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61. has ANYONE gone cal assualt? - in General Discussions [original thread]
Sete Clifton wrote: Personally, the way I like to look at the assault is that it's not really great at anything specific, but just decent at everything. But with enough player skill, it can come out on top in most situations. That being said, i...
- by Summ Dude - at 2014.03.29 03:33:00
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62. How to fix Assaults. You will agree. - in General Discussions [original thread]
Bethhy wrote: Sir Dukey wrote: bear90211 wrote: I disagree. oh yeah, You and your chumps want to keep the assaults in the dirt since you specced into scouts and heavies. justice will be served. Most people fought for the Assault s...
- by Summ Dude - at 2014.03.28 21:57:00
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63. Now that Scouts have a hard role (cloak), any change to Assaults? - in General Discussions [original thread]
Well, here's my idea.
- by Summ Dude - at 2014.03.27 10:27:00
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64. How do I "smart deploy" when there are uplinks on the fiel... - in General Discussions [original thread]
Tectonic Fusion wrote: Supernus Gigas wrote: I refuse to believe the whole "Smart Deploy spawns me on an Uplink" bug actually exists until someone makes a video of it. I have NEVER had this happen to me. When there is an Uplink on the fiel...
- by Summ Dude - at 2014.03.24 05:29:00
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65. question for all the "real" HAV pilots out there. - in General Discussions [original thread]
True Adamance wrote: DozersMouse XIII wrote: if tanks were not somewhat OP as most of the community would agree on then how can these scrubs that never used a HAV before 1.7 just pick one up hop in and become one if not the biggest threat ...
- by Summ Dude - at 2014.03.24 05:23:00
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66. The real AV/Vehicle problem - in General Discussions [original thread]
Trying to blame terrible game design on players acting in a predictable manner is one of the worst cop-outs I've ever heard. We shouldn't be fundamentally trying to go against the inherent design of the game because it's unbalanced, we should just...
- by Summ Dude - at 2014.03.23 23:03:00
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67. You know CCP are clueless when .... - in General Discussions [original thread]
Korvin Lomont wrote: Scheneighnay McBob wrote: AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be abl...
- by Summ Dude - at 2014.03.23 22:25:00
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68. You know CCP are clueless when .... - in General Discussions [original thread]
danie sous wrote: Summ Dude wrote: I'll ask again please to see where a Dev said that 1.8 would feature Vehicle/AV changes. That was the original point of this thread, right? One of the posts on the bi-weekly feature/idea sticky a dev m...
- by Summ Dude - at 2014.03.23 05:17:00
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69. You know CCP are clueless when .... - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak. A Public Test server would fix that and would sav...
- by Summ Dude - at 2014.03.23 05:10:00
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70. You know CCP are clueless when .... - in General Discussions [original thread]
deezy dabest wrote: I feel like it is going to come out that WP for damage to vehicles is for them to collect data on AV vs vehicles (as if 5 months did not provide enough data) and a fix will be coming SOON (i cant do the tm thing but you get ...
- by Summ Dude - at 2014.03.22 23:59:00
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71. You know CCP are clueless when .... - in General Discussions [original thread]
I'll ask again please to see where a Dev said that 1.8 would feature Vehicle/AV changes. That was the original point of this thread, right?
- by Summ Dude - at 2014.03.22 23:40:00
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72. You know CCP are clueless when .... - in General Discussions [original thread]
Eko Sol wrote: Summ Dude wrote: Fyra Yacile wrote: After 2 weeks of 1.7 and Tank spam being rife a DEV said they were going to address Tank v AV balance in 1.8 ... Link please. I don't recall this happening, at all. The are lowering ...
- by Summ Dude - at 2014.03.22 20:38:00
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73. You know CCP are clueless when .... - in General Discussions [original thread]
Scheneighnay McBob wrote: AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with...
- by Summ Dude - at 2014.03.22 20:36:00
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74. You know CCP are clueless when .... - in General Discussions [original thread]
Fyra Yacile wrote: After 2 weeks of 1.7 and Tank spam being rife a DEV said they were going to address Tank v AV balance in 1.8 ... Link please. I don't recall this happening, at all.
- by Summ Dude - at 2014.03.22 20:25:00
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75. my latest to hit youtube, + looking for collabs for future videos - in General Discussions [original thread]
I sent you a message GILDENLOCK.
- by Summ Dude - at 2014.03.22 09:45:00
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76. my latest to hit youtube, + looking for collabs for future videos - in General Discussions [original thread]
I wasn't aware of any forum rule against posting a video with certain subject matter....
- by Summ Dude - at 2014.03.22 06:32:00
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77. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Varoth Drac wrote: In terms of fittings, logis are meant to be more versatile, that's why they have more slots. I like that idea. The trade off is that logis shouldn't be able to be fitted to be as good at assaulting as assault suits. Attribute...
- by Summ Dude - at 2014.03.18 20:19:00
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78. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
HYENAKILLER X wrote: Plain and simple: assaults are offensive builds based primarily on skill. Its a true military issue style suit based on the idea of "do more with less", but with bonuses. People rip amar assaults. Perfect the scrambler ril...
- by Summ Dude - at 2014.03.18 09:02:00
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79. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Auris Lionesse wrote: Equipment has nothing to do with assaulting lol. We need bonuses to tank and weapons. and a slot layout that prioritized that. Speed is negligible until speed tanking becomes viable. Ask minmatar users who say speed tankin...
- by Summ Dude - at 2014.03.18 08:11:00
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80. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
RINON114 wrote: I think assaults (and basic mediums) just need another equipment slot and a slightly better bonus, something like a bonus to speed or efficacy of race based modules. The Gallente assault bonus should be a reduction to the speed ...
- by Summ Dude - at 2014.03.18 00:00:00
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