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61. [Request] - in Feedback/Requests [original thread]
The only issue caused by equipment is performance related. If CCP can fix that then there is no issue(annoying as it may be to some). There may be a point for limiting the same type of equipment in a certain range(higher meta equipment would need...
- by Stile451 - at 2013.11.17 18:32:00
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62. [Request] Better Equipment? More WP! - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Stile451 wrote: I believe the logi cap was removed when the new WP cap was implemented. Drop Uplinks often net me over 2000 WP in a game, no change needed. -- snip -- Drop Unlinks were never included in the WP cap fo...
- by Stile451 - at 2013.11.13 18:23:00
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63. [Request] Better Equipment? More WP! - in Feedback/Requests [original thread]
I believe the logi cap was removed when the new WP cap was implemented. Drop Uplinks often net me over 2000 WP in a game, no change needed. Repair tools already give you WP more often for using better versions. If anything is needed it would b...
- by Stile451 - at 2013.11.12 16:20:00
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64. [Request] Gunner problem - in Feedback/Requests [original thread]
At least let us turn our heads.
- by Stile451 - at 2013.11.11 18:31:00
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65. [Forum Request] Notifications Go to Post / End - in Feedback/Requests [original thread]
It was a whole day and a minute, but quick in any case. I would like the link to take me to the newest unread post in that thread(leave the likes link as is though).
- by Stile451 - at 2013.11.06 23:23:00
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66. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Zero Harpuia wrote: A tutorial would be fine, but I do not understand your point. If you want to be the Engineer, you would choose the Engineer suit. Also, Logistics means healer in New Eden, as we have already discussed to clonedeath and CRU, ...
- by Stile451 - at 2013.10.23 22:12:00
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67. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Zero Harpuia wrote: Also, the naming conventions matter Mr. Stile. They are one of the major linking factors between DUST and EVE and give us reasonable expectations of what we are getting into when we choose a specialization. If I chose Heavy ...
- by Stile451 - at 2013.10.23 16:39:00
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68. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
If we ever get more equipment(likely not going to happen for a very long time) it would be easier to make a medic class and tweak the current logistics class(names don't really matter so call it what you will).
- by Stile451 - at 2013.10.22 06:23:00
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69. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I was remarking solely on dropsuits(that's what this thread is about after all but I would love to see a capacitor based power management system for vehicles). I was comparing Eve functions to Dust functions(as you said not the same but they do af...
- by Stile451 - at 2013.10.21 03:46:00
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70. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Zero Harpuia wrote: Stile451 wrote: Zero Harpuia wrote: To Stile, I know what the term means in dictionary terms, but Logistics is the EVE term for the repairing units that prevent financial loss. If we used the dictionary term for Logist...
- by Stile451 - at 2013.10.20 03:07:00
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71. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Zero Harpuia wrote: To Stile, I know what the term means in dictionary terms, but Logistics is the EVE term for the repairing units that prevent financial loss. If we used the dictionary term for Logistics, then all LAVs, Dropships, and anythin...
- by Stile451 - at 2013.10.18 04:04:00
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72. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Zero Harpuia wrote: Logistics mean healers. What we have here is a lack of a role for utilitarian equipment users, so they have meshed it with Logistics for the time being. The Logistics role will eventually focus on the White Mage 'skillset' i...
- by Stile451 - at 2013.10.16 22:45:00
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73. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Stile451 wrote: As for increasing the number of active equipment I don't think it should be done(at least not per level - as much as I'd like to build a giant Alfred E. Neuman out of uplinks it would be too much)...
- by Stile451 - at 2013.10.15 05:59:00
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74. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Stile451 wrote: KAGEHOSHI Horned Wolf wrote: Cosgar wrote: Is it just me or is this topic just another nerf logi campaign? Not everything is about logis. I covered 5 specializations. Maybe you're just to...
- by Stile451 - at 2013.10.14 02:35:00
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75. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Cosgar wrote: Is it just me or is this topic just another nerf logi campaign? Not everything is about logis. I covered 5 specializations. Maybe you're just too defensive to see how silly and completely arbitra...
- by Stile451 - at 2013.10.14 01:12:00
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76. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
The current extra carried for deployable equipment isn't that great(would be awesome for the compact nanohive though). If it were for number deployed it would be OP(I could drop 29 proto uplinks on one suit - and currently equipment spam is causin...
- by Stile451 - at 2013.10.10 15:12:00
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77. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Gallente assault would only have 5% more damage than other assaults. Other assaults get things like bigger magazines, less heat buildup (higher damage potential for laser rifle), and more range (remember how big an ...
- by Stile451 - at 2013.10.10 03:52:00
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78. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Agreed. Good work. Logis are in great condition. I do have a few suggestions though: Gallente Assault may become too powerful with the extra damage percentage. Considering that many of the weapons are slow to reload and have high DPS or alpha d...
- by Stile451 - at 2013.10.10 01:53:00
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79. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Maybe change the skill to speed increase for equipment. Hives would pulse faster(same amount of clusters with the same amount of ammo replenished but simply faster), uplinks would spawn quicker, scan rate would be quicker but time showing would re...
- by Stile451 - at 2013.10.09 08:30:00
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80. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'm about to change the proposal, I need ideas. I can't use the max units carried for deployables thing since even if I round up, It will still be useless at early levels. The range Idea is great (Repair tool range...
- by Stile451 - at 2013.10.09 07:30:00
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