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The Black Jackal
The Southern Legion Final Resolution.
1184
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Posted - 2014.05.31 01:45:00 -
[91] - Quote
Adipem Nothi wrote:The Black Jackal wrote: I'd like to point out that I am primarily a vehicle runner. Just as a note. I play DS, ADS, HAVs, and LAVs as my primary skill spec.
o7 Black What are your thoughts on the current state of Vehicle / AV balance?
NotTheCloneYouAre LookingFor wrote:How would you correct any perceived vehicle imbalance?
These questions tie into eachother so much, I will answer these in one post.
The current state of Vehicle / Av balance is a source of hot debate. On the forums, and as a candidate for CPM1 in our CPM1 Channels where we spitball ideas, and porpose numbers to collectively come at an issue.
I am personaly of a belief that as a Stand-alone entity, HAVs are fine as they are (with notable exceptions for Blaster Tank AI capabilities). They balance well against eachother, but do present themselves as 'better slayers'. Which is understandable. They are more heavily defended, and have enough firepower to obliterate anything on the field.
It is my belief that most of the HAVs imbalance comes from the Map Design elements. HAVs can dominate up to, and over, 80% of the field since it is mostly open plains. And where there is a facility, there are wide roads and paths that allow a HAV to pass through, and / or shoot down and obliterate infantry.
My solution, which unfortunetly wont be seen in DUST likely, is to build the maps around Vehicle Balance. The principal being a 3-tier system that grades threat levels in an are.
First Tier: Infantry Only. These areas are covered, with plenty of cover. HAVs can't get in here (and there is ample cover enough to avoid being hit by HAV fire), Dropships can't attack from above, and the only real threat you have to deal with is other infantry.
Second Tier: Single Vehicle Class. These areas are exposed to a singular vehicle class. Rooftops that are open, can be deemed high enough to get above HAV lines of fire, but still vulnerable from aerial attacks and infantry. While a ground-level covered walkway would be vulnerable to HAV fire, but not Dropship fire.
Third Tier: All-in. Pretty much what we have now. Open plains, or other open fields of fire for all Vehicles and Infantry. In these areas Vehicles would be dominant.
All over, this idea likely wont be implemented in DUST as it would require new map and socket designs to eliminate the great about of 'Third Tier Terrain' we have now.
Maps should be designed with the areas, (mostly centered around points and controls) that define 'optimal combat' effectiveness. Roughly a 1/3 split between the 3 tiers. So, 34% of the map is First tier, and 33% is Second Tier, and 33% is Third Tier.
Onto what we could do NOW, with DUST and numerical server side changes. Alpha hotfix is already addressing a possible solution to the Large Blaster Turrets Anti-Infantry Capabilities, but further beyond that. An AV boost is in order. When slated only to numerical changes, I would propose;
- Increasing the overall Damage of Anti-Vehicle Weaponry (only a slight tweak for the forge).
- Make Swarms apply their alpha in 'One hit' compared to the 4 separate hits that can be pushed below the 'damage threashold'.
- Make the Assault variant of the Swarm a 'dumbfire' variant that can fire single missiles in rapid succession (similar to the Large Missile Turret in execution) with a clip of 3 and a refire time of around 1 second, with slightly reduced damage. Allowing both some concession to Anti-Infantry ability, but without the old 'shotgun swarms' we had back in Replication Build.
These are just some ideas to that should be able to be implemented Server-side in hotfixes.
The Black Jackal for CPM1
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Adipem Nothi
Nos Nothi
1194
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Posted - 2014.05.31 04:24:00 -
[92] - Quote
Thank you, Black, for the thoughtful and highly detailed reply. If you don't mind, I'd like to share this with a few close friends.
o7
Shoot scout with yes...
- Ripley Riley
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The Black Jackal
The Southern Legion Final Resolution.
1185
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Posted - 2014.05.31 04:30:00 -
[93] - Quote
Adipem Nothi wrote:Thank you, Black, for the thoughtful and highly detailed reply. If you don't mind, I'd like to share this with a few close friends.
o7
Sure thing! anything we can do to get DUST as balanced as possible is always welcome! The more people we have advocating these kinds of solutions, the easier it will be to get CCP to listen!
The Black Jackal for CPM1
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Adipem Nothi
Nos Nothi
1195
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Posted - 2014.05.31 05:27:00 -
[94] - Quote
The Black Jackal wrote: Sure thing! anything we can do to get DUST as balanced as possible is always welcome! The more people we have advocating these kinds of solutions, the easier it will be to get CCP to listen!
Couldn't agree more, good sir.
Shoot scout with yes...
- Ripley Riley
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The Black Jackal
The Southern Legion Final Resolution.
1185
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Posted - 2014.05.31 07:00:00 -
[95] - Quote
Adipem Nothi wrote:The Black Jackal wrote: Sure thing! anything we can do to get DUST as balanced as possible is always welcome! The more people we have advocating these kinds of solutions, the easier it will be to get CCP to listen!
Couldn't agree more, good sir. If you find the time, you should swing by the Barbershop and introduce yourself. The guys are generally tough on pilots, but you don't sound like a pilot; I suspect they'll give you a pass :-)
Not exactly a Scout either. I've played with them, I have Advanced Scout Suits (I went advanced across the board with Caldari Suits, and topped out Caldari Vehicles. (With associated weapons of Missiles and Rails.) Best labelled a Caldari Omni-Soldier.
In game I'm a Caldari purist, but I've played long enough, and with enough range of playstyles since Closed beta that I appreciate everyone's views. I know HAVs are unabalanced. Vehicles in general are, and as I'm often quoted saying.
"If all you have is a hammer, then everything looks like a nail."
At the moment, all we have in DUST is a hammer... and numbers are the nails. We'd prefer a range of tools, but I pride myself on coming up with somewhat workable (often not perfect) solutions using the tools at hand.
