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4741. AV damage awards - in General Discussions [original thread]
Godin Thekiller wrote: I've noticed a problem: Many AV players think that they have to kill vehicles, not because they want to be entitled dickwads, but because they really do have to. Otherwise, no pay for the match. So rather, how about they ...
- by Spkr4theDead - at 2013.10.05 07:00:00
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4742. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
EternalRMG wrote: i had lost all hopes for this game, but after seeing what they are doing, hell i will give them another chance PS: if you see a derpship killing you on 1.6, it might be me Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh It's been pu...
- by Spkr4theDead - at 2013.10.05 02:56:00
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4743. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
DJINN leukoplast wrote: Although I still think AV players should get more points for vehicle kills and shooting vehicles. Of course you do.
- by Spkr4theDead - at 2013.10.05 02:49:00
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4744. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Our Deepest Regret wrote: Spkr4theDead wrote: Our Deepest Regret wrote: Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea. I am seriously curious though as to what tankers (since tankers are the only vehicle users...
- by Spkr4theDead - at 2013.10.05 02:26:00
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4745. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Our Deepest Regret wrote: Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea. I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what sh...
- by Spkr4theDead - at 2013.10.04 22:22:00
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4746. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Cody Sietz wrote: Mortedeamor wrote: Cody Sietz wrote: Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up u...
- by Spkr4theDead - at 2013.10.04 19:46:00
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4747. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Cody Sietz wrote: Harpyja wrote: Cody Sietz wrote: Spkr4theDead wrote: There should be something else to chase them away. So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordina...
- by Spkr4theDead - at 2013.10.04 19:45:00
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4748. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Cody Sietz wrote: Spkr4theDead wrote: Cody Sietz wrote: Spkr4theDead wrote: There should be something else to chase them away. So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches,...
- by Spkr4theDead - at 2013.10.04 19:26:00
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4749. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Cody Sietz wrote: Spkr4theDead wrote: There should be something else to chase them away. So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary co...
- by Spkr4theDead - at 2013.10.04 18:30:00
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4750. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Cody Sietz wrote: Spkr4theDead wrote: Cody Sietz wrote: Spkr4theDead wrote: Cody Sietz wrote: Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's calle...
- by Spkr4theDead - at 2013.10.04 17:48:00
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4751. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Cody Sietz wrote: Spkr4theDead wrote: Cody Sietz wrote: Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? ...
- by Spkr4theDead - at 2013.10.04 17:01:00
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4752. Tank vs Small missile turret - in General Discussions [original thread]
Dexter307 wrote: So I see a tank moving down team mates, I drive my lav up to it, switch to the missile turret, and start shooting. Guess who killed who? (Hint: I did) I won't believe it until I see it.
- by Spkr4theDead - at 2013.10.04 17:00:00
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4753. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Cody Sietz wrote: Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh
- by Spkr4theDead - at 2013.10.04 16:44:00
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4754. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Our Deepest Regret wrote: Now here me out! All the screams of "OP" and "Unfair" leveled at tanks and Drop-ships that have gotten them nerfed into their present state, all of them stem from one source. The battle report at the end of the matc...
- by Spkr4theDead - at 2013.10.04 16:32:00
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4755. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Quil Evrything wrote: TiMeSpLiT--TeR wrote: Finite ammunition? Is this a good thing? This is the first game that I know that does this. How are we going to refill ammunition? recall/resummon. or.... supply depot, obviously. Maybe this ...
- by Spkr4theDead - at 2013.10.04 16:26:00
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4756. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CCP Logibro wrote: As far as the removed vehicle types go, we are looking to return them. However, we need to battle test the base variants first so we have a solid platform to work from. As far as modules go, we will also looking at returning...
- by Spkr4theDead - at 2013.10.04 16:20:00
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4757. If (when) there's a respec, why it should be a full respec instead of a part... - in General Discussions [original thread]
Aero Yassavi wrote: You drive armor tanked HAVs, but you still have to wear a dropsuit while driving it. So you decided to pick a heavy frame with a forge gun just in case you need to counter something long range. lolwut Do you even tank?
- by Spkr4theDead - at 2013.10.04 16:08:00
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4758. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Thang Bausch wrote: jerrmy12 kahoalii wrote: CCP Logibro wrote: As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We wi...
- by Spkr4theDead - at 2013.10.04 16:05:00
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4759. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
John Demonsbane wrote: Spkr4theDead wrote: CCP Logibro wrote: As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will...
- by Spkr4theDead - at 2013.10.04 01:06:00
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4760. AV is being changed as well - in General Discussions [original thread]
Arkena Wyrnspire wrote: CCP Logibro wrote: AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions. Pl...
- by Spkr4theDead - at 2013.10.04 00:24:00
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