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221. Redline fix ideas - in Feedback/Requests [original thread]
I just thought this one up. I think it would help with anyone hiding behind the red line(tanks included) as well as those hiding behind the base to get SP and not participating. It might even get blue dots out of the spawn area to try to take obje...
- by Stile451 - at 2013.02.16 00:09:00
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222. Redline fix ideas - in Feedback/Requests [original thread]
No, most of the good places to snipe are not in the red zone(the red zone being your spawn area - it's far smaller than it was last build). Several are just outside the red zone or near the outer edges of the map - many are in the middle of the ma...
- by Stile451 - at 2013.02.15 23:04:00
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223. Request: Support for Mouse Buttons 4,5,6, etc. - in Feedback/Requests [original thread]
Look up your mouse and see if it saves profiles on the hardware. If so then you can remap the buttons on your PC and bring them with you to the PS3. The Logitech G500 and G700 are both able to do this.
- by Stile451 - at 2013.02.14 18:49:00
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224. Let us send back un-needed vehicles.. - in Feedback/Requests [original thread]
I don't like the idea of sending it back, changing it out for a same type vehicle would be ok(this would prevent players from bringing in a tank to destroy turrets and swapping it for the free LAV. This way there is at least a small investment of ...
- by Stile451 - at 2013.02.08 17:27:00
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225. Please return the former restock system - in Feedback/Requests [original thread]
I like the new system as I use the same modules in different suit loadouts. I always have enough for all of my suits and don't need to worry about the damage modifiers/nanohives that I use in nearly all my fits. The only true annoyance is when yo...
- by Stile451 - at 2013.02.06 16:48:00
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226. [Request] Hitting Snipers with fire should kick them out of scoped view - in Feedback/Requests [original thread]
Your idea will not work because it would have to be done for all classes and weapons which would cause more whining than there already is. If you want a snipers view to be screwed up when you shoot them bring a mass driver or simply move. The clo...
- by Stile451 - at 2013.02.02 07:39:00
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227. Sniper range nerf - in Feedback/Requests [original thread]
Aeon Amadi wrote: Stile451 wrote: From what I can remember about many of the previous treads on snipers and dev feedback this is how it will be: The current sniper rifles(Caldari iirc) will keep targeting the same. Different racial sniper ...
- by Stile451 - at 2013.01.14 21:01:00
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228. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
I miss the days of killing people with a cooked grenade. Right now there's no point to cooking a grenade. A 5 second contact timer would be great.
- by Stile451 - at 2013.01.14 20:47:00
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229. Sniper range nerf - in Feedback/Requests [original thread]
From what I can remember about many of the previous treads on snipers and dev feedback this is how it will be: The current sniper rifles(Caldari iirc) will keep targeting the same. Different racial sniper rifles like the experimental from last b...
- by Stile451 - at 2013.01.14 20:10:00
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230. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
I could see something like this working if it only did about 40% of what an equal tiered module would. What I'm actually more concerned with though is that a CPU upgrade costs you nothing while a PG upgrade costs you CPU - if anything it should b...
- by Stile451 - at 2012.12.24 21:53:00
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231. Iron Sight really?! - in Feedback/Requests [original thread]
I didn't want iron sights in the beginning but they've grown on me.
- by Stile451 - at 2012.12.24 21:32:00
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232. Request - Cool Sniper Request- Stutter Sniper - in Feedback/Requests [original thread]
Rayan Storm wrote: Stile451 wrote: You seriously want a spray and pray sniper rifle? no child. No spraying, no praying. Simple burst sniper. You cant use a burst AR for spray and pray. How would that apply here? Simply put it would be th...
- by Stile451 - at 2012.12.21 05:29:00
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233. Request - Cool Sniper Request- Stutter Sniper - in Feedback/Requests [original thread]
You seriously want a spray and pray sniper rifle?
- by Stile451 - at 2012.12.19 05:12:00
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234. [REQUESTS] Kill Assists for Squad Mates on Orbital Strikes - in Feedback/Requests [original thread]
This would be alright but only if the WP gained did not contribute to other orbital strikes.
- by Stile451 - at 2012.12.16 04:52:00
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235. Falling damage resistance for scout suits. - in Feedback/Requests [original thread]
I don't have a huge problem with this but I like the idea of being able to turn on your inertial dampeners from any height for the few places where it is an issue for me.
- by Stile451 - at 2012.12.16 04:48:00
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236. Dropsuit Invalid Loadout - in Feedback/Requests [original thread]
This happens for me as well. I haven't mentioned it as I'd rather have it this way than have the invalid fittings bug from last build back.
- by Stile451 - at 2012.12.02 18:26:00
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237. Request - Who's healing me on HUD - in Feedback/Requests [original thread]
We definitely need something with a distance and arrow marker for downed teammates. I like the blue healing indicator as well. I don't care if people know who I am when I revive/repair although I am grateful when they jump thanks when I'm done.
- by Stile451 - at 2012.12.02 18:22:00
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238. Did you really make it possible to play with mouse and gamepad in the same match... - in Feedback/Requests [original thread]
As someone who has actually used both control schemes as well as hybrids(DS3 for movement, mouse for aim) the mouse gives no advantage over the DS3(in fact the mouse skips around when trying to make minor adjustments although this may have changed...
- by Stile451 - at 2012.12.02 18:14:00
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239. Yeah No, AV Grenades Need To Be Not Homing or Nerfed. - in Feedback/Requests [original thread]
When I run a tank it's either a Soma with a large blaster turret for infantry support or a Sica with a large railgun for anti tank. I have no problems with AV grenades in either tank as I stay out of their range(you can be pretty devastating with ...
- by Stile451 - at 2012.11.28 02:59:00
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240. [FEEDBACK] Vehicle icon obscures tanks over larger distances - in Feedback/Requests [original thread]
When I'm using the forge gun the vehicle icon can be larger than the tank I'm targeting(or at least attempting to). This makes it difficult to hit said tank. I'm still in the range of the gun but miss at least partly because I can't see the tank t...
- by Stile451 - at 2012.11.12 06:06:00
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