Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 01:55:00 -
[31] - Quote
It would be great if the Gallente Pilot suit gave the blaster turret 3% reduction to heat build up with somekind of bonuse to the tanks flaw
|
Operative 1174 Uuali
Y.A.M.A.H
336
|
Posted - 2015.01.16 01:56:00 -
[32] - Quote
The pilot suit will most likely be a heavy suit with two heavy weapon slots, three RE slots and six high and low slots to be able to survive the destruction of the vehicle.
I'm all for more double dipping with the tank and then jumpng out with an FG.
I mean, considering the scrub tryhard factor in the game so far, surely we'll get something to offset the nerf to vehicles because infantry only players cried loud enough.
I'm better than laser focused; I'm hybrid focused.
|
Bremen van Equis
BASTARDS OF BEDLAM
131
|
Posted - 2015.01.16 01:56:00 -
[33] - Quote
Fizzer XCIV wrote: I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them.
I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses.
SoooGǪno ejecting. C'mon gonna need some stuntman eHP to make a safe egress...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:06:00 -
[34] - Quote
Bremen van Equis wrote:Fizzer XCIV wrote: I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them.
I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses.
SoooGǪno ejecting. C'mon gonna need some stuntman eHP to make a safe egress...
Basic light frame suit HP and but more speed and no slots and 1 equitment slot |
ishtellian
SAM-MIK General Tso's Alliance
100
|
Posted - 2015.01.16 02:09:00 -
[35] - Quote
Pilot suits should allow you to spawn inside of a vehicle, you would still be dropped down by a RDV but you wouldn't have to spawn somewere, call in a vehcle and then wait for it, instead you choose the pilot suit, than a vehicle and can spawn neer the MCC and the spawnpoints that cant be moved, so no Uplinks or CRU's.
All the suits should have the same slot layout, but different bonuses IMO
At STD 1 high 1 low 1 equipment 1 sidearm 4 bw
At ADV 2 high 2 low 1 equipment 1 sidearm and 8 BW
at PRO 3 high 3 low 2 equipment 1 sidearm and 12 BW
BW could be used for say a dropship pilot to put uplinks somewere they take 4 BW so 1 more at each tier of the suit.
PG and CPU would be substantially lower than say a basic light or scout suit.
Bonuses could be something like this; each have a role bonus something like 2 - 3% increased CPU and PG for vehicles per level
Minmitar bonus - 2% bonus to turret damage per level 2 % bonus to vehicle velocity and turning per level
Caldari bonus - 2% bonus to shield capacity or resist per level and 2% bonus to vehicle turret effective range per level
Amarr bonus - 2% bonus to armor hp or resist per level 2% to turret heat buildup per level ( maybe? )
Gallente bonus - 2% bonus to repair modules effectiveness per level 2 % bonus to vehicle turret rotation speed per level
Until Minmitar and Caldari get vehicles ( if ever ) the bonuses would just be placeholders
Maybe each vehicle gives a ceartain different bonus if used with a Pilot suit, an ADS with more turret speed isnt very useful so maybe DS's HAV's and LAV's could each have their own bonus that is activated if it is being used with a pilot suit.
Numbers could probably all be changed and these are just ideas off the top of my head, excuse any grammar errors please.
My Heavy Never Dies.
Logibro In training.
|
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:12:00 -
[36] - Quote
ishtellian wrote:Pilot suits should allow you to spawn inside of a vehicle, you would still be dropped down by a RDV but you wouldn't have to spawn somewere, call in a vehcle and then wait for it, instead you choose the pilot suit, than a vehicle and can spawn neer the MCC and the spawnpoints that cant be moved, so no Uplinks or CRU's.
All the suits should have the same slot layout, but different bonuses IMO
At STD 1 high 1 low 1 equipment 1 sidearm 4 bw
At ADV 2 high 2 low 1 equipment 1 sidearm and 8 BW
at PRO 3 high 3 low 2 equipment 1 sidearm and 12 BW
BW could be used for say a dropship pilot to put uplinks somewere they take 4 BW so 1 more at each tier of the suit.
PG and CPU would be substantially lower than say a basic light or scout suit.
Bonuses could be something like this; each have a role bonus something like 2 - 3% increased CPU and PG for vehicles per level
Minmitar bonus - 2% bonus to turret damage per level 2 % bonus to vehicle velocity and turning per level
Caldari bonus - 2% bonus to shield capacity or resist per level and 2% bonus to vehicle turret effective range per level
Amarr bonus - 2% bonus to armor hp or resist per level 2% to turret heat buildup per level ( maybe? )
Gallente bonus - 2% bonus to repair modules effectiveness per level 2 % bonus to vehicle turret rotation speed per level
Until Minmitar and Caldari get vehicles ( if ever ) the bonuses would just be placeholders
Maybe each vehicle gives a ceartain different bonus if used with a Pilot suit, an ADS with more turret speed isnt very useful so maybe DS's HAV's and LAV's could each have their own bonus that is activated if it is being used with a pilot suit.
