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        |  fawkuima juggalo
 Eternal Beings
 Proficiency V.
 
 888
 
 
      | Posted - 2014.01.28 01:26:00 -
          [31] - Quote 
 edit.
 
 - LOGI REGISTRY, *LIBRARY, AND H.O.F. -  | 
      
      
        |  I-Shayz-I
 I-----I
 
 2101
 
 
      | Posted - 2014.01.28 06:42:00 -
          [32] - Quote 
 I need to update this with the new equipment info lol
 
 Links: List of Most Important Threads I make logistics videos! | 
      
      
        |  SponkSponkSponk
 The Southern Legion
 The Umbra Combine
 
 638
 
 
      | Posted - 2014.01.28 06:53:00 -
          [33] - Quote 
 
 Vespasian Andendare wrote:I think if these changes are even the tenative ones to go through, wouldn't it make more sense to have Gallente have increased armor repair per level and Amarr have armor % per level? 
 I suspect that it will be changed to this before 1.8 is finalized.
 
 In fact, I suspect that Gallente bonus will change to +1hp/level instead.
 
 That means level 5 = 80% of a free complex repper
 
 compared with all the other bonuses, where triple-stacking to get 75% of a module worth is a decent idea, that seems quite fair.
 
 "Pulvis et umbra sumus. (We are but dust and shadow.)" GÇò Horace, The Odes of Horace | 
      
      
        |  Kosakai
 ZionTCD
 Public Disorder.
 
 9
 
 
      | Posted - 2014.01.28 07:11:00 -
          [34] - Quote 
 WTF??!!!
 
 minie scout dont have 5% reduction to scan profile per level???!!!!!
  
 SCAN ATTEMPT PREVENTED | 
      
      
        |  Vespasian Andendare
 Subsonic Synthesis
 RISE of LEGION
 
 560
 
 
      | Posted - 2014.01.28 21:40:00 -
          [35] - Quote 
 
 SponkSponkSponk wrote:I think Gallente suits are likely to just get innate armor repair per second that's not tied to a bonus (similar to what Minmatar logi has now). If that's the case, and it seems likely given the numbers from the scout/heavy suits published, then having armor % makes more sense, because there'd already be a buff to repair amount, although indirectly.Vespasian Andendare wrote:I think if these changes are even the tenative ones to go through, wouldn't it make more sense to have Gallente have increased armor repair per level and Amarr have armor % per level? I suspect that it will be changed to this before 1.8 is finalized. In fact, I suspect that Gallente bonus will change to +1hp/level instead. That means level 5 = 80% of a free complex repper compared with all the other bonuses, where triple-stacking to get 75% of a module worth is a decent idea, that seems quite fair. 
 What would make a TON more sense is to swap around the slot layout from Gallente and Amarr. Using the Sentinel as an example, give Gallente 2/3 high/low and give Amarr 1/4. That'd fit more with Gallente's theme of being higher damage, since it'd allow someone to play two damage mods in the highs.
 
 Maybe CCP isn't doing this because Gallente's yet-unannounced heavy weapon will already hit like a truck, and you'll need more armor to be able to close the gap and use the blaster-based weapon at close range. Maybe they want 4 lows to give some option of fitting a speed mod (3x plates, built-in repair, and a kincat).
 
 
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        |  fawkuima juggalo
 Eternal Beings
 Proficiency V.
 
 890
 
 
      | Posted - 2014.01.28 22:19:00 -
          [36] - Quote 
 include isk prices?
 
 
 - LOGI REGISTRY, *LIBRARY, AND H.O.F. -  | 
      
      
        |  I-Shayz-I
 I-----I
 
 2110
 
 
      | Posted - 2014.01.28 23:09:00 -
          [37] - Quote 
 
 fawkuima juggalo wrote:include isk prices? 
 
 This is just a 1.8 skill bonus thing and how it would affect equipment stats. No skill is going to affect isk prices, so I didn't list them, nor did I list any other stats that would change.
 
 Links: List of Most Important Threads I make logistics videos! | 
      
      
        |  Roger Cordill
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 303
 
 
      | Posted - 2014.01.28 23:18:00 -
          [38] - Quote 
 lol, Gal Logi can't scan me down even with cloak off.
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