Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 19:26:00 -
[31] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? So I guess that means tanks won't be allowed in pubs? Then everything PRO shouldn't be allowed in pubs. |
Cody Sietz
Bullet Cluster
1087
|
Posted - 2013.10.04 19:26:00 -
[32] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? So I guess that means tanks won't be allowed in pubs? Then everything PRO shouldn't be allowed in pubs. You said they shouldn't be balanced for pubs...so why let them in? |
Breakin Stuff
Goonfeet Top Men.
1364
|
Posted - 2013.10.04 19:45:00 -
[33] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill.
I disagree with your assessment.
I used to solo marauders regularly. chromosome tanks required a dedicated AV gunner or two who were smarter than a pile of tissue paper to bring down, but it was totally possible to do so. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 19:45:00 -
[34] - Quote
Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable. So what should one person with AV do? |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 19:46:00 -
[35] - Quote
Cody Sietz wrote:Mortedeamor wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1. i order to insta pop said tank it required coordination and teamwork. proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. I've been running proto AV since Crome because tanks were so nasty. I and my team mates would switch to AV and try to kill a Gunnlogi and he would rep and run. I already said I think current tanks need a buff, but they shouldn't be super tanks that can only be brough down by other tanks. Sounds like you were still doing it wrong. |
Cody Sietz
Bullet Cluster
1091
|
Posted - 2013.10.04 19:52:00 -
[36] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Mortedeamor wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1. i order to insta pop said tank it required coordination and teamwork. proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. I've been running proto AV since Crome because tanks were so nasty. I and my team mates would switch to AV and try to kill a Gunnlogi and he would rep and run. I already said I think current tanks need a buff, but they shouldn't be super tanks that can only be brough down by other tanks. Sounds like you were still doing it wrong. How can you do swarms "Wrong"? You said yourself that they are "no skill" weapon. |
taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.10.04 20:07:00 -
[37] - Quote
I heard 5 tankers rage quit the army because they got soloed by a single anti tank missile
speaking of QQ why do the tankers think it should take an army of proto fitted infantry to take out their shinny tanks?
personally I think if tanks want more HP's, they should also be able to be disabled. blow the tracks and you need to get out and repair it......same thing with the turrets engine guns ect. battle damage as such. you get unlucky and your stuck, you catch fire lose HP and could randomly blow up. ( think world of tanks)
if anyone think that's not a fair way to buff tank HP then their just after being hugely OP again. its realistic how battle damage will affect the vehicle. beyond that it will encourage you to have a full tank for not just extra fire support but repairing modules too. ontop of that the fear of being tracked or having your engine broke will encourage team play and not solo rampages.
although it realistic that tanks can be taken out by 1 man and 1 missile I know it would cause far to much QQ and rage posts. to me this sounds like a fair way to appease the tankers on their wish for more strength, yet at the same time it would balance the tank and even let new players have the potential to make a big impact on a tank kill. yes a tank can cost a lot......but feck me its not meant to be anything approaching GOD mode. |
Athena Sentinel
Villore Sec Ops Gallente Federation
111
|
Posted - 2013.10.04 20:13:00 -
[38] - Quote
You think its jealousy so you think the leader board matters. NO people don't like dyeing with no opportunity to repay the favor.
If its not the Tank is the Logisuit that spam Uplinks only - never enters combat - solos with supply depot runs - Switches to starter suits and get 0/30 top of the charts. Point is its not jealously its game balance. Your the one QQ because your Tank is not OP anymore. |
SgtDoughnut
Red Star Jr. EoN.
251
|
Posted - 2013.10.04 20:16:00 -
[39] - Quote
Cosgar wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. That's textbook good tanking- knowing when to fight and when to retreat. In Chrome there was no retreat just hurp durp drive forward and run over the ants. |
Zahle Undt
Bullet Cluster
351
|
Posted - 2013.10.04 20:38:00 -
[40] - Quote
Hey now! Not all infantry care only about KDR their are us logibros, a logibro likely has sucky KDR (otherwise they are probably a guy using a logi suit as an assault suit) |
|
Our Deepest Regret
Algintal Core Gallente Federation
295
|
Posted - 2013.10.04 20:48:00 -
[41] - Quote
Athena Sentinel wrote:You think its jealousy so you think the leader board matters. NO people don't like dyeing with no opportunity to repay the favor.
