Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Separate Servers into Sub-Sections by Language - in Feedback/Requests [original thread]
While it would be more convenient there is not a large enough player base to support it. It would help if it were possible to change your local chat based on UI language or the ability to move your clone move to a new planet(which would change yo...
- by Stile451 - at 2015.07.29 20:00:00
|
2. Player Viewable Match ID For Easier Bug/Issue Reporting - in Feedback/Requests [original thread]
True, but I expect more good would come of it than bad. Plus most players don't even know how to submit a ticket let alone visit the forums.
- by Stile451 - at 2015.07.29 03:20:00
|
3. Player Viewable Match ID For Easier Bug/Issue Reporting - in Feedback/Requests [original thread]
It's a simple idea which is likely already implemented on the back end. It would just need a place on the UI in game(maybe on the chat interface because it is always available even when the neocom isn't working). This would enable players to offe...
- by Stile451 - at 2015.07.27 17:43:00
|
4. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
I'm obviously with option 3. Hindering movement in any way negates the reason that players like myself usually use them(I use them in CQC but I'm definitely not a slayer - I usually try to escape due to extreme squishyness). A simple example of ...
- by Stile451 - at 2015.07.25 04:02:00
|
5. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
I really enjoy using them as is. It's currently the only way to break aim assist and then only in close quarters. I do not like the speed reduction at all as it prevents players like me to use them to get into hard to reach places which require a...
- by Stile451 - at 2015.07.25 00:36:00
|
6. myofibril modules need to be unstackable - in Feedback/Requests [original thread]
lowdevil wrote: I like the little extra jump idea but it's an exploit now, as usual, and needs to stop. the programming is already there it won't be hard just make them unstackable. it will help with the melee exploit too. the jump makes the hi...
- by Stile451 - at 2015.07.22 17:48:00
|
7. How About A Section To Take Notes - in Feedback/Requests [original thread]
It's a good idea that I would use but I doubt it will come to pass due to the limitations of the PS3.
- by Stile451 - at 2015.07.21 08:24:00
|
8. Do Dev's look at this section of the forum? - in Feedback/Requests [original thread]
There is always a dearth of Dev posts for a few weeks after every release.
- by Stile451 - at 2015.07.20 22:40:00
|
9. Fittings Menu Tweaks - in Feedback/Requests [original thread]
There are a few polish and functionality tweaks which the fittings menu could use that would offer a better user experience. Polish: 1. Remove empty headings(eg. the high slot armor category). 2. Filter ferroscale and reactive armor plates so t...
- by Stile451 - at 2015.07.20 21:59:00
|
10. Strongboxes and dailys - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: I consider the boxes to be punishment for completing certain missions. I have actually stopped playing for the day at least a few times because the next mission will give me boxes.
- by Stile451 - at 2015.07.20 13:47:00
|
11. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
I went to edit a suit today and found that used/total PG and CPU were no longer shown in the fitting info. I could only guess by how far the bars were filled. Also, neocom open by default partially negates quick match. Simply making quick match ...
- by Stile451 - at 2015.02.27 09:23:00
|
12. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
I like that idea, it's a good compromise. I would rather see the switch to small turret be automatic when going above the large turret elevation(no need to hit a button). Have the reticule change when switching turrets to more easily differentiat...
- by Stile451 - at 2015.02.24 01:39:00
|
13. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
1. Our lines of thought along this point are too contradictory and I don't believe we will come to any consensus arguing our sides further. Shall we drop this point? 2. I'm certainly not a great ADS pilot nor a great tank pilot(average or slightl...
- by Stile451 - at 2015.02.23 07:31:00
|
14. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: I don't, and I have no clue what you're talking about. On top of that, large turrets are generally getting nerf (or at least being tried to get nerfed) against infantry. 1: No, because There's more to this game than comb...
- by Stile451 - at 2015.02.22 18:22:00
|
15. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Stile451 wrote: 1. That's not what I wrote, read it again. 2. With super versatile large turrets ADS' will not be able to move around the map or even engage, let alone disengage and reengage considering they will be d...
- by Stile451 - at 2015.02.22 06:17:00
|
16. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
1. That's not what I wrote, read it again. 2. With super versatile large turrets ADS' will not be able to move around the map or even engage, let alone disengage and reengage considering they will be destroyed by any tank in the vicinity. 3. Thi...
- by Stile451 - at 2015.02.21 19:23:00
|
17. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
What matters is that you're asking for a vehicle that can do everything well with only one operator with no real drawbacks. You have yet to make a realistic suggestion of how to do this without breaking game balance. Players might be amenable t...
- by Stile451 - at 2015.02.21 09:01:00
|
18. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
The only reason an ADS attacks a tank is because the first thing a tank does when it sees a dropship of any type is to try to shoot it down. The only time I ever attack a tank in an ADS is because it tried to kill me(at which point the driver gets...
- by Stile451 - at 2015.02.21 00:02:00
|
19. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
Restock To sometimes won't allow you to add one suit to your stack of a fitting. This usually happens when every module except one is at the desired amount. For example I have a fitting that has 9 ready to go and is only missing 3 of one module(a...
- by Stile451 - at 2015.02.04 21:24:00
|
20. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Atiim wrote: Lazer Fo Cused wrote: Atiim wrote: Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False. 1. You must be bad with AV then, i know i dont have a problem with it and the tools availible dish out hefty s...
- by Stile451 - at 2014.12.13 01:47:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |