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Thread Statistics | Show CCP posts - 3 post(s) |
SponkSponkSponk
The Southern Legion Final Resolution.
820
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Posted - 2014.05.26 14:11:00 -
[1] - Quote
One of the main draw cards of Eve is its different approach to player killing.
One of the great disappointments of Dust is its failure (or charitably, reluctance) to break from the mould of a generic lobby shooter.
Legion has the chance to avoid that.
From what I can gather so far, the 'even teams lobby' aspect has been removed in favour of a DayZ-style open world approach, nothing pleases me more. However, the thorny issue of friendly fire is something that must be considered.
I propose that friendly fire is always enabled in legion, with caveats.
Why?
1. It strongly differentiates Legion from generic lobby shooters 2. It aligns the game with other open-world sandbox games like DayZ 3. It further aligns the game with the Eve universe. 4. It opens up player interaction.
How would it work?
tldr; very much like Eve.
Each player has a security status from +5 to -10.
In null sec districts, anything goes, kill anyone you find without sec status change.
In low sec districts, killing people with low sec status, and whatever PvE content there is, will increase sec status. Killing anyone outside of your corporation lowers it. If you go on a murder spree, so be it, your sec status will tank.
In high sec, players with low sec status are forbidden from entering. Team killing (outside of corp mates) is frowned upon; a number of ways of modelling CONCORD control could be chosen:
1. Perhaps (direct-fire) weapons cannot fire when pointing at other players? (seems extreme) 2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve.
Thoughts?
Dust/Eve transfers
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2664
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Posted - 2014.05.26 15:19:00 -
[2] - Quote
I've wanted this since forever.
Quote:2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve.
This sounds like a good solution for controlling griefing in high-sec.
I'd like to know why this wasn't already implemented.
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Maken Tosch
DUST University Ivy League
8707
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Posted - 2014.05.26 17:24:00 -
[3] - Quote
Iskandar Zul Karnain wrote:I've wanted this since forever. Quote:2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve. This sounds like a good solution for controlling griefing in high-sec. I'd like to know why this wasn't already implemented.
Because CCP was testing the waters on the PS3 with Dust. Didn't turn out too well and too many console players where complaining about friendly fire.
Hopefully the Eve system can cross over to Legion since this will be on the PC.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Ryder Azorria
Amarr Templars Amarr Empire
1001
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Posted - 2014.05.26 17:44:00 -
[4] - Quote
Iskandar Zul Karnain wrote:I've wanted this since forever. Quote:2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve. This sounds like a good solution for controlling griefing in high-sec. I'd like to know why this wasn't already implemented. Because in EVE friendlies can't run out in front of your gun, or insist that on top of your grenade is absolutely the best place for them to stand - not all FF is the fault of the guy who did the killing. |
Maken Tosch
DUST University Ivy League
8708
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Posted - 2014.05.26 18:22:00 -
[5] - Quote
Ryder Azorria wrote:Iskandar Zul Karnain wrote:I've wanted this since forever. Quote:2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve. This sounds like a good solution for controlling griefing in high-sec. I'd like to know why this wasn't already implemented. Because in EVE friendlies can't run out in front of your gun, or insist that on top of your grenade is absolutely the best place for them to stand - not all FF is the fault of the guy who did the killing.
Don't forget the fact that in Eve Online you can shoot a ship through a rock since the game mechanics operate in a point-to-point fashion. That and submarine physics... in space.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Forlorn Destrier
2506
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Posted - 2014.05.26 20:02:00 -
[6] - Quote
Interesting ideas, but yes you would need to account for non-intentional friendly fire. This would be difficult to determine and program for.
Perhaps a temporary sec status drop that becomes permanent once you have committed multiple "crimes" in a short period of time? Basically 3 strikes before you are punished at all? Also drop the suspect flag idea. If you get team killed, you can challenge your killer to a 1v1 using metascores to determine what gear you bring. As the offending party, you can take a higher metascore fitting; as the criminal you are limited to a lower metascore fitting (if you don't know what I'm referring to please see the thread on progression where CCP Z explains how he wants to "fix" protostomping).
What do you all think about this alternative? It was a spur of the moment thing so I don't know if its actually a good idea - no time to reflect yet. :)
EDIT: or possibly if you killed 3 people, then they all get to engage you during a 5 minute battle, basically a 3v1, immediately following the match with no metascore restrictions.
