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61. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Luther Mandrix wrote: Players deploy salvage scanner that draws attention like fighting in dom. *thump thump thump*
- by SponkSponkSponk - at 2014.05.29 08:47:00
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62. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ghural wrote: Perhaps one of the materials you could find planetside can be used to provide you with an emergency clone or two. Or perhaps when killing other players you can harvest their biological materials for additional clones. capturab...
- by SponkSponkSponk - at 2014.05.29 08:46:00
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63. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: No they will be comic book style bubbles since the new direction is going to be super deformed and cell shaded Through An Active Scanner Darkly
- by SponkSponkSponk - at 2014.05.29 06:53:00
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64. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: We were thinking of a complex mime minigame :-) At the most basic level there will be a much more accessible chat function Will there be holographic chat bubbles over our heads? Because I could get into that.
- by SponkSponkSponk - at 2014.05.29 06:39:00
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65. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
It would be nice to be able to communicate with other players we meet. Hand signals kinda don't cut it. Are there plans in place for proximity voice chat, even if it's optional? (Note that mandatory proximity chat will just force serious groups o...
- by SponkSponkSponk - at 2014.05.29 06:25:00
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66. Devs are quiet again...... - in General Discussions [original thread]
I love those
- by SponkSponkSponk - at 2014.05.28 13:05:00
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67. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
I originally thought the skill list was better (since I was used to it) but I'm sufficiently used to the tree now that the list is sub par in comparison.
- by SponkSponkSponk - at 2014.05.28 05:48:00
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68. [Feedback&Suggestion] NPE: Tool Tips - in General Discussions [original thread]
Samuel Zelik wrote: This player mentoring is what Tool Tips should do and strive to accomplish: provide consistent, useful reinforcement regarding relevant aspects of the game. Currently Tool Tips exist buried deep within the System Operations...
- by SponkSponkSponk - at 2014.05.28 04:09:00
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69. Dust > Legion Transfer - AURUM - in General Discussions [original thread]
CCP Saberwing wrote: This would likely mean AUR, along with some sort of conversion (or some such thing) for SP and ISK. You've probably thought of this already, but I suggest only ISK up to a certain threshold be transferred over (corpo...
- by SponkSponkSponk - at 2014.05.28 03:33:00
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70. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
CCP Ankou wrote: \ According to you what are the games that have a great representation for their skill tree? I am looking for something clear at a glance. http://battlefield.ekl-systems.de (Although I have s soft spot for PoE's skill t...
- by SponkSponkSponk - at 2014.05.27 11:03:00
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71. The case for always-on friendly fire - in General Discussions [original thread]
Aizen Intiki wrote: Agreed, but make sure the unintentional death doesn't warrant a concorddoken. It's possible to mix in the graduated response levels like what happens in Dust faction warfare.
- by SponkSponkSponk - at 2014.05.27 04:38:00
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72. [Clarification] Scanning for Battles? - in General Discussions [original thread]
CCP MC Peanut wrote: Kain Spero wrote: Would it be possible to keep the current 2d star map as a view mode? I've played Eve for 9 years and actually find the 2d start map incredibly useful (when it was released there was actually a lot of c...
- by SponkSponkSponk - at 2014.05.27 01:51:00
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73. The case for always-on friendly fire - in General Discussions [original thread]
One of the main draw cards of Eve is its different approach to player killing. One of the great disappointments of Dust is its failure (or charitably, reluctance) to break from the mould of a generic lobby shooter. Legion has the chance to avoi...
- by SponkSponkSponk - at 2014.05.26 14:11:00
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74. Well now. This is a Ballsy Forum. - in General Discussions [original thread]
CCP Saberwing wrote: SponkSponkSponk wrote: I find it convenient. I have an RSS feed of every devpost on this sub forum. Thanks for alerting me to this magnificent feature that I never knew existed! Very rad. Actually, I run it through ...
- by SponkSponkSponk - at 2014.05.26 03:19:00
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75. Well now. This is a Ballsy Forum. - in General Discussions [original thread]
I find it convenient. I have an RSS feed of every devpost on this sub forum.
- by SponkSponkSponk - at 2014.05.26 02:21:00
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76. Suggestion - Add EVE style escalations to sandbox play - in General Discussions [original thread]
Don't forget that Eve escalations are time-boxed; you must enter the escalation location within 24 hours.
- by SponkSponkSponk - at 2014.05.23 05:43:00
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77. Recognition of DUST vets in Legion - in General Discussions [original thread]
Buwaro Draemon wrote: We should also get special weapons and suits with the 'Veteran' on it. I think a cooler thing would be special effects for veterans. I would love a gold inertial dampener FX to go with my gold pod in Eve.
- by SponkSponkSponk - at 2014.05.18 06:00:00
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78. CCP Your DEV Skills Are Lacking. - in General Discussions [original thread]
CCP Saberwing wrote: *frothing at the mouth* As an aside, it would be pretty neat to have a twitter feed for legion news.
- by SponkSponkSponk - at 2014.05.15 05:56:00
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79. Make my AFKing experience better - in General Discussions [original thread]
CCP Blowout wrote: I'm going to see if I can find a way to work AFK Way ahead of you. I am compiling right now.
- by SponkSponkSponk - at 2014.05.15 05:54:00
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80. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
iliel wrote: Is the Legion progression tree idea like that of Planetside 2? If you don't know, pick up a copy of PS2 and try it. If it is like PS2, then I recommend rethinking the idea. PS2's progression tree is horrible, makes the game incr...
- by SponkSponkSponk - at 2014.05.15 05:46:00
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