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881. HAV revamp proposal - in General Discussions [original thread]
Breakin Stuff wrote: Chrome vehicles means chrome AV across the board. Of course, because that's what infantry wants. Easy, god-mode AV. which means that forges and av nades go back to beast mode Yeah, like 3 packed Lai Dai doing enough d...
- by Spkr4theDead - at 2015.01.17 20:53:00
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882. HAV revamp proposal - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: I want AV to be super potent if tanks are going back to the god-mode days of chromosome. Of course you want AV to be super potent. Might as well be able to call in a warbarge without requiring any WP at all. Tanks have...
- by Spkr4theDead - at 2015.01.17 20:47:00
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883. HAV revamp proposal - in General Discussions [original thread]
Breakin Stuff wrote: I will be altering passive mods to be viable but less efficient. That's how the vehicle modules were until 1.7, when they were all removed. 3 AV grenades stays. Of course you want those to stay. If I'm proposing chr...
- by Spkr4theDead - at 2015.01.17 20:42:00
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884. HAV revamp proposal - in General Discussions [original thread]
Toobar Zoobar wrote: Not the 3 AV grenades. 3 packed Lai Dai = dead tank. I can't accept that. None of us can. They were OP before okay. 2 Packed Lai Dai against an armor tank with its shields down is still almost enough to destroy ...
- by Spkr4theDead - at 2015.01.17 20:35:00
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885. HAV revamp proposal - in General Discussions [original thread]
Monkey MAC wrote: Isn't Chromosone considered the Dark Age? Glorious age, when tanks melted tanks and many millions of ISK was lost between pilots, per match. When tanks roamed the map near unkillable? If you're talking about MLT AV, then...
- by Spkr4theDead - at 2015.01.17 20:30:00
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886. HAV revamp proposal - in General Discussions [original thread]
Breakin Stuff wrote: I am working on a proposal involving re-introduction of V/AV balance from chromosome and modify what has frequently been referred to as too short of a TTK in HAV vs. HAV engagements Of course, more damage for AV. Rattati ...
- by Spkr4theDead - at 2015.01.17 20:25:00
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887. CPM Disscussions - in General Discussions [original thread]
cris bleu wrote: I care too. Would love to hear Judge' s views again. He's one of the most decent people I've met in-game and I was sad when he disappeared. What, the guy who single-handedly had railgun range, damage, spool up and refire time...
- by Spkr4theDead - at 2015.01.17 17:25:00
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888. Daily Swarm Launcher Discussion - in General Discussions [original thread]
Atiim wrote: #2. Means nothing as it's 2 players against 1, therefore the 2 players should have a very easy time. To put this into laymens terms have 1 player jump out in the open while two other players start shooting at him, and then see how...
- by Spkr4theDead - at 2015.01.17 08:24:00
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889. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Another non-pilot talking about vehicle and pilot suit-related issues. Most likely more terrible ideas from infantry.
- by Spkr4theDead - at 2015.01.16 20:00:00
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890. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Mainly pilots because they just loved that 50% ROF on top of stacking skills and the way the mods and skills there in over performed before CCP made changes . They wanna sit there and hover over infa...
- by Spkr4theDead - at 2015.01.16 19:25:00
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891. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Monkey MAC wrote: "I don't know what I'm talking about because I have an irrational fear and hatred of vehicles." I don't need to read it to know it's full of bad ideas.
- by Spkr4theDead - at 2015.01.16 18:09:00
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892. The Pilot suit - in General Discussions [original thread]
Fizzer XCIV wrote: Lupus Wolf wrote: They'll probably make it so that unless you use the pilot suit, you'll fly/drive like crap. That might be one other the better ways of going about doing it actually. Generally, just nerf vehicle respon...
- by Spkr4theDead - at 2015.01.16 06:51:00
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893. The Pilot suit - in General Discussions [original thread]
I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more. Caldari: reduce the heat buildup, and reduce the refire time.
- by Spkr4theDead - at 2015.01.16 05:52:00
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894. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
CCP Rattati wrote: As part of the vehicle rebalance initiative, I will be posting a special thread on every turret, where we can discuss the details. Damn man, a separate thread for each turret? You could likely save yourself time and consoli...
- by Spkr4theDead - at 2015.01.16 04:36:00
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895. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Spkr4theDead wrote: Kuruld Sengar wrote: Mouse and keyboard users have a rear view mirror mapped to c I believe. There is no "reverse look" for vehicles in Dust. There is for LAVs, but nothing else (which I wou...
- by Spkr4theDead - at 2015.01.16 03:19:00
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896. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: The 75mm M3 was considered enough to combat the Tiger I's....however this was proven false. Tigers had superior armour and fire power from the 88mm they were armed with and could bust the Sherman's with relative ease. W...
- by Spkr4theDead - at 2015.01.15 21:16:00
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897. Swarm Launcher Observations - in General Discussions [original thread]
DeadlyAztec11 wrote: Spkr4theDead wrote: DeadlyAztec11 wrote: while limiting the ability of hardeners or making it more difficult to equip one. Yet again another bad idea from infantry. That is completely out of context. Out of ...
- by Spkr4theDead - at 2015.01.15 21:07:00
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898. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Kuruld Sengar wrote: Mouse and keyboard users have a rear view mirror mapped to c I believe. There is no "reverse look" for vehicles in Dust.
- by Spkr4theDead - at 2015.01.15 21:02:00
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899. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
True Adamance wrote: I was thinking more..... since Swarms have simple AI and plough right on in there instead of detonating over the top of the vehicle. Going around 3 corners, ignoring obstacles and terrain is simple AI? Sounds more like ...
- by Spkr4theDead - at 2015.01.15 21:00:00
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900. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Atiim wrote: I fail to see why Light AV Weapons should be inferior to Heavy AV Weapon s . Because they're so easy to use, a child can do it with deadly proficiency.
- by Spkr4theDead - at 2015.01.15 20:59:00
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