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121. Operation Mauler Final Tallies - in General Discussions [original thread]
XxGhazbaranxX wrote: I finished the event. 1,500 recorded kills with a heavy weapon ; about 2 to 300 kills with heavy weapon in the first two days i did not record in my score cards. Played for fun today; it felt good. Edit: all the kills i...
- by Summ Dude - at 2014.03.05 08:00:00
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122. Balance is for gymnasts - in General Discussions [original thread]
Two important things: 1) Counter Play 2) Perfect Imbalance So yes, creating a slight imbalance in the meta can lead to constantly evolving tactics and keep the gameplay from getting stagnant. But it really does need to be slight, and whatev...
- by Summ Dude - at 2014.03.04 22:26:00
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123. About Heavy suits and tanks...... - in General Discussions [original thread]
Marston VC wrote: And in my opinion, the difference in mobility isn't compensation enough. I disagree with your opinion. Taking forever to get from place to place severely cuts down on your flanking and evasive ability. Trust me, that mobil...
- by Summ Dude - at 2014.03.04 02:51:00
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124. Dropsuit Performance: Comparing Speed across Suits - in General Discussions [original thread]
Nice work. +1.
- by Summ Dude - at 2014.03.03 18:54:00
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125. [Video] Tearing it up during the event with my HMG :D - in General Discussions [original thread]
Pretty nice match. Don't ya love it when the redberries just keep running straight into your HMG barrel? As a quick note, I would've been ADS when overlooking the door to Alpha.
- by Summ Dude - at 2014.02.25 17:01:00
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126. Grenadier dropsuit - in General Discussions [original thread]
I think the idea of a Grenadier suit is a cool idea in general, and it's been mentioned before. I just don't think it would really be very viable until CCP introduced more grenades types. Thinking an extra grenade slot, maybe even up to 3 at proto...
- by Summ Dude - at 2014.02.25 16:54:00
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127. Operation Mauler Feedback - in General Discussions [original thread]
CommanderBolt wrote: I-Shayz-I wrote: The event isn't "get 1500 kills with a heavy weapon and earn bonus sp" It's "use heavy stuff and get bonus sp" Seriously, is your goal in this game to earn every single skill point possible? That's not...
- by Summ Dude - at 2014.02.22 20:10:00
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128. Operation Mauler Feedback - in General Discussions [original thread]
Aeon Amadi wrote: Aero Yassavi wrote: I respectfully disagree. Here's why 1) Yes it will take 1500 kills with heavy weapons to hit the cap (do note you have an error, killing a heavy with a heavy weapon is not combined 500 SP + 250 SP, it i...
- by Summ Dude - at 2014.02.22 05:14:00
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129. Operation Mauler Feedback - in General Discussions [original thread]
safura trotsky wrote: although i am participating in this event as a heavy, and not a heavy killer -so to speak- i agree that people who are going after heavies are not gaining enough sp, 250 is not very fair to people who don't use heavies, pl...
- by Summ Dude - at 2014.02.21 13:20:00
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130. What if All Infantry Weapons Did Full Damage to Vehicles? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Summ Dude wrote: Is there any specific reason that vehicles need need these resistances that I'm missing? Probably because tanks are not designed to shelter the occupants with warm butter, but with armor. I...
- by Summ Dude - at 2014.02.20 22:56:00
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131. What if All Infantry Weapons Did Full Damage to Vehicles? - in General Discussions [original thread]
DeadlyAztec11 wrote: Used to be like that, but was obviously unbalanced. Why?
- by Summ Dude - at 2014.02.20 22:56:00
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132. Operation Mauler Feedback - in General Discussions [original thread]
Viktor Hadah Jr wrote: I really don't understand these second job complaints. If you don't have time don't play the game, CCP is not forcing you to get all the SP. I can understand it feeling like a kick in the nuts if you're really invested ...
- by Summ Dude - at 2014.02.20 22:40:00
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133. What if All Infantry Weapons Did Full Damage to Vehicles? - in General Discussions [original thread]
An idea I just suddenly had. Instead of all non-AV weapons doing some reduced percentage of their damage to vehicles, they would do full damage to everything. Then balance this by giving vehicles more base HP as needed. So with this, if you can ge...
- by Summ Dude - at 2014.02.20 22:24:00
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134. The Caldari Assault Ck.0 - in General Discussions [original thread]
Lorhak Gannarsein wrote: Range would be OP considering that the RR is already stupidly long ranged. Bonus shields is not Assault territory. Bonus shields is what heavies are for. You want 700 shields, go run a fatsuit. I honestly can't think...
- by Summ Dude - at 2014.02.19 14:40:00
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135. Hit Detection and you. - in General Discussions [original thread]
Something I've noticed as of 1.7 is the Aim-Assist seeming to suddenly "snap on" super tight, where I really really feel my crossair being magnetized to enemies. And then sometimes (usually both happen in the same match), it seems to completely sh...
- by Summ Dude - at 2014.02.19 14:17:00
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136. The Caldari Assault Ck.0 - in General Discussions [original thread]
Monkey MAC wrote: Sorry to burst your ubble but the ROF bonus was scrapped from all suits. Replaced with a 10% fitting to light weapons. M: + Mag Size A: - Heat Buildup G: - Recoil & Dispersion C: - Reload Time I guess some people missed...
- by Summ Dude - at 2014.02.19 13:54:00
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137. The Lego Movie - in General Discussions [original thread]
Everyone, go see it. No, I'm serious, everyone. I don't care about your age, race, gender, political stances, your demographics mean nothing to me or this movie. Just go watch it. I guarantee non-disappointment.
- by Summ Dude - at 2014.02.18 18:46:00
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138. Assault HMG - in General Discussions [original thread]
The Assault has (I believe) 10 extra meters for it's optimal. But with the exact same spread as the standard HMG, that extra range means squat. I think just tightening the dispersion would make the Assault more viable.
- by Summ Dude - at 2014.02.17 16:49:00
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139. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
Scheneighnay McBob wrote: It's dispersion, at the very best a gun can have. The higher the number, the better. Last time I checked, burst HMGs were the most accurate; as they could achieve laser-like accuracy if you crouch and continuously fir...
- by Summ Dude - at 2014.02.16 19:05:00
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140. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
Fizzer94 wrote: All of your ideas get thrown out the window once you realize the Laser Rifle has an accuracy rating of 53.73 It isn't a percentage. Lower number = more accurate. It isn't based on degrees. The Laser Rifle has a 0-¦ Hipfire and ...
- by Summ Dude - at 2014.02.16 18:51:00
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