If its not the Tank is the Logisuit that spam Uplinks only - never enters combat - solos with supply depot runs - Switches to starter suits and get 0/30 top of the charts. Point is its not jealously its game balance. Your the one QQ because your Tank is not OP anymore.
I'm having a little difficulty reading this. I think you're trying to convey that it is in fact I who cares about the leader boards, when my suggestion was to pretty much take vehicles out of the leader boards...?
Also lol at Our Deepest Regret being upset at not being overpowered. When was I ever overpowered? HA. |
Our Deepest Regret
Algintal Core Gallente Federation
295
|
Posted - 2013.10.04 20:51:00 -
[42] - Quote
Zahle Undt wrote:Hey now! Not all infantry care only about KDR their are us logibros, a logibro likely has sucky KDR (otherwise they are probably a guy using a logi suit as an assault suit)
Well yeah, but you guys are like Saints. Can't compare true logis to the rest of the baser crowd. It's like calling the Madonna an unwed mother. |
Void Echo
Morsus Mihi Aperuitque Imperium
1624
|
Posted - 2013.10.04 20:57:00 -
[43] - Quote
I completely disagree. as one of the oldest surviving tankers of the game, I really have to disagree, tanking has become an enemy suppression and point defense role.. only giving us assist instead of kills will eliminate the point of having turrets thus not giving us a role.
its a giant machine, of course its going to get more kills than infantry if the pilot has average intelligence while the infantry have an IQ of 5. |
Void Echo
Morsus Mihi Aperuitque Imperium
1624
|
Posted - 2013.10.04 21:01:00 -
[44] - Quote
Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable.
technically every time we bring up teamwork on your side of the argument, you always cry OP and un-killable which is because you don't have enough intelligence or are too lazy to work with a few others to get something done, but you do it just fine when hacking an objective. |
Void Echo
Morsus Mihi Aperuitque Imperium
1624
|
Posted - 2013.10.04 21:03:00 -
[45] - Quote
taxi bastard wrote:I heard 5 tankers rage quit the army because they got soloed by a single anti tank missile speaking of QQ why do the tankers think it should take an army of proto fitted infantry to take out their shinny tanks? personally I think if tanks want more HP's, they should also be able to be disabled. blow the tracks and you need to get out and repair it......same thing with the turrets engine guns ect. battle damage as such. you get unlucky and your stuck, you catch fire lose HP and could randomly blow up. ( think world of tanks) if anyone think that's not a fair way to buff tank HP then their just after being hugely OP again. its realistic how battle damage will affect the vehicle. beyond that it will encourage you to have a full tank for not just extra fire support but repairing modules too. ontop of that the fear of being tracked or having your engine broke will encourage team play and not solo rampages. although it realistic that tanks can be taken out by 1 man and 1 missile I know it would cause far to much QQ and rage posts. to me this sounds like a fair way to appease the tankers on their wish for more strength, yet at the same time it would balance the tank and even let new players have the potential to make a big impact on a tank kill. yes a tank can cost a lot......but feck me its not meant to be anything approaching GOD mode.
this game is NOT based on earth, get that through your think ******* head.
New Eden is on the other side of the universe and has been separated entirely from earthly influences since the wormhole collapsed over 20000 years ago. |
SgtDoughnut
Red Star Jr. EoN.
252
|
Posted - 2013.10.04 21:05:00 -
[46] - Quote
Void Echo wrote:Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable. technically every time we bring up teamwork on your side of the argument, you always cry OP and un-killable which is because you don't have enough intelligence or are too lazy to work with a few others to get something done, but you do it just fine when hacking an objective.
My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
622
|
Posted - 2013.10.04 21:08:00 -
[47] - Quote
You put your time and ideas to make this topic without acting like a QQer, so I won't be rude and I'll spare my "GTFO" for who better deserves it...
...but seriously, hell NO!
Whoever complains about tanks nowadays MUST call a tank and try the "godmode" himself. Then we will see if they have the guts to come back to the forums calling "OP". |
knight of 6
SVER True Blood Public Disorder.
324
|
Posted - 2013.10.04 21:09:00 -
[48] - Quote
no. down vote
|
Void Echo
Morsus Mihi Aperuitque Imperium
1625
|
Posted - 2013.10.04 21:14:00 -
[49] - Quote
SgtDoughnut wrote: My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain.
well, my vehicle is much much larger than a dropsuit, the way your making it sound is as if your trying to make my vehicle into a regular dropsuit..
why should a single little dropsuit be able to kill a giant machine controlled by another player?
heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players"
COD is that way: ===============> |
Cody Sietz
Bullet Cluster
1093
|
Posted - 2013.10.04 21:16:00 -
[50] - Quote
Void Echo wrote:Cody Sietz wrote:Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them. I never said I wanted to solo tanks, just that they shouldn't be UN-killable. technically every time we bring up teamwork on your side of the argument, you always cry OP and un-killable which is because you don't have enough intelligence or are too lazy to work with a few others to get something done, but you do it just fine when hacking an objective. No, I keep saying 3 guys with AV should be able to kill a tank. |
|
Breakin Stuff
Goonfeet Top Men.
1364
|
Posted - 2013.10.04 21:17:00 -
[51] - Quote
Void Echo wrote:
heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players"
COD is that way: ===============>
Put the crackpipe down. You have had enough.
I WISH it took a squad to bring my sentinel suit down. |
Our Deepest Regret
Algintal Core Gallente Federation
295
|
Posted - 2013.10.04 21:20:00 -
[52] - Quote
Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be? |
The legend345
TeamPlayers EoN.
1130
|
Posted - 2013.10.04 21:22:00 -
[53] - Quote
Ive seen it all.... |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
628
|
Posted - 2013.10.04 21:27:00 -
[54] - Quote
Our Deepest Regret wrote: We've got to be willing to accept some kind of penalty for calling in a tank. What should it be?
Being insta-popped by assault forge guns is quite enough.
ISK is more than just a fair penalty and you're not gaining any sort of invincibility. I have much better survivability as a sniper and even with an AR at least I'm not an obvious and priority target. |
SgtDoughnut
Red Star Jr. EoN.
252
|
Posted - 2013.10.04 21:31:00 -
[55] - Quote
Void Echo wrote:SgtDoughnut wrote: My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain.
well, my vehicle is much much larger than a dropsuit, the way your making it sound is as if your trying to make my vehicle into a regular dropsuit.. why should a single little dropsuit be able to kill a giant machine controlled by another player? heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players" COD is that way: ===============>
I have seen you say multiple times that your tank is your suit, so is it your suit or not? If it is then it needs to be balanced against a 1v1 scenario where 1 guy who is setup to take out vehicles (av specialist) should have just as much of a chance at taking you down as you do with your super big fatty suit. I actually like vehicles being quite strong when fielded correctly and used intelligently, which I have seen you do on multiple occasions. However what most takers, including you, want is back to chrome days where a tanker never had to fear from AV at all. If you remember twords the end of chrome every match boiled down to which side had more tanks. By that logic eventually you will have whole teams full of tanks. With only one or 2 guys getting out foolishly to hack points. So while you say cod is -----> that way I say World of tanks is <----that way. We need to find a balance, and as long as you want a tank to be piloted by 1 guy, the tank will always be weak, due to the fact that it will be better to pull 2 tanks than to have a tank with a main turret gunner/driver and a secondary turret gunner. They ran into this problem in PS2 where tanks were so powerful you would see whole platoons of 1/2 tanks with heat rounds because they had no fear of infantry and could control any base or structure outside of a biolab. Now I know you think there is no sense of loss in planetside or planetside 2, but the timers and resource restrictions actually can bite you in the ass pretty badly if you drive stupidly. After they gave infantry stronger AV you now have platoons that run a combined arms style, infantry protect the tanks from AV, tanks protect infantry from other tanks and large infantry pushes that do not carry AV. Along with Air support to take out opposing tank groups, and run overwatch. The tanks are still powerful but alone without infantry support are rather easy to pick off. This is what I want tanks in Dust to be, strong but still needing support, you need a group of people to keep AV off you so that you can protect them from Anti infantry setups.
Right now tanks are both anti Infantry and anti tank, with only needing 1 person to make a tank fully effective, why not field 4 or 5 tanks instead of 1 tank and infantry? You need to balance tanks as a combined arms tool, not tanks should automatically be better than infantry just because you spent more isk than someone else. |
Void Echo
Morsus Mihi Aperuitque Imperium
1626
|
Posted - 2013.10.04 21:32:00 -
[56] - Quote
Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be?
the only role we actually have is enemy suppression and objective defense.
the trade off.... well we sacrifice everything as infantry in order to fight with tanks.
only those with millions of SP like me and a few others can skill into infantry also. |
Void Echo
Morsus Mihi Aperuitque Imperium
1626
|
Posted - 2013.10.04 21:38:00 -
[57] - Quote
SgtDoughnut wrote:Void Echo wrote:SgtDoughnut wrote: My only problem with your teamwork argument is that why should 1 guy who happened to skill into tanks not require any teamwork to function and kill people, but 1 guy who happened to spec into AV (weapons specifically designed to take out vehicles) should need to outnumber the 1 guy in a tank. And don't bring up the isk investment, isk is easy to get no matter what you run if you have half a brain.
well, my vehicle is much much larger than a dropsuit, the way your making it sound is as if your trying to make my vehicle into a regular dropsuit.. why should a single little dropsuit be able to kill a giant machine controlled by another player? heavies sometimes require an entire squad to take down and your fine with that "because they are infantry and we only like infantry players" COD is that way: ===============> I have seen you say multiple times that your tank is your suit, so is it your suit or not? If it is then it needs to be balanced against a 1v1 scenario where 1 guy who is setup to take out vehicles (av specialist) should have just as much of a chance at taking you down as you do with your super big fatty suit. I actually like vehicles being quite strong when fielded correctly and used intelligently, which I have seen you do on multiple occasions. However what most takers, including you, want is back to chrome days where a tanker never had to fear from AV at all. If you remember twords the end of chrome every match boiled down to which side had more tanks. By that logic eventually you will have whole teams full of tanks. With only one or 2 guys getting out foolishly to hack points. So while you say cod is -----> that way I say World of tanks is <----that way. We need to find a balance, and as long as you want a tank to be piloted by 1 guy, the tank will always be weak, due to the fact that it will be better to pull 2 tanks than to have a tank with a main turret gunner/driver and a secondary turret gunner. They ran into this problem in PS2 where tanks were so powerful you would see whole platoons of 1/2 tanks with heat rounds because they had no fear of infantry and could control any base or structure outside of a biolab. Now I know you think there is no sense of loss in planetside or planetside 2, but the timers and resource restrictions actually can bite you in the ass pretty badly if you drive stupidly. After they gave infantry stronger AV you now have platoons that run a combined arms style, infantry protect the tanks from AV, tanks protect infantry from other tanks and large infantry pushes that do not carry AV. Along with Air support to take out opposing tank groups, and run overwatch. The tanks are still powerful but alone without infantry support are rather easy to pick off. This is what I want tanks in Dust to be, strong but still needing support, you need a group of people to keep AV off you so that you can protect them from Anti infantry setups. Right now tanks are both anti Infantry and anti tank, with only needing 1 person to make a tank fully effective, why not field 4 or 5 tanks instead of 1 tank and infantry? You need to balance tanks as a combined arms tool, not tanks should automatically be better than infantry just because you spent more isk than someone else.
ye. no... we miss the chromosome days when balance existed, but what we want is SURVIVABILITY.
infantry RARELY kills of any AV near me, they are ALWAYS more focused on padding their own stupid ass kd.
so basically what your saying is that everyone should have the stats of militia gear no matter what their level of equipment is right? I mean you said it your self Quote:better than infantry just because you spent more isk than someone else .
by that logic, every prototype and advanced suit along with the standard suits will all be on the same level as militia gear since personal investment ISK wise and SP wise don't mean anything to you.
when you find me a squad of INTELLIGENT INFANTRY in this game, then come and talk to me about infantry support, otherwise don't bother, I have more than enough experience with infantry to know 98% of infantry is brain dead. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 22:22:00 -
[58] - Quote
Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be? So we give up something, while you give up nothing. Fine.
Let's