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261. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Awry Barux wrote: +1, I mentioned a similar system in Gen Disc in a conversation with Arkena recently. I support this 1000% Gen Disc?
- by Summ Dude - at 2014.02.12 07:54:00
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262. Sniper Rifle Tagging - in General Discussions [original thread]
Bump.
- by Summ Dude - at 2014.02.12 07:25:00
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263. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Bump.
- by Summ Dude - at 2014.02.12 07:24:00
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264. Gallente Sniper Rifle - in General Discussions [original thread]
Leadfoot10 wrote: While I like the idea of new guns, I'm not sure another way to kill others at distance is the right thing for overall game play. Do we really need more snipers? Therefore I give this one a thumbs down. Sorry, my friend. I ...
- by Summ Dude - at 2014.02.12 07:12:00
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265. [Weapon Idea] Gallente Neutron Rifle - in Feedback/Requests [original thread]
Asha Starwind wrote: The proficiency skill seems well ...silly. Skill changes projectile speed? Other than that bit seems pretty solid. It would be useful if the projectile was slow enough to actually require some target-leading. Although ...
- by Summ Dude - at 2014.02.12 06:14:00
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266. A DMR would be nice? - in Feedback/Requests [original thread]
RINON114 wrote: Ghermard-ol Dizeriois wrote: Summ Dude wrote: Just to clear a few things up: The Precision Rifle is generally believed to be the Minmatar sniper rifle, and as such would be a projectile weapon. The Rail Rifle was never de...
- by Summ Dude - at 2014.02.12 00:54:00
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267. Sniper Rifle Tagging - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Summ Dude wrote: DeadlyAztec11 wrote: I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given i...
- by Summ Dude - at 2014.02.11 14:28:00
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268. Sniper Rifle Tagging - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did get a sniper rifle ...
- by Summ Dude - at 2014.02.11 14:04:00
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269. Sniper Rifle Tagging - in General Discussions [original thread]
I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically whe...
- by Summ Dude - at 2014.02.11 12:42:00
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270. Sniper Rifle Tagging - in Feedback/Requests [original thread]
I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically whe...
- by Summ Dude - at 2014.02.11 11:57:00
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271. List of racial sidearms, help needed. - in General Discussions [original thread]
Just FYI.
- by Summ Dude - at 2014.02.11 10:52:00
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272. Announcement:February Event! - in Announcement and Events [original thread]
noob cavman wrote: Our boundless's will blot out the sun! Let's hope they don't know how to fight in the shade...
- by Summ Dude - at 2014.02.11 07:12:00
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273. Medium suits, Assaults bonuses in 1.8 and the racial weapon ties. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Caldari: +3% optimal range of hybrid-rail weapons per level. Gallente: +1% rate of fire & 5% ammo reserves of hybrid-blaster weapons per level. Assuming the weapons are balance, I think these would go well. Th...
- by Summ Dude - at 2014.02.10 20:11:00
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274. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Summ Dude wrote: Ryme Intrinseca wrote: This, Min assault+MD+FP is obviously the next FOTM if things stay as they are. Don't you guys remember how much everyone HATED the previous explosive spam builds? But that ...
- by Summ Dude - at 2014.02.10 13:05:00
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275. Missing Rep-Tool Golden Glow - in Technical Support/Bugs [original thread]
Pre-1.7, when a rep-tool was being used on you, your screen would display a golden glow effect around the outside. Since 1.7 however, this effect has been removed. I talked to Saberwing about it in DevHangout, and he was under the impression that ...
- by Summ Dude - at 2014.02.10 10:23:00
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276. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: KAGEHOSHI Horned Wolf wrote: KAGEHOSHI Horned Wolf wrote: CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault...
- by Summ Dude - at 2014.02.10 10:11:00
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277. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
John Demonsbane wrote: xSir Campsalotx wrote: Why not 25% more ammo capacity (for gal blaster weapons,for cal rail weapons) or 25% reduction to spool time 25%? Yeah, that's not OP at all. I think he meant 5% per level, so 25% at max, ...
- by Summ Dude - at 2014.02.09 21:20:00
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278. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Donn Cuailgne wrote: Summ Dude wrote: It was actually a neat little quirk. But I guess it doesn't really have much to do with the second-line suppression role of the Commando. I've always thought of it as a built-in sidearm. The only extr...
- by Summ Dude - at 2014.02.09 06:53:00
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279. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Panoscape wrote: This bonus is probably a result of usage analysis of the suit. I know I use an advanced amar logi with three different uplinks on it at the start of every game. I'm sure I'm not alone. The versatility of the advanced amar logi ...
- by Summ Dude - at 2014.02.09 06:04:00
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280. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Donn Cuailgne wrote: Why lower the Commando's melee damage? It's one of the more interesting features of the suit. Sucker punching the guy trying to rush you or the poor cat you've caught in a corner is glorious. It was actually a neat littl...
- by Summ Dude - at 2014.02.09 05:58:00
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