Numbers could probably all be changed and these are just ideas off the top of my head, excuse any grammar errors please. +1 i like it
Caldari and Gallente are the only vechiles out silly |
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:21:00 -
[37] - Quote
Still no GM or DEV responce...... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16616
|
Posted - 2015.01.16 02:33:00 -
[38] - Quote
ishtellian wrote:Pilot suits should allow you to spawn inside of a vehicle, you would still be dropped down by a RDV but you wouldn't have to spawn somewere, call in a vehcle and then wait for it, instead you choose the pilot suit, than a vehicle and can spawn neer the MCC and the spawnpoints that cant be moved, so no Uplinks or CRU's.
All the suits should have the same slot layout, but different bonuses IMO
At STD 1 high 1 low 1 equipment 1 sidearm 4 bw
At ADV 2 high 2 low 1 equipment 1 sidearm and 8 BW
at PRO 3 high 3 low 2 equipment 1 sidearm and 12 BW
BW could be used for say a dropship pilot to put uplinks somewere they take 4 BW so 1 more at each tier of the suit.
PG and CPU would be substantially lower than say a basic light or scout suit.
Bonuses could be something like this; each have a role bonus something like 2 - 3% increased CPU and PG for vehicles per level
Minmitar bonus - 2% bonus to turret damage per level 2 % bonus to vehicle velocity and turning per level
Caldari bonus - 2% bonus to shield capacity or resist per level and 2% bonus to vehicle turret effective range per level
Amarr bonus - 2% bonus to armor hp or resist per level 2% to turret heat buildup per level ( maybe? )
Gallente bonus - 2% bonus to repair modules effectiveness per level 2 % bonus to vehicle turret rotation speed per level
Until Minmitar and Caldari get vehicles ( if ever ) the bonuses would just be placeholders
Maybe each vehicle gives a ceartain different bonus if used with a Pilot suit, an ADS with more turret speed isnt very useful so maybe DS's HAV's and LAV's could each have their own bonus that is activated if it is being used with a pilot suit.
Numbers could probably all be changed and these are just ideas off the top of my head, excuse any grammar errors please.
Gods no. You'd have to take pilot suit use into account for vehicle HP balanced......that would just be another overly complex mechanic that fundamentally undermines a well fleshed out and built skill tree......
While they are "racially appropriate" they are not suitable as a per level bonus for suit operation. You want a pilot suit to be useful for vehicle combat but not a necessity for it.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:38:00 -
[39] - Quote
True Adamance wrote:ishtellian wrote:Pilot suits should allow you to spawn inside of a vehicle, you would still be dropped down by a RDV but you wouldn't have to spawn somewere, call in a vehcle and then wait for it, instead you choose the pilot suit, than a vehicle and can spawn neer the MCC and the spawnpoints that cant be moved, so no Uplinks or CRU's.
All the suits should have the same slot layout, but different bonuses IMO
At STD 1 high 1 low 1 equipment 1 sidearm 4 bw
At ADV 2 high 2 low 1 equipment 1 sidearm and 8 BW
at PRO 3 high 3 low 2 equipment 1 sidearm and 12 BW
BW could be used for say a dropship pilot to put uplinks somewere they take 4 BW so 1 more at each tier of the suit.
PG and CPU would be substantially lower than say a basic light or scout suit.
Bonuses could be something like this; each have a role bonus something like 2 - 3% increased CPU and PG for vehicles per level
Minmitar bonus - 2% bonus to turret damage per level 2 % bonus to vehicle velocity and turning per level
Caldari bonus - 2% bonus to shield capacity or resist per level and 2% bonus to vehicle turret effective range per level
Amarr bonus - 2% bonus to armor hp or resist per level 2% to turret heat buildup per level ( maybe? )
Gallente bonus - 2% bonus to repair modules effectiveness per level 2 % bonus to vehicle turret rotation speed per level
Until Minmitar and Caldari get vehicles ( if ever ) the bonuses would just be placeholders
Maybe each vehicle gives a ceartain different bonus if used with a Pilot suit, an ADS with more turret speed isnt very useful so maybe DS's HAV's and LAV's could each have their own bonus that is activated if it is being used with a pilot suit.
