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901. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: the point is we will never see any balance on tank vs AV not while tanks can kill both infantry and av from a single vehicle and Complains that pilots have good aim, gets the ability to aim nerfed.
- by Spkr4theDead - at 2015.01.15 20:58:00
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902. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Megaman Trigger wrote: So infantry would have no way of effectively fighting back against HAVs and would have to rely on tanks to deal with tanks? Rattati's first proposed idea has tanks being a great counter to other tanks. I don't see a pro...
- by Spkr4theDead - at 2015.01.15 20:57:00
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903. New Large Turret Idea - in Feedback/Requests [original thread]
Hector Carson wrote: Lazer Fo Cused wrote: 1. So you make every other anti vehicle turret obsolete Pretty much, but its mainly for taking out dropships Wow, please go away. You're a pilot? I very much doubt that.
- by Spkr4theDead - at 2015.01.15 20:55:00
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904. [Idea] Vehicle damage variable. - in Feedback/Requests [original thread]
Derpty Derp wrote: AV actually needs to be able to kill vehicles, but without being boring 'look I shot at you and you died.'[/u] So, essentially you want AV to do more damage without actually saying it. I would really like both vehicles ...
- by Spkr4theDead - at 2015.01.15 20:53:00
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905. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Shotgun-style turret for anti-infantry work. Semi-auto, does quite a bit of damage. 6 or 8 rounds before having to reload; longer refire time due to no overheat.
- by Spkr4theDead - at 2015.01.15 20:44:00
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906. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: seems getting the balance between effective infantry killing and effective AV killing on a vehicle versus the infantry versions is always going to be off. i think what we need is to separate the infantry killing tanks from ...
- by Spkr4theDead - at 2015.01.15 20:43:00
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907. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cue Spkr4thedead defending his proposal given through his alt Lazer now while altposting how I'm a horrible infantryman. Paranoid I hear therapists are good for that.
- by Spkr4theDead - at 2015.01.15 20:38:00
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908. Anime Empire - in General Discussions [original thread]
SoTa PoP wrote: Aldonoah Zero is the worst show of the year for me - mainly because of all the potential it let slip through it's fingers. The plot holes screaming you in the face too doesn't help, and the MC being the only competent person o...
- by Spkr4theDead - at 2015.01.15 20:06:00
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909. Anime Empire - in General Discussions [original thread]
What are people's favorite new shows of 2014? I'm not counting second cours or seasons starting in 2014, including Fairy Tail. My absolute favorite was Aldnoah.Zero. Tokyo Ghoul was crazy, so is Parasyte, Shirobako gives great insight into crea...
- by Spkr4theDead - at 2015.01.15 19:52:00
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910. Anime Empire - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Animes gay. If you don't like it, there's no reason to poop on the thread.
- by Spkr4theDead - at 2015.01.15 19:45:00
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911. The Lock-On Vehicle Missile Launcher - in Feedback/Requests [original thread]
XxBlazikenxX wrote: A small missile launcher variant that will have a lock on mechanism similar to SLs on vehicles, however as a result of this it will not lock on to infantry of course and will do reduced damage to infantry. This is to make Py...
- by Spkr4theDead - at 2015.01.15 19:26:00
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912. Announcement:Announcing new Officer Dropsuits and Sdearms! - in Announcement and Events [original thread]
CCP Frame wrote: Hello guys! Today we are ready to reveal the brand new officer sidearms and dropsuits that will be coming in February. These will be obtainable via the End of Match Salvage and also Strongboxes. Sidearms are the result of our...
- by Spkr4theDead - at 2015.01.15 19:24:00
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913. Why can swarms travel past lock on range? - in General Discussions [original thread]
Atiim wrote: I agree, we should make the lock range 400m to even things out. Another bad idea by infantry. CCP want swarms to be area of denial, not whole map denial. Find another game to ruin.
- by Spkr4theDead - at 2015.01.15 18:14:00
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914. Invincible Gunnlogi Q.Q - in General Discussions [original thread]
FLAY LOCKED wrote: Me = Wyrkomi Swarms + proficiency 5 + 2 complex damage mods Blueberry #1: KLA 90 PLC Blueberry #2: some proto cal assault with what I believe to be proto swarms V.S. Gunnlogi that just sat there, barely took any damage, a...
- by Spkr4theDead - at 2015.01.15 17:34:00
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915. Swarms again. - in General Discussions [original thread]
Echo 1991 wrote: Lazer Fo Cused wrote: Stupid Blueberry wrote: Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC? It shoots one missile at a much higher velocity than current swarms. Bas...
- by Spkr4theDead - at 2015.01.15 17:34:00
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916. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Toobar Zoobar wrote: Vesta Opalus wrote: You dont need splash damage to kill stuff, I don't know why people think its so hard to kill infantry with the large rail turret, unless someone is actively strafing to avoid you it doesnt take much ...
- by Spkr4theDead - at 2015.01.15 17:31:00
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917. Swarm Launcher Observations - in General Discussions [original thread]
Harpyja wrote: If it takes me and a gunner to pose a threat to infantry, it should then require two of you to pose a threat. "Teamwork for thee, but no teamwork for me." The double standards are astounding.
- by Spkr4theDead - at 2015.01.15 17:30:00
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918. Swarm Launcher Observations - in General Discussions [original thread]
Atiim wrote: Reserved. Entirely biased comment based on next to no experience in a tank incoming.
- by Spkr4theDead - at 2015.01.15 17:28:00
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919. Swarm Launcher Observations - in General Discussions [original thread]
Litany 0f Fury wrote: Increase Swarm speed slightly, LOLWUT Their speed was already increased to 60m/s.Why do they need to travel even faster than that?
- by Spkr4theDead - at 2015.01.15 17:27:00
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920. Swarm Launcher Observations - in General Discussions [original thread]
hold that wrote: you think a lot of ads butt hurt comes from having to fear militia swarms? what it they lowed the militia swarm clip to 2 volleys then reload instead of 3 volleys we might see less of these type of posts? the starter fit/no s...
- by Spkr4theDead - at 2015.01.15 17:25:00
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