EDIT #2: 1. All players are automatically entered into the "justice" match after the main battle is over. 2. You cannot leave this match and will auto spawn if you don't on your own in the last fit you used. 3. If you committed a crime and then left the main battle, you would be prohibited in joining a new match until this "justice" match is concluded. |
Jonny D Buelle
Mors Effera
144
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Posted - 2014.05.27 01:58:00 -
[7] - Quote
I like this idea! And it's giving me some evil ideas...
For example. If I hire a bunch of people to fight with me, instead of paying them at the end I put a bullet in their brains!
Come Join the War
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Maken Tosch
DUST University Ivy League
8709
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Posted - 2014.05.27 02:13:00 -
[8] - Quote
Jonny D Buelle wrote:I like this idea! And it's giving me some evil ideas... For example. If I hire a bunch of people to fight with me, instead of paying them at the end I put a bullet in their brains!
"Nothing says 'I love you' like a killmail. So don't be surprised if I send you one today." - CCP Guard, Killing is Just the Means by Permaband
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Aizen Intiki
shadows of 514
793
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Posted - 2014.05.27 04:19:00 -
[9] - Quote
Agreed, but make sure the unintentional death doesn't warrant a concorddoken.
Alt of the great Fish God, Godin
blub
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SponkSponkSponk
The Southern Legion Final Resolution.
825
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Posted - 2014.05.27 04:38:00 -
[10] - Quote
Aizen Intiki wrote:Agreed, but make sure the unintentional death doesn't warrant a concorddoken.
It's possible to mix in the graduated response levels like what happens in Dust faction warfare.
Dust/Eve transfers
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10304
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Posted - 2014.05.27 04:56:00 -
[11] - Quote
Additionally no loss of standings if corporations are wardecced against one another, alongside any standard mechanics relating to wardeccing as are in EVE.
Markdown:
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Joseph Ridgeson
WarRavens Final Resolution.
1920
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Posted - 2014.05.27 08:04:00 -
[12] - Quote
I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different.
2. It is a whole lot harder to teamkill in EVE accidentally, even impossible given high security and 'safety fire' settings. Virtually everything is a lock and fire; the weapons that are not are rarely used in environments that would exclude fighting players. I don't have to worry about the CONCORD blowing up my Paladin because some idiot jumps in front of my lasers. Hell, CCP removed explosion radius on missiles to get rid of the possibility of friendly fire. I should know; I lost a frigate to the ridiculousness of a player barely getting scratched from my explosion radius on my heavy missiles and CONCORD decided I had to die for it.
In a first person shooter, I don't see why CCP wouldn't say "no friendly fire for these areas of the game." Maybe the PvE sandbox stuff in 0.0 but a large portion of the game needs to not have it so it can function as a game. This goes in line with #1.
3. Trolling in every game mode. How many people are already victim of the blueberry that drives an LAV on top of friendly RE's and shoots them to get the person kicked? Never being able to escape that breaks the game. It is Free to Play so a new account and a new dude lets people troll indefinitely.
4. "Opens up player interaction" is a little bit of a misnomer. The only interaction that it brings up is team-killing. As noted above, it is extremely easy to do it accidentally. If it is in game modes like a specific 0.0 PVE environment that gives more rewards than high security (no FF) PVE grounds, perfect, but all the time is detrimental to the concept of being a more fast paced game.
5. Your reasoning is a little bit awkward. "I want the game to be less like other lobby shooters" but then state that you want friendly fire so "the game is more in line with Day Z." That makes it seem like you are suggesting that being like a type of genre is bad but being like a specific game is good.
Just my two cents.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Ender Storm
Goonfeet Special Planetary Emergency Response Group
166
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Posted - 2014.05.27 20:37:00 -
[13] - Quote
SponkSponkSponk wrote:One of the main draw cards of Eve is its different approach to player killing.
One of the great disappointments of Dust is its failure (or charitably, reluctance) to break from the mould of a generic lobby shooter.
Legion has the chance to avoid that.
From what I can gather so far, the 'even teams lobby' aspect has been removed in favour of a DayZ-style open world approach, nothing pleases me more. However, the thorny issue of friendly fire is something that must be considered.
I propose that friendly fire is always enabled in legion, with caveats.
Why?
1. It strongly differentiates Legion from generic lobby shooters 2. It aligns the game with other open-world sandbox games like DayZ 3. It further aligns the game with the Eve universe. 4. It opens up player interaction.
How would it work?
tldr; very much like Eve.
Each player has a security status from +5 to -10.
In null sec districts, anything goes, kill anyone you find without sec status change.
In low sec districts, killing people with low sec status, and whatever PvE content there is, will increase sec status. Killing anyone outside of your corporation lowers it. If you go on a murder spree, so be it, your sec status will tank.
