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161. Core Godlock pistol! - in Feedback/Requests [original thread]
OZAROW wrote: [Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would ...
- by Stile451 - at 2013.07.10 15:55:00
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162. Core Godlock pistol! - in Feedback/Requests [original thread]
I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which...
- by Stile451 - at 2013.07.10 15:34:00
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163. HMG vs. AR - in Feedback/Requests [original thread]
The only thing that needs to be done to the HMG is to lower the dispersion by a small amount, say 10%. The HMG is supposed to be a beast in close quarters but this is only the case if the enemy doesn't evade(heavies can't turn). In reality the HM...
- by Stile451 - at 2013.07.10 05:13:00
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164. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
I've been using the mass driver since it was introduced, I have capped out every week except one since Uprising was released. I have MD proficiency level 5. Before 1.2 I was had a K/D of between 1 and 2 per game(my current overall K/D is around 1...
- by Stile451 - at 2013.07.10 03:05:00
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165. Enforcer tanks and dropships - in Feedback/Requests [original thread]
Aizen Intiki wrote: Stile451 wrote: If you are being bombarded by AV grenades then either you have a coordinated squad against you or you've moved far too close - the large blaster turret has a range that is better than AV grenades. You need...
- by Stile451 - at 2013.07.08 06:57:00
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166. Enforcer tanks and dropships - in Feedback/Requests [original thread]
Ld Collins wrote: A well fit tank can out run a forge gun what do you consider well fit i have lvl 4 armor plates lvl 4 core maxed my armor reps and boosts 8317 armor 1125 shield -6% shield damage 10% armor damage and extra 9% damage for armor ...
- by Stile451 - at 2013.07.07 16:07:00
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167. Enforcer tanks and dropships - in Feedback/Requests [original thread]
The forge gun has a hard capped 200m range, no falloff damage at all. Your rail gun can fire across the map at players that can't even see you. Most of the time I can get one shot into a dropship before he hits his afterburner and disappears into...
- by Stile451 - at 2013.07.07 07:19:00
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168. [Request] Add Feedback Damage to Flux Grenades - in Feedback/Requests [original thread]
A minor change to flux grenades(or adding plasma grenades using the numbers from my second post) would be an easy change for right now, it's likely going to be several months/years before we see other heavy suits(you know, "SOON").
- by Stile451 - at 2013.07.05 16:27:00
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169. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Scan profile seems to work properly but the detection distance sucks(seems to be hard capped at 10m - the smaller circle of the minimap).
- by Stile451 - at 2013.07.05 16:19:00
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170. [Request] Add Feedback Damage to Flux Grenades - in Feedback/Requests [original thread]
I have read that flux grenades are currently bugged and sometimes add damage to their attack(killing players outright - no player can out tank 1200 damage). They have also been killing LAV players. Perhaps my above ideas could be looked at while ...
- by Stile451 - at 2013.07.05 16:09:00
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171. Petition: Locked your vehicle - > CCP for you - in Feedback/Requests [original thread]
What I would propose is the ability to initiate the recall while in the vehicle(even with other players inside). Once activated the vehicle would go into lockdown, leaving active modules running if they already are but disabling further modules fr...
- by Stile451 - at 2013.07.05 02:15:00
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172. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Infantry proximity explosives aren't a bad idea, but they should be directional like a claymore and only detonate when an enemy is at a certain distance(say between 5 and 7 meters). I would suggest a wide and flat explosion that would hit any indi...
- by Stile451 - at 2013.07.04 17:17:00
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173. Stealth buffs/nerfs are a really terrible idea CCP, and you are just shooting yo... - in Feedback/Requests [original thread]
When I don't want to play the role I've specialized in I generally have a blast running around in militia gear. Same SP worse KDR twice the fun. Also, presuming you have some of your core skills already then you should be able to skill into a dec...
- by Stile451 - at 2013.07.04 16:21:00
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174. [REQUEST] More information about our recruits' progress - in Feedback/Requests [original thread]
I like the first part. Adding information per recruit doesn't seem that necessary.
- by Stile451 - at 2013.07.04 15:56:00
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175. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
gk.0 has 1 high, 4 low, 1 equip, 1 light weapon, 1 sidearm, 1 grenade for a total of 9 slots. The mk.0 similarly has 9 slots. 12.5% is a rounder number though.
- by Stile451 - at 2013.07.04 08:30:00
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176. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Maken Tosch wrote: The primary concern is not about the slots but the lack of CPU/PG for scouts. I'm not asking for too much. Just maybe a tiny little buff is enough. You've been around for a long time so I assume you already know this but fo...
- by Stile451 - at 2013.07.04 07:08:00
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177. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Ah, so you're basically asking for an 11%(1/9*100) increase in pg and cpu for each new slot given if any are given. I could see one low module with an 11% increase in CPU and PG.
- by Stile451 - at 2013.07.04 05:50:00
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178. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
D legendary hero wrote: what does tl:dr even mean? Too long; didn't read.
- by Stile451 - at 2013.07.04 05:36:00
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179. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
You aren't supposed to be able to fit all of your slots with prototype gear. I certainly can't on my prototype Minmatar logistics suit(even if I had all passive skills at level 5). I could maybe fit 9 prototype items with 1 dead slot(cpu/pg upgra...
- by Stile451 - at 2013.07.04 05:10:00
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180. [Request] Add Feedback Damage to Flux Grenades - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: No way bro. Guys would just say it's OP and uncool. It's fine now. I hope you noticed that it's both a nerf and a buff. Did you read both of my ideas? Constructive criticism would be nice.
- by Stile451 - at 2013.07.03 22:05:00
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