Then of course, I do like to also go off tap with future visions etc. but I'm well aware of the extents to which we can affect DUST, CCP, and Project Legion Development.
The Black Jackal for CPM1
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The Black Jackal
The Southern Legion Final Resolution.
1196
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Posted - 2014.06.02 12:22:00 -
[96] - Quote
Recently dubbed, "The Thunder from Down Under" by Jaysyn Larrisen on the BIOMASSED podcast!
Probably one of the best nick names I've had for many years, so I'm running with it!
Check it out at www.biomassed.net.
The Black Jackal for CPM1
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Cross Atu
OSG Planetary Operations Covert Intervention
2200
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Posted - 2014.06.02 15:30:00 -
[97] - Quote
The Black Jackal wrote:Recently dubbed, "The Thunder from Down Under" by Jaysyn Larrisen on the BIOMASSED podcast! Probably one of the best nick names I've had for many years, so I'm running with it! Check it out at www.biomassed.net. As well you should o7
Great chatting with you on last nights show.
~Cross
Cross Atu for CPM1- An emergent candidate
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Arkena Wyrnspire
Fatal Absolution
13944
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Posted - 2014.06.02 18:29:00 -
[98] - Quote
Starter fits give beginners an unfair advantage over vets who have to pay ISK for their proto suits and tanks, how will you convince CCP to remove them?
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Soraya Xel
Abandoned Privilege Top Men.
2621
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Posted - 2014.06.02 20:49:00 -
[99] - Quote
Arkena Wyrnspire wrote:Starter fits give beginners an unfair advantage over vets who have to pay ISK for their proto suits and tanks, how will you convince CCP to remove them?
Can I inject on this question? I'd argue that you can't remove starter fits. But that they do need to be looked at very differently than they are now.
I'd like to be your CPM1 candidate
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The Black Jackal
The Southern Legion Final Resolution.
1199
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Posted - 2014.06.03 00:38:00 -
[100] - Quote
Arkena Wyrnspire wrote:Starter fits give beginners an unfair advantage over vets who have to pay ISK for their proto suits and tanks, how will you convince CCP to remove them?
I would argue the case that why should we remove them at all?
You need something in case you hit rock bottom, and keep players playing even if they are terrible at the game and lose ISK like a faucet runs water. In EVE, this is accomplished by the giving of a new 'Rookie' Ship whenever you dock as a Station where you have no ships. So if you lose your last ship, and have no ISK with which to replace it, you can dock at a station, be awarded a Rookie ship, and go find some easy level 1 missions to do to rebuild your capital.
In DUST, the same mechanic is there to prevent ending up in a position where you cannot play due to lack of funds.
While the fits themselves may need to be looked at, the Militia Suits, weapons and modules attached don't compare to even STD gear in some cases (weapons and suit) and only equal STD equipment in the case of modules. This isn't an unfair advantage. This is allowing people to continue to play despite being 'ISK poor'.
As to skilled users being able to use the suits to ISK farm. If they can run MLT 'free' suits and kill people in Prototype gear, more power to them. Being able to invest less ISK and kill higher investment players isn't a matter of the suits themselves, it's a matter of skill. Nothing stops the so-called veterans from using the same fits and go 'ISK expenditure' free.
The Black Jackal for CPM1
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SponkSponkSponk
The Southern Legion Final Resolution.
860
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Posted - 2014.06.03 00:44:00 -
[101] - Quote
One thing that's noteworthy about noob ships is that they get flat bonuses that aren't dependent on skills. Perhaps starter suits could have something similar.
Dust/Eve transfers
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The Black Jackal
The Southern Legion Final Resolution.
1199
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Posted - 2014.06.03 00:49:00 -
[102] - Quote
SponkSponkSponk wrote:One thing that's noteworthy about noob ships is that they get bonuses that aren't dependent on skills. Perhaps starter suits could have something similar.
Definetly a possibility. Make the 'Starter Fits' something that is 'unique' and doesn't tie into any racial skills. Thus highly SP invested people who run them wont have any benefit from their SP investment.
The Black Jackal for CPM1
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Bam Strohkar
Expert Intervention Caldari State
0
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Posted - 2014.06.06 13:14:00 -
[103] - Quote
+1 for supporting Jackal.
I'm only a casual Dust player so I doubt my endorsement carries much weight in that regard, but for what it's worth I've dealt with Jackal in the context of organising Eve Down Under and can vouch that he's a community minded guy and I've got no doubt he's capable of being a good representative for Dust and a passionate advocate for the players' interests.
EVE Down Under 2014
21st to 23rd November 2014 in Sydney, Australia
http://www.evedownunder.com
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The Black Jackal
The Southern Legion Final Resolution.
1216
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Posted - 2014.06.07 13:25:00 -
[104] - Quote
Bam Strohkar wrote:+1 for supporting Jackal.
I'm only a casual Dust player so I doubt my endorsement carries much weight in that regard, but for what it's worth I've dealt with Jackal in the context of organising Eve Down Under and can vouch that he's a community minded guy and I've got no doubt he's capable of being a good representative for Dust and a passionate advocate for the players' interests.
Thanx Bam!
Looking forward to being involved this year as well for EVE Down Under. It was a blast last year, and can only get better!
The Black Jackal for CPM1
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Adipem Nothi
Nos Nothi
2135
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Posted - 2014.06.21 20:36:00 -
[105] - Quote
Greetings CPM Candidate!
You and your peers are formally invited to attend what will no doubt become a provocative debate on the topic of Scouts! We very much look forward to your participation in said rumble, should you take interest and be so kind as to opine.
We do hope you swing by and weigh in: Your Summons, Sir or Madam
o7
Shoot scout with yes...
- Ripley Riley
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