In high sec, players with low sec status are forbidden from entering. Team killing (outside of corp mates) is frowned upon; a number of ways of modelling CONCORD control could be chosen:
1. Perhaps (direct-fire) weapons cannot fire when pointing at other players? (seems extreme) 2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve.
Thoughts?
I like it all but for point 2 - risk must be allways a concern in EVE universe. Team up with your friends / alliance. If you team up with unknowns, deal with it. There must not be a 'magical switch' enforcing care-bearing.
But the center of the sugestion is Friendly fire allways ON.
I think its a great thing, theres no reason for people not thinking twice before pulling the trigger.
Its an whole different experience you having to identify your target.
But fot it being on, there must be visual cues ad to what team the other guy is in. Especially since the teams use mixed outfits. |
Prius Vecht
Red and Silver Hand Amarr Empire
383
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Posted - 2014.05.29 03:50:00 -
[14] - Quote
I'm all for this and removing the red line.
instead give the MCC autocannons that fire on enemies that come to close and spawn locations other than the MCC (atleast three of them) |
DAMIOS82
WarRavens Final Resolution.
121
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Posted - 2014.05.29 05:04:00 -
[15] - Quote
I don't agree with the op post. The thing is Legion is not EVE and it is based upon killing and wars. having a penalty system that prevents you from killing is just the opposite of what we want. In EVE concord works, because of the fact that half the population are just citizens that mine, manufactor, invent, hang out, etc, that have no desire for conflicts. So you have concord to allow those citizens the illusion of safety. In legion there is no such thing it is only kill or be killed. In PVE/PVP there should be safe zones for not having to look over you shoulder every five seconds. But there should also be zones that allow it. This game needs to answer to both factions. Just like we have in dust now, normal contract no team killing, faction yes team killing. Having the ability to team kill all the time just with penalty, has no effect other then **** people of. You can see it in faction now, where some loser might disagree with your tactics and simply shoots you, they would not give a rats ass about a penalty. The only difference is the isk price attached to it. |
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CCP Wolfman
C C P C C P Alliance
2910
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Posted - 2014.05.29 06:24:00 -
[16] - Quote
I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game. |
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
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Posted - 2014.05.29 07:48:00 -
[17] - Quote
In MAG you could kill friend or foe. And you could talk to both. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
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Posted - 2014.05.29 07:48:00 -
[18] - Quote
CCP Wolfman wrote:I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game. High Sec for newbe? |
steadyhand amarr
shadows of 514
3132
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Posted - 2014.05.29 08:56:00 -
[19] - Quote
Luther Mandrix wrote:In MAG you could kill friend or foe. And you could talk to both.
And its servers just shut down so using a failed game is proabably not a great example :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Joseph Ridgeson
WarRavens Final Resolution.
1930
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Posted - 2014.05.29 09:01:00 -
[20] - Quote
steadyhand amarr wrote:Luther Mandrix wrote:In MAG you could kill friend or foe. And you could talk to both. And its servers just shut down so using a failed game is proabably not a great example :-P Dying is not the mark of failure. Never truly living is that failure.
As no one has ever said about me or to me, ever: "That is so deep."
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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steadyhand amarr
shadows of 514
3132
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Posted - 2014.05.29 09:08:00 -
[21] - Quote
CCP Wolfman wrote:I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game.
Oo long time no see :-P
Are you working on legion too?
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Maximus Stryker
Who Are Those Guys
989
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Posted - 2014.05.29 11:58:00 -
[22] - Quote
Yes, FF is needed in the big bad open world, especially if you want it to feel more like the EVE Universe.
The trouble with FF always on is that you cannot please the "competitive" crowd because they want the best competition and challenge in game, griefing takes away from this.
Thus why I support this thread to allow competative players a venue to play the way in which they choose. It will also allow for a full immersion into the EVE universe for the other game modes (with FF on) of Legion...
Best Idea For Legion
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Prius Vecht
Red and Silver Hand Amarr Empire
384
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Posted - 2014.05.29 13:37:00 -
[23] - Quote
CCP Wolfman wrote:I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game.
This worked out so well before, btw.
Make a proper NPE and new players never have to worry. |
RayRay James
Molon Labe. General Tso's Alliance
160
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Posted - 2014.05.29 13:45:00 -
[24] - Quote
I think it would be better if instead of dropping you back into your lobby after each match, it dropped you into a continuous fight with no clone limits, only objectives.
In this 'persistent battle' there is limited safe spots (for bio, restock, etc) but outside of those zones is a constant fight with no friendly fire. Dropping into a match puts you into an always on friendly fire situation.
A pipe dream, I know. I just hate waiting for squads and next games, so a scenario where everyone logged in and not in a PC/Faction/Pub are forced to fight make me happy.
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PLAYSTTION
Universal Allies Inc.
143
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Posted - 2014.05.31 01:25:00 -
[25] - Quote
SponkSponkSponk wrote:One of the main draw cards of Eve is its different approach to player killing.
One of the great disappointments of Dust is its failure (or charitably, reluctance) to break from the mould of a generic lobby shooter.
Legion has the chance to avoid that.
From what I can gather so far, the 'even teams lobby' aspect has been removed in favour of a DayZ-style open world approach, nothing pleases me more. However, the thorny issue of friendly fire is something that must be considered.
I propose that friendly fire is always enabled in legion, with caveats.
Why?
1. It strongly differentiates Legion from generic lobby shooters 2. It aligns the game with other open-world sandbox games like DayZ 3. It further aligns the game with the Eve universe. 4. It opens up player interaction.
How would it work?
tldr; very much like Eve.
Each player has a security status from +5 to -10.
In null sec districts, anything goes, kill anyone you find without sec status change.
In low sec districts, killing people with low sec status, and whatever PvE content there is, will increase sec status. Killing anyone outside of your corporation lowers it. If you go on a murder spree, so be it, your sec status will tank.
In high sec, players with low sec status are forbidden from entering. Team killing (outside of corp mates) is frowned upon; a number of ways of modelling CONCORD control could be chosen:
1. Perhaps (direct-fire) weapons cannot fire when pointing at other players? (seems extreme) 2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve.
Thoughts? I like the idea of CONCORD com in after ya. I think it would be cool though if in your war barge or home their were CONCOrD cops or something that could fine or arrest you. Also their could be 4 way battles between rebels, police, mercenaries, and entire corps on one district. The rebels and police being AI
44/4 in a BPO Scout 40/5 in a Proto Assault
Open Beta Vet 22mil sp
R.I.P Dust 514
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CCP Saberwing
C C P C C P Alliance
5062
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Posted - 2014.05.31 01:43:00 -
[26] - Quote
steadyhand amarr wrote: Oo long time no see :-P
Are you working on legion too?
Yes, he is I also agree with Wolfman here - I think it's important to offer both aspects of gameplay. 'High Sec' space should be less daunting to newbies!
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Godin Thekiller
shadows of 514
2484
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Posted - 2014.05.31 02:19:00 -
[27] - Quote
CCP Saberwing wrote:steadyhand amarr wrote: Oo long time no see :-P
Are you working on legion too?
Yes, he is I also agree with Wolfman here - I think it's important to offer both aspects of gameplay. 'High Sec' space should be less daunting to newbies!
friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it
click me
Blup Blub Bloop. Translation: Die -_-
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CCP Saberwing
C C P C C P Alliance
5062
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Posted - 2014.05.31 02:29:00 -
[28] - Quote
Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Godin Thekiller
shadows of 514
2484
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Posted - 2014.05.31 03:13:00 -
[29] - Quote
CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
Let's see:
Lots of those trolls are stuck in losec/nullsec for ****** sec status
the rest are not stupid to not try and kill a noob in hisec, due to the CONCORDDOKEN that will happen shortly after the scrub tries to kill a noob.
This is what I want you to do; start at least 2 alts for EVE, and see how many times you get ganked in hisec.
click me
Blup Blub Bloop. Translation: Die -_-
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Joseph Ridgeson
WarRavens Final Resolution.
1947
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Posted - 2014.05.31 04:06:00 -
[30] - Quote
CCP Saberwing wrote: Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them! 100%, this is probably one of the biggest problems that DUST as a concept and game has had for a while. So many posts, both by developers and players, amount to "it should work like this because of EVE" or "that isn't like EVE; it needs to change." You can see it with people hating the concept of BPO's dropsuits based on the idea of "It is EVE: everything should be expendable." Of course, the developers didn't exactly make it any easier by naming them BPO's rather than something else...
I sincerely hope that DUST/Legion is allowed to be a separate product. It is strange to me how many people want this game to be so alike EVE in concepts and design. I liken it to players wanting Hearthstone to be more like World of Warcraft or Portal more like Half-Life; they exist in the same universe but they should not be the same.
For me, Friendly Fire in a FPS in every mode is rough. Yes EVE has full friendly fire but it is nigh impossible to accidentally kill someone.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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