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DJINN leukoplast
Hellstorm Inc League of Infamy
1357
|
Posted - 2013.10.04 23:36:00 -
[61] - Quote
EDIT: Oops misread, nevermind. Although I still think AV players should get more points for vehicle kills and shooting vehicles. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.05 02:26:00 -
[62] - Quote
Our Deepest Regret wrote:Spkr4theDead wrote:Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be? So we give up something, while you give up nothing. Fine. Let's do it like this. If we can't kill infantry, then we're killing other vehicles. In that case, all forms of AV should be removed at all levels. Speaker, I've got five million SP invested in vehicles so far. That's where all my points are with this character. I'm not an infantry guy, and I'm certainly not an AV player. What I am, is a lateral thinker. Yeesh, you're grouchy today. Why should I believe you're trying to take off both your feet with this thread? |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.05 02:49:00 -
[63] - Quote
DJINN leukoplast wrote: Although I still think AV players should get more points for vehicle kills and shooting vehicles. Of course you do. |
Grimmiers
0uter.Heaven
241
|
Posted - 2013.10.05 02:58:00 -
[64] - Quote
Any use of weapons of vehicles should give you kill assist points since you're not the one doing the work. You should only get the full reward for strangling the enemy with your bare hands. |
taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.10.05 03:57:00 -
[65] - Quote
Void Echo wrote:taxi bastard wrote:I heard 5 tankers rage quit the army because they got soloed by a single anti tank missile speaking of QQ why do the tankers think it should take an army of proto fitted infantry to take out their shinny tanks? personally I think if tanks want more HP's, they should also be able to be disabled. blow the tracks and you need to get out and repair it......same thing with the turrets engine guns ect. battle damage as such. you get unlucky and your stuck, you catch fire lose HP and could randomly blow up. ( think world of tanks) if anyone think that's not a fair way to buff tank HP then their just after being hugely OP again. its realistic how battle damage will affect the vehicle. beyond that it will encourage you to have a full tank for not just extra fire support but repairing modules too. ontop of that the fear of being tracked or having your engine broke will encourage team play and not solo rampages. although it realistic that tanks can be taken out by 1 man and 1 missile I know it would cause far to much QQ and rage posts. to me this sounds like a fair way to appease the tankers on their wish for more strength, yet at the same time it would balance the tank and even let new players have the potential to make a big impact on a tank kill. yes a tank can cost a lot......but feck me its not meant to be anything approaching GOD mode. this game is NOT based on earth, get that through your think ******* head. New Eden is on the other side of the universe and has been separated entirely from earthly influences since the wormhole collapsed over 20000 years ago.
what is unreasonable about module damage, it happens in eve but you have to go back to the station to fix it. why should you not get tracked or loose your turrets or scope or engine? at least having your vehicle being able to be fixed by a person in the tank allows you repair. yes this may be a different time place ect. but some rules of nature cannot be changed. tanks are mostly misused with a solo person in the tank so it would encourage the correct method of gameplay.
why some tankers expect us to work as a proto team to kill them when they expect to roam freely without support is beyond me. I have said ok if tankers want more EHP it should come with a potential risk to balance things out. tanks are a big investment and should require being fully manned to make them their best and safest, also they should be used with infantry support or be pretty vulnerable. hang on a minute did I just say that tankers should work as a part of a team? yes I did as I believe it should work both ways.
the effect that a tank can have on the battle even in its present form is pretty huge, I do believe that there should be changes to the tank. but in no way should it encourage solo roaming picking up 30+-0. you pay a lot for the tank for its game changing potential- not for it to be game changing there is a difference.
I would ask tankers honestly how often do they fight with a full tank and the co-ordinated support of infantry - I suspect that the answer would be well bellow 5% of the time if you average out all the tankers. until that number changes to 95% of the time then I cannot see any reason to buff without a negative cost the tank because HELLO its being used wrong.
I expect as time goes on we will see combined tactics being used a lot more in corp battles, then we shall see the true worth of the tank at that time. beyond that its cost and value in battle should not be proportionate - having something with the potential to decisively change the battle should make it vastly more expensive. in the same respect it should also be able to be countered to the point where most would expect to to achieve a 10/15-1 K/D ratio if used correctly against gear of the same tier.
putting it into the numbers game - an advanced tank I read is worth about 3 million isk? advanced suit set ups are say 80k for the sake of argument. so the expected return of deploying a tank would be 1mil isk loss on the infantry side on average vs a 3 mil loss on the tank side. the cost per kill is disproportionately high for the tank deploying side, but it should be for how much it can change a battle. a luxury item not a battle to battle item.
if you can't see the merits of my arguments then honestly ..... go play a first person tank shooter on easy to achieve the GOD mode you desire.
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taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.10.05 03:59:00 -
[66] - Quote
double post |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2595
|
Posted - 2013.10.05 04:04:00 -
[67] - Quote
Our Deepest Regret wrote:Now here me out!
All the screams of "OP" and "Unfair" leveled at tanks and Drop-ships that have gotten them nerfed into their present state, all of them stem from one source. The battle report at the end of the match that had those tankers and pilots going 30-0. It's jealousy plain and simple and it is completely understandable.
The spirit of Dust 514 does not lie in cooperation. Most players really don't give a toss if their team wins or loses a match, as long as they personally have a good Kill/Death ratio. When infantry looked at the battle report and saw that tankers and pilots were consistently getting kill streaks as long as their arms, they flipped out. Again, completely understandable. So they complained. And what followed next was the nerf hammer as our developer friends tried to compensate.
However! No matter how many times they nerf vehicles, it'll never be enough for some people, because we still have some remarkably good pilots still getting a lot of kills. Because of that relative minority, people are under the mistaken impression that vehicles are overpowered, when in fact they are all but unplayable in their current state. What needs to be addressed is that appeasing infantry players won't happen with more gameplay changes (i.e. vehicle nerfs), but rather with a simple change of philosophy that reinforces vehicles as support units.
Since vehicles are supposed to be support units, simply code it so that all the player kills that pilots and tankers get are assisted kills. Boom! Crisis solved. HAVs and DS can be gradually ratcheted up back to their chromosome levels of fun without people being envious of their performance. Pilots will get zero kills, but a lot of WP. Therefore infantry will care far, far less. After all, Kills are the only things that matter to these guys. If Pilots and tanks aren't topping the kill list, then they aren't a threat, and won't complain. And then we can all get back to having fun.
Psychology! THE **** ARE YOU ON.
You mean to say my taking down turrets, Tanks, LAV's, covering your ass on hack points, infantry kills in key areas, etc, etc aren't team player attributes?
Wow **** you, keep this game and infnatrymans game, ruin all vehicle combat options, enjoy playing AR 514 with that logic. |
Our Deepest Regret
Algintal Core Gallente Federation
296
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Posted - 2013.10.05 04:18:00 -
[68] - Quote
True Adamance wrote: THE **** ARE YOU ON.
Is that a statement or a question?
Quote:You mean to say my taking down turrets, Tanks, LAV's, covering your ass on hack points, infantry kills in key areas, etc, etc aren't team player attributes?
Wow **** you, keep this game and infnatrymans game, ruin all vehicle combat options, enjoy playing AR 514 with that logic.
Well, the idea was that vehicles would get a stealth buff back to their chromosome levels of performance while pilots and tankers exchanged a meaningless battle statistic for the fun of driving powerful machines again.
I really like how the first thing that came to your mind after reading the thread title but not the actual post, was a cliched slam against assault rifle users of which I am not one. It's like no one pays attention to anyone else around here. It seems pretty cathartic, maybe I should try it?
Call of duty is over there! --->
World of Tanks is over there--->
Battlefield is to the left of World of tanks, but three paces to the left of Call of duty over there. Look for a winding back road that curves one way, by the pumpkin field to the right. ---> |
Michael Arck
Anubis Prime Syndicate
1367
|
Posted - 2013.10.05 04:23:00 -
[69] - Quote
So vehicle runs over or kills a target, it should be an assist kill? Absolutely not. A kill is a kill unless damage was inflicted by two players, which is an assist.
No offense but this community is trying to ruin this game. We need to think these ideas out objectively. |
Operative 1171 Aajli
Bragian Order Amarr Empire
489
|
Posted - 2013.10.05 04:26:00 -
[70] - Quote
Our Deepest Regret wrote:Now here me out!
All the screams of "OP" and "Unfair" leveled at tanks and Drop-ships that have gotten them nerfed into their present state, all of them stem from one source. The battle report at the end of the match that had those tankers and pilots going 30-0. It's jealousy plain and simple and it is completely understandable.
The spirit of Dust 514 does not lie in cooperation. Most players really don't give a toss if their team wins or loses a match, as long as they personally have a good Kill/Death ratio. When infantry looked at the battle report and saw that tankers and pilots were consistently getting kill streaks as long as their arms, they flipped out. Again, completely understandable. So they complained. And what followed next was the nerf hammer as our developer friends tried to compensate.
However! No matter how many times they nerf vehicles, it'll never be enough for some people, because we still have some remarkably good pilots still getting a lot of kills. Because of that relative minority, people are under the mistaken impression that vehicles are overpowered, when in fact they are all but unplayable in their current state. What needs to be addressed is that appeasing infantry players won't happen with more gameplay changes (i.e. vehicle nerfs), but rather with a simple change of philosophy that reinforces vehicles as support units.
Since vehicles are supposed to be support units, simply code it so that all the player kills that pilots and tankers get are assisted kills. Boom! Crisis solved. HAVs and DS can be gradually ratcheted up back to their chromosome levels of fun without people being envious of their performance. Pilots will get zero kills, but a lot of WP. Therefore infantry will care far, far less. After all, Kills are the only things that matter to these guys. If Pilots and tanks aren't topping the kill list, then they aren't a threat, and won't complain. And then we can all get back to having fun.
Psychology!
I'm all for kills with my tank being counted as "roadkill". Then let our tanks earn points passively the longer you can keep it alive. |
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Godin Thekiller
Hellstorm Inc League of Infamy
1070
|
Posted - 2013.10.05 04:36:00 -
[71] - Quote
This idea is stupid. No. Better idea? This. |
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