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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2259
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Posted - 2015.01.16 16:52:00 -
[31] - Quote
TEBOW BAGGINS wrote:they shouldn't have to break the vehciles with that delay just to force ppl into that stupid suit.. terrible idea just to annoy the F out of every pilot and that does not make the pilot suit interesting at all just an annoyance.. this has been the reason no pilot even cares about the suit because we know they will already pull this kinda backhanded approach.
They have to. If they don't, what reason would there be to use a Pilot suit and not a different suit? The pilot suit needs to be a superior choice to HMGs, but not everpowering, and this is the only way to achieve these results.
You need to lead with both a carrot and stick in this case. Or HMG tank drivers will still be the best choice.
Home at Last <3
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Awesome Pantaloons
Fatal Absolution General Tso's Alliance
697
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Posted - 2015.01.16 16:53:00 -
[32] - Quote
Depending on how it goes, I might get a respec just for pilot suits and the Suryas and Sagaris when they are reintroduced. I imagine them costing upwards of 1mil per tank, and I don't think it would be that much of an issue if it took no fewer than three forge gunners and a swarm launcher to kill one. For 1 mil ISK, roughly 1 mil in assets should be able to handle it. On the other hand, they would be beasts until enough AV is thrown at them. I mean hell, only a few people would even be able to run the things consistently. However, I do request that CCP lock the skills related to pilot suits and higher level tanks for duna. We REALLY don't need him running anything other than what he runs now. Anywho, more on topic, I agree with OP. Some changes might need to be made so that vehicles are still viable without a pilot suit but are not made OP by the use of a pilot suit. If these is no work around, then AV will need another mild buff. (Queue the rage) Delay for modules would work well despite the naysayers. Increased duration for active modules would definitely make the pilot suits appealing and probably **** off most AVers (including me tbh). Or even a slight increase to the efficacy of active modules, because let's just face it, there is already not even a point to hitting a vehicle with hardeners on, and anyone worth their salt knows it, so what would the problem be with making them better? Just food for thought. I can see a lot of possibilities that lend themselves to being good in some ways bad in others. When it comes to changes in this game, we're basically just choosing the lesser of many evils.
And please, just discuss this. I don't plan on looking at this post again. Don't expect to hear back from me. No one ever wants to intelligently discuss things on the forums.
Seid ihr das essen? Nein! Wir sind der jager!
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1550
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Posted - 2015.01.16 16:53:00 -
[33] - Quote
Stupid Blueberry wrote:it really just sounds like an sp sink to me
yea exactly this.. there's nothing interesting at all to someone already skilled into vehicles to have there vehicle broken for the sake of feeling like they're progressing with the pilot suit.. to a noob maybe but no one wants to have his vehicle backtracked for the sake of some stupid ass noobs to feel like they're progressing. what about those who've already been thru a 16mil SP vehicle grind ? **** all these stupid noobs and whats fun for them already at the sake of ppl who've already been here.
AKA Zirzo Valcyn
AFKing since 2012
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1550
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Posted - 2015.01.16 16:55:00 -
[34] - Quote
Fizzer XCIV wrote:TEBOW BAGGINS wrote:they shouldn't have to break the vehciles with that delay just to force ppl into that stupid suit.. terrible idea just to annoy the F out of every pilot and that does not make the pilot suit interesting at all just an annoyance.. this has been the reason no pilot even cares about the suit because we know they will already pull this kinda backhanded approach. They have to. If they don't, what reason would there be to use a Pilot suit and not a different suit? The pilot suit needs to be a superior choice to HMGs, but not everpowering, and this is the only way to achieve these results. You need to lead with both a carrot and stick in this case. Or HMG tank drivers will still be the best choice. yea because carrot/stick is such a fun concept for gaming right.. we have enough of that already... **** tanks and **** HMGs..
AKA Zirzo Valcyn
AFKing since 2012
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2259
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Posted - 2015.01.16 16:59:00 -
[35] - Quote
TEBOW BAGGINS wrote:Stupid Blueberry wrote:it really just sounds like an sp sink to me yea exactly this.. there's nothing interesting at all to someone already skilled into vehicles to have there vehicle broken for the sake of feeling like they're progressing with the pilot suit.. to a noob maybe but no one wants to have his vehicle backtracked for the sake of some stupid ass noobs to feel like they're progressing. what about those who've already been thru a 16mil SP vehicle grind ? **** all these stupid noobs and whats fun for them already at the sake of ppl who've already been here.
You don't understand. This is the only way to avaoid both extremes of Pilots being OP or worthless.
To avoid either end of the extremes spectrum, we need to work all little bit in both directions.
Home at Last <3
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DUST Fiend
duna corp
15561
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Posted - 2015.01.16 18:26:00 -
[36] - Quote
Fizzer XCIV wrote:TEBOW BAGGINS wrote:Stupid Blueberry wrote:it really just sounds like an sp sink to me yea exactly this.. there's nothing interesting at all to someone already skilled into vehicles to have there vehicle broken for the sake of feeling like they're progressing with the pilot suit.. to a noob maybe but no one wants to have his vehicle backtracked for the sake of some stupid ass noobs to feel like they're progressing. what about those who've already been thru a 16mil SP vehicle grind ? **** all these stupid noobs and whats fun for them already at the sake of ppl who've already been here. You don't understand. This is the only way to avaoid both extremes of Pilots being OP or worthless. To avoid either end of the extremes spectrum, we need to work all little bit in both directions. Actually, the most efficient way to avoid this problem is to admit that Pilot suits are an aweful idea, and should be scrapped.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2260
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Posted - 2015.01.16 18:28:00 -
[37] - Quote
DUST Fiend wrote:Fizzer XCIV wrote:TEBOW BAGGINS wrote:Stupid Blueberry wrote:it really just sounds like an sp sink to me yea exactly this.. there's nothing interesting at all to someone already skilled into vehicles to have there vehicle broken for the sake of feeling like they're progressing with the pilot suit.. to a noob maybe but no one wants to have his vehicle backtracked for the sake of some stupid ass noobs to feel like they're progressing. what about those who've already been thru a 16mil SP vehicle grind ? **** all these stupid noobs and whats fun for them already at the sake of ppl who've already been here. You don't understand. This is the only way to avaoid both extremes of Pilots being OP or worthless. To avoid either end of the extremes spectrum, we need to work all little bit in both directions. Actually, the most efficient way to avoid this problem is to admit that Pilot suits are an aweful idea, and should be scrapped. Something still needs to be done about HMG Heavies in HAVs and LAVs then. So a entering/exiting animation?
Bigger suit = Longer animation?
Home at Last <3
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DUST Fiend
duna corp
15562
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Posted - 2015.01.16 18:31:00 -
[38] - Quote
Enter exit animations should have been in from the start, but likely wont exist till / if legion happens. I think its a pretty crap solution but Ratatti has expressed interest in enter / exit delays.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Spkr4theDead
Red Star.
2781
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Posted - 2015.01.16 20:00:00 -
[39] - Quote
Another non-pilot talking about vehicle and pilot suit-related issues.
Most likely more terrible ideas from infantry.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1550
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Posted - 2015.01.16 20:59:00 -
[40] - Quote
Fizzer XCIV wrote:DUST Fiend wrote:Fizzer XCIV wrote:TEBOW BAGGINS wrote:Stupid Blueberry wrote:it really just sounds like an sp sink to me yea exactly this.. there's nothing interesting at all to someone already skilled into vehicles to have there vehicle broken for the sake of feeling like they're progressing with the pilot suit.. to a noob maybe but no one wants to have his vehicle backtracked for the sake of some stupid ass noobs to feel like they're progressing. what about those who've already been thru a 16mil SP vehicle grind ? **** all these stupid noobs and whats fun for them already at the sake of ppl who've already been here. You don't understand. This is the only way to avaoid both extremes of Pilots being OP or worthless. To avoid either end of the extremes spectrum, we need to work all little bit in both directions. Actually, the most efficient way to avoid this problem is to admit that Pilot suits are an aweful idea, and should be scrapped. Something still needs to be done about HMG Heavies in HAVs and LAVs then. So a entering/exiting animation? Bigger suit = Longer animation? thats fine just leave the DS out of this
even with exit animation driver will adapt by exiting sooner and ppl will cry that the animation isn't long enough or that it's not fair that they had their back turned to the LAV driver when he was exiting. more animations need to be added after that for like an infantry just doesn't automatically soak up a nanohive he should have to crouch to start an animation where he is putting the ammo in his backpack.
AKA Zirzo Valcyn
AFKing since 2012
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