentage chance of it being disrupted. Depending on ho...
- by Synbot - at 2013.08.22 04:10:00
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211. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Killar-12 wrote: zibathy numbertwo wrote: 1. Separation of Null Cannons. Good idea. I agree. 2. Sniper Positions. There should be more sniper positions and they should be accessible from the ground IN ADDITION to the type we already hav...
- by Synbot - at 2013.08.22 03:14:00
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212. Vehicle Turret Target Lock - in Feedback/Requests [original thread]
Aizen Intiki wrote: I'm assuming that you're talking about the small turrets on moving vehicles. If you are (hopefully), then let me tell you this: They have always been **** for aiming. Hopefully, 1.5 finally fixes them. Yes that is what I m...
- by Synbot - at 2013.08.22 03:13:00
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213. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
In regards to this thread . We will call this concept a 'Mortal Vehicle' or MV for short. For a visual reference, Fire of Prometheus gave us one . (It's the Minmatar HAV) The MV is an HAV, a slow moving heavily armored vehicle with a mortar o...
- by Synbot - at 2013.08.22 03:10:00
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214. [Request & Suggestions] New Game mode Ideas & Game mode Variables - in Feedback/Requests [original thread]
Does anyone know what game modes are gonna be present in 1.4?
- by Synbot - at 2013.08.22 02:34:00
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215. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Anyone else want to put in feedback? It'd be greatly appreciated. I really want CCP to see this.
- by Synbot - at 2013.08.22 02:33:00
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216. Vehicle Turret Target Lock - in Feedback/Requests [original thread]
Thurak1 wrote: I think it could be a nice dropsuit or skill addition. We have the technology these days to have aim assist in helicopters. Why not have something similar on lav's or tanks so i can independently "lock" on a target and open fire ...
- by Synbot - at 2013.08.22 02:30:00
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217. Vehicle Turret Target Lock - in Feedback/Requests [original thread]
Terry Webber wrote: I don't think it's considered much of an issue to the general public. I guess I just miss a lot, cause it feels like I could be putting more bullets with a blaster into people while the driver is driving, for smoother hit...
- by Synbot - at 2013.08.22 01:54:00
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218. [Request] Mortars - in Feedback/Requests [original thread]
I'm gonna organize our ideas and compromise on a mortar vehicle soon.
- by Synbot - at 2013.08.22 01:53:00
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219. Vehicle Turret Target Lock - in Feedback/Requests [original thread]
Is this a problem to anyone else or is it just me?
- by Synbot - at 2013.08.22 01:50:00
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220. [Request] Mortars - in Feedback/Requests [original thread]
A mortar carrier . Now we need one thousands of years more advanced and then implemented into DUST.
- by Synbot - at 2013.08.22 01:44:00
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