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101. A Simple Logical Assertion - in General Discussions [original thread]
My most recent thread was locked almost immediately after it's creation by Logibro. You'll notice his given reason was that it was a "duplicate topic", and he subsequently linked the latest Dev Blog thread. You'll also notice the topic of my thr...
- by Summ Dude - at 2014.03.13 03:25:00
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102. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Auris Lionesse wrote: amarr needs to have more slots. 1 more low and 1 less high than gallente at least. Minmatar should have the even slot layout. I'm not against that. Honestly I was more concerned with balancing slots overall then the spec...
- by Summ Dude - at 2014.03.13 02:40:00
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103. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Really kinda disappointing they left the bonus as is for 1.8, huh?
- by Summ Dude - at 2014.03.12 23:44:00
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104. I'd Really Appreciate Hearing why Dropsuit Upgrades Wasn't R... - in General Discussions [original thread]
Precisely what the title said. I simply do not understand the logic behind this decision. So I'd like to have it explained to me by a dev. I know, "Having the audacity to demand a blue tag?!?!" But I'm just asking to hear what their overall reas...
- by Summ Dude - at 2014.03.12 20:13:00
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105. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Meee One wrote: It seems to me that assaults are ignoring their base stat advantage,just to come up with an excuse to gimp logis more than they are already being gimped in 1.8 To equal an assaults BASE stats,before they add ANY modules wou...
- by Summ Dude - at 2014.03.12 19:38:00
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106. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Zahle Undt wrote: I keep telling people not to discount the new general assault bonus. With maxed light weapons and sidearms and maxed fitting optimization we'll be fitting proto weapons at the CPU/PG cost of advanced and fitting specialist wea...
- by Summ Dude - at 2014.03.11 23:27:00
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107. Weapon racial variant categorization - in General Discussions [original thread]
Monkey MAC wrote: Sorry was on Tablet CCP have said Mass Driver goes into the "Launcher" Category at this point in time. HOWEVER they have not said that this would preclude the release of a Minnie AV weapon in that category. As such if the de...
- by Summ Dude - at 2014.03.11 23:25:00
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108. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Doshneil Antaro wrote: Speed and regen will be relevant in 1.8 with the adjusted TTK. A fast suit will be able to break contact and get to cover to regen. This whole topic on balancing is off track, as all of the suggested ideas are assuming ga...
- by Summ Dude - at 2014.03.11 09:16:00
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109. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Meee One wrote: Summ Dude wrote: Meee One wrote: Was expecting a thread by assault class users about getting relevant bonuses. I found a thread screaming "we're jealous of logis and we want their slots". ....I find the "we" part of tha...
- by Summ Dude - at 2014.03.10 10:49:00
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110. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Meee One wrote: Was expecting a thread by assault class users about getting relevant bonuses. I found a thread screaming "we're jealous of logis and we want their slots". ....I find the "we" part of that kinda funny. Nothing constructive or...
- by Summ Dude - at 2014.03.10 10:32:00
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111. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Spectral Clone wrote: I will add this to the discussion: - Assault needs 2 equipment slots. - Assault suit needs something like a jetpack making them the fastest moving suit over long distances. One equipment slot will be used to fit the jetpa...
- by Summ Dude - at 2014.03.10 10:21:00
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112. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Auris Lionesse wrote: If we add midslots and open up highs to weapons it simplifies things a bit. Max of 8 slots You can have high slot mods or use the equipment, weapon, grenade hardpoints. Shields go back to mid, speed mods move up to mids. ...
- by Summ Dude - at 2014.03.10 09:28:00
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113. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
So I put some more thought into this issue and did some math, specifically looking at Logi vs. Assault layout. As I said before, I'd like to see both suits have the same total number of slots at each tier, to keep them well balanced. And of cour...
- by Summ Dude - at 2014.03.10 04:36:00
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114. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Outer Raven wrote: What if assault suits had access to jump packs like actual shock troopers. Which uh, actual shock troopers are you referring to?
- by Summ Dude - at 2014.03.10 02:49:00
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115. The 1.8 Assault Suit pt2: The Reckoning - in General Discussions [original thread]
Glad to see I'm not the only one thinking about this. Here's my thoughts on the subject.
- by Summ Dude - at 2014.03.09 19:41:00
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116. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
There's been some interesting points brought up in this thread. Mainly about the balance between Assaults and Logis. Having thought about it more in-depth for a bit, I've come to belief that Logis and Assaults should have the same total slot cou...
- by Summ Dude - at 2014.03.09 05:43:00
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117. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Joel II X wrote: The thing about the Gallente Assault is that it only benefits one weapon: the AR. How is a shotgun going to benefit? Plasma Cannon? Perhaps Ion Pistol will, too. So only half of their weapons. I'd say we get a RoF increase to...
- by Summ Dude - at 2014.03.08 09:09:00
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118. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
With the new dropsuit stats released for 1.8, people are worrying more than ever that the Assault suit will be heavily overshadowed by other suits. We're all aware of the current problem with Slayer Logis, and while I'm still greatly excited for i...
- by Summ Dude - at 2014.03.08 08:33:00
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119. Operation Mauler Final Tallies - in General Discussions [original thread]
Rynoceros wrote: The event should have focused more on pushing the limits of what a Heavy is supposed to do. Rewards based solely on Kills is kinda weak. Nothing for overturning and defending objectives. Nothing for tanking damage. What's your ...
- by Summ Dude - at 2014.03.05 20:44:00
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120. For assistance in translating forum chatter - in General Discussions [original thread]
.....wut
- by Summ Dude - at 2014.03.05 08:05:00
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