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201. My Ideas for the Rail Rifle - in General Discussions [original thread]
Michael Arck wrote: Summ Dude wrote: Added a quick bullet point to the OP about the RR's seemingly invisible bullets. *facepalm* Man, are you kidding me? LOL!!!! Not sure what point you're trying to make. Michael Arck wrote: Sir, ...
- by Summ Dude - at 2014.01.29 08:54:00
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202. My Ideas for the Rail Rifle - in General Discussions [original thread]
Sgt Kirk wrote: and I'm still here using my severely UP assault rifle. I love how the Scrambler and AR is OP threads ceased to exist. You all got something 6 x as worse. 6x is probably a bit much, but I could probably agree with calling t...
- by Summ Dude - at 2014.01.29 08:47:00
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203. My Ideas for the Rail Rifle - in General Discussions [original thread]
Added a quick bullet point to the OP about the RR's seemingly invisible bullets.
- by Summ Dude - at 2014.01.29 08:39:00
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204. My Ideas for the Rail Rifle - in General Discussions [original thread]
Michael Arck wrote: Just a thought: SP goes into skill progression which lowers recoil, increase damage and such. This is true of every weapon; I'm not sure why you're pointing it out now.
- by Summ Dude - at 2014.01.29 08:38:00
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205. My Ideas for the Rail Rifle - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: The hipfire criticism is unwaranted, ccp own post about the rr sold it on how good the hipfire is, thats what they said about the weapon, it has great hipfire, thats the sweet spot of the gun. People want it nerfe...
- by Summ Dude - at 2014.01.29 08:33:00
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206. My Ideas for the Rail Rifle - in General Discussions [original thread]
I could've sworn I asked for constructive, civil comments. Weird. And disappointing honestly. Anywho, still open for reasonable discussion based on actual logic.
- by Summ Dude - at 2014.01.29 07:45:00
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207. My Ideas for the Rail Rifle - in General Discussions [original thread]
I know, I know, there's already been a billion of these. But I don't think I've seen someone suggest my ideas specifically yet, so why not. Keeping it nice and simple: 1. Increase charge-up time to 0.5 seconds. 2. Slightly reduce clip size (pr...
- by Summ Dude - at 2014.01.29 05:53:00
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208. CCP's Problem - They double fix issues - in General Discussions [original thread]
Iron Wolf Saber wrote: has plenty ado with how the update process works most likely though. I don't see how that's really an excuse...
- by Summ Dude - at 2014.01.28 08:29:00
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209. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
KING CHECKMATE wrote: Magnus Amadeuss wrote: Iron Wolf Saber wrote: Gavr1lo Pr1nc1p wrote: Iron Wolf Saber wrote: Fitting score of preinstalled modules is as is AK. 28 GK 24.5 MK 26.25 CK 26.5 What? Have to include all module...
- by Summ Dude - at 2014.01.21 06:02:00
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210. A useful circle jerk - in General Discussions [original thread]
I've always enjoyed Kagehosi's thoughts on design/balance.
- by Summ Dude - at 2014.01.20 23:03:00
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211. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
I think my favorite is still a bonus to ScP headshot damage. I think it would be the best match-up against the Minmatar Scout bonus; it's for a specific sidearm, adds in an assassination element, but works at a moderate range as opposed to being u...
- by Summ Dude - at 2014.01.20 22:51:00
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212. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Borne Velvalor wrote: Agreed. Just saying I wouldn't like it to be removed. I'd prefer if all actions, including shooting, did this. Considering nothing is explained, I'm not sure where they'd explain it other than a random snippet on the loadi...
- by Summ Dude - at 2014.01.20 21:59:00
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213. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Dexter307 wrote: Summ Dude wrote: Dexter307 wrote: Summ Dude wrote: But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in...
- by Summ Dude - at 2014.01.20 07:57:00
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214. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Dexter307 wrote: Summ Dude wrote: Borne Velvalor wrote: Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue ...
- by Summ Dude - at 2014.01.20 07:15:00
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215. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Borne Velvalor wrote: Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are load...
- by Summ Dude - at 2014.01.20 06:41:00
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216. Weapon racial variant categorization - in General Discussions [original thread]
Arx Ardashir wrote: This devblog shows only 2 more heavy weapons in the plan, and there was a dev post that said "the Amarr heavy weapon," or some such (but basically it was worded as to be singular and mean only 1 heavy Amarr weapon.) This m...
- by Summ Dude - at 2014.01.20 02:56:00
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217. Weapon racial variant categorization - in General Discussions [original thread]
Greasepalms wrote: here's how I see it. Special Weapons: Mass Driver (M) Laser Rifle (A) Shotgun (G) Sniper (C) The precision rifle has already been shown though, so I'm pretty sure all the races will get their own sniper rifle. @Kagehosi...
- by Summ Dude - at 2014.01.20 02:53:00
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218. Reload Sprint Cancel - in General Discussions [original thread]
maeth-01 2501 wrote: Only read the first few posts but.......I thought it was ment to cancel when you sprint...its not a glitch..... you ever tried loading a gun whilst your sprinting....cant be done without slowing... And yes, I have...You dr...
- by Summ Dude - at 2014.01.20 02:32:00
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219. Reload Sprint Cancel - in General Discussions [original thread]
Michael Arck wrote: Oh god no. Like a virus, stupidity is born with one post. And then it spreads...like wildfires. You can thank that one merc who started this crap for bringing about complaint that is minor and utterly idiotic to complain...
- by Summ Dude - at 2014.01.20 02:27:00
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220. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Dexter307 wrote: Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it Virtually any actual valid point ...
- by Summ Dude - at 2014.01.19 23:35:00
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