Numbers could probably all be changed and these are just ideas off the top of my head, excuse any grammar errors please. Gods no. You'd have to take pilot suit use into account for vehicle HP balanced......that would just be another overly complex mechanic that fundamentally undermines a well fleshed out and built skill tree...... While they are "racially appropriate" they are not suitable as a per level bonus for suit operation. You want a pilot suit to be useful for vehicle combat but not a necessity for it. Mmm? |
KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
184
|
Posted - 2015.01.16 02:43:00 -
[40] - Quote
Golden Day wrote:100% support you and quafe sota are the same guy you realize. your supporting your own thread :P
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
|
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:44:00 -
[41] - Quote
KILL3R H3LLH0UND wrote:Golden Day wrote:100% support you and quafe sota are the same guy you realize. your supporting your own thread :P arent we all GJR alts |
SoTa PoP
Titans of Phoenix VP Gaming Alliance
5699
|
Posted - 2015.01.16 02:48:00 -
[42] - Quote
QuAfE SoTa wrote:KILL3R H3LLH0UND wrote:Golden Day wrote:100% support you and quafe sota are the same guy you realize. your supporting your own thread :P arent we all GJR alts I know I am
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
|
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:50:00 -
[43] - Quote
SoTa PoP wrote:QuAfE SoTa wrote:KILL3R H3LLH0UND wrote:Golden Day wrote:100% support you and quafe sota are the same guy you realize. your supporting your own thread :P arent we all GJR alts I know I am
QUAFE FTW! |
Spkr4theDead
Red Star.
2777
|
Posted - 2015.01.16 05:52:00 -
[44] - Quote
I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more.
Caldari: reduce the heat buildup, and reduce the refire time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2777
|
Posted - 2015.01.16 06:51:00 -
[45] - Quote
Fizzer XCIV wrote:Lupus Wolf wrote:They'll probably make it so that unless you use the pilot suit, you'll fly/drive like crap. That might be one other the better ways of going about doing it actually. Generally, just nerf vehicle responsiveness across the board. Make the pilot suit completely negate that nerf, as the role bonus. The racial bonuses could be other things that actually provide a biff to vehicle gameplay. Stuff like what True said. Maybe CCP should make characters turn slower when they're low on health. That sounds fair to me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2253
|
Posted - 2015.01.16 07:35:00 -
[46] - Quote
Spkr4theDead wrote:I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more.
Caldari: reduce the heat buildup, and reduce the refire time.
I love how you pretend to champion vehicles, when you really only care about HAVs. "Me, me, me!" How do standard Dropship pilots or LAV pilots benefit from any of those bonuses?
You aren't fooling anyone, and you never have Everyone knows you just want 1.7 HAVs back. The fact that all the bonuses that you want are specifically geared for killing infantry makes this pretty self evident.
Home at Last <3
|
Quafe Pop
Sinq Laison Gendarmes Gallente Federation
9
|
Posted - 2015.01.16 07:38:00 -
[47] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more.
Caldari: reduce the heat buildup, and reduce the refire time. I love how you pretend to champion vehicles, when you really only care about HAVs. "Me, me, me!" How do standard Dropship pilots or LAV pilots benefit from any of those bonuses? You aren't fooling anyone, and you never have Everyone knows you just want 1.7 HAVs back. The fact that all the bonuses that you want are specifically geared for killing infantry makes this pretty self evident. They would effect turret effectiveness and on lavs the samething |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2253
|
Posted - 2015.01.16 07:42:00 -
[48] - Quote
Quafe Pop wrote:Fizzer XCIV wrote:Spkr4theDead wrote:I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more.
Caldari: reduce the heat buildup, and reduce the refire time. I love how you pretend to champion vehicles, when you really only care about HAVs. "Me, me, me!" How do standard Dropship pilots or LAV pilots benefit from any of those bonuses? You aren't fooling anyone, and you never have Everyone knows you just want 1.7 HAVs back. The fact that all the bonuses that you want are specifically geared for killing infantry makes this pretty self evident. They would effect turret effectiveness and on lavs the samething But the pilots can't use those turrets, can they? Not while driving, and certainly not a DS pilot. These are suit bonuses, so they wouldn't apply to other people in your vehicle like the vehicle skills do. They are tied to the suit, so only the person in the suit can make use of them.
They need to be blanket bonuses that all vehicle users can make use of equally, not bonuses tailored to HAV users.
Home at Last <3
|
Atom Heart Mother
Nazionali Senza Filtro
142
|
Posted - 2015.01.16 09:37:00 -
[49] - Quote
What when where was rumored about Pilot suits release[:? |
Jack McReady
DUST University Ivy League
1817
|
Posted - 2015.01.16 09:56:00 -
[50] - Quote
there never was haha |
|
pegasis prime
BIG BAD W0LVES
1959
|
Posted - 2015.01.16 10:12:00 -
[51] - Quote
Well what ever they do with pilot suits I can't see the point of running anything above std once you have the skills why would you use a pilot suit unless we get suit specific mods then I don't really see the point
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |