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41. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing drones currently. Does it have to be recent battles?...
- by SponkSponkSponk - at 2014.06.11 08:29:00
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42. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
This reminds me of the concept of Rigger drones in Shadowrun :) I like this.
- by SponkSponkSponk - at 2014.06.11 03:05:00
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43. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Maybe its a suitcase with hundreds of little legs under it...
- by SponkSponkSponk - at 2014.06.10 10:09:00
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44. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calculate based on the jump height so a heav...
- by SponkSponkSponk - at 2014.06.10 10:07:00
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45. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
According to this article : Quote: The most obvious difference with Legion is it looks better than Dust already. It uses all the PC graphical bells and whistles and revels in it - although it did have a running start. Being on PC means free...
- by SponkSponkSponk - at 2014.06.10 03:41:00
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46. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I have previously made the case for always-on friendly fire here . I'm not suggesting there be no consequences for friendly fire in high-sec areas, or the absence of weapon safeties to prevent accidents, but I believe there is a case to be made.
- by SponkSponkSponk - at 2014.06.09 14:17:00
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47. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: If we don't do anything then my worry is that when people leave high sec they may well fall off a cliff in to a world of ganking... *cough*dayz*cough* Frankly, there needs to be some sort of game mechanic like gate guns ...
- by SponkSponkSponk - at 2014.06.09 08:34:00
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48. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Wolfman, your post has brought up an idea (based on the 'can Eve players deploy drones to salvage' plus 'how to bank salvage') Eve players may have a role to play in easing the logistical problems with hauling salvage somehow? Like, but deployin...
- by SponkSponkSponk - at 2014.06.09 03:24:00
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49. [Suggestion] NPC troops to fight for you! - in General Discussions [original thread]
Humans? No. Just like Eve is Homeworld with one player per unit, Legion will be Starcraft with one player per troop. Drones? Sure.
- by SponkSponkSponk - at 2014.06.03 11:14:00
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50. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Just so you know, I'm still alive and reading. Just been a bit busy. Will catch up on this thread soon. It might help if you put a few thoughts out there to give us a framework to build off. I.e.What are three concepts t...
- by SponkSponkSponk - at 2014.06.03 10:56:00
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51. Prox Chat, Huge Battles, VR Training & Prone... - in General Discussions [original thread]
CCP MC Peanut wrote: I can't make any promises that it *will* be done. But I can say we've already had lots of feedback that has made us re-think things. I'm of the opinion that Legion should steal the best ideas from other games, which leav...
- by SponkSponkSponk - at 2014.06.02 04:58:00
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52. The case for always-on friendly fire - in General Discussions [original thread]
Rowdy Railgunner wrote: "I want FF always on, but we need to have concord." This is going to be a **** game if that is the case. All you people sound like a bunch of sissy marys. FF should always be on in open world and concord should not exist...
- by SponkSponkSponk - at 2014.06.02 01:30:00
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53. The case for always-on friendly fire - in General Discussions [original thread]
Ender Storm wrote: Its only a problem if you design the game to allow it to be a problem. Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in...
- by SponkSponkSponk - at 2014.05.31 22:14:00
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54. Installations in Legion - in General Discussions [original thread]
I'd love to drop a CRU and get a small income from people spawning there :)
- by SponkSponkSponk - at 2014.05.31 13:44:00
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55. The case for always-on friendly fire - in General Discussions [original thread]
DAMIOS82 wrote: To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefi...
- by SponkSponkSponk - at 2014.05.31 12:52:00
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56. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Personally, I'd like to call in a drone to carry my stuff away after I find salvage. If Amazon can deliver packages with drones now, surely they'll be able to carry off a broken power converter in Eve :)
- by SponkSponkSponk - at 2014.05.30 09:06:00
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57. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
So when you deploy the first time, is it via orbital insertion, or do you just show up at a neutral CRU? (orbital insertion the first time would be an awesome thing)
- by SponkSponkSponk - at 2014.05.30 06:42:00
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58. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Fox Gaden wrote: Loot that a player or drone picks up should be recoverable off their body if you kill them. Or at least much of it should be. Also, when you kill another player or drone, some of their modules should survive and be salvageable....
- by SponkSponkSponk - at 2014.05.29 22:27:00
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59. Planetary conquest in legion - in General Discussions [original thread]
I think many concepts can be taken from the Farms and Fields initiative in Eve. This means that any occupied territory should have something worth attacking (and defending) by a small group, outside of the big battles that characterise changing o...
- by SponkSponkSponk - at 2014.05.29 09:42:00
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60. Project legion for dust - in General Discussions [original thread]
They worked out that the PS3 couldn't do what they wanted to.
- by SponkSponkSponk - at 2014.05.29 09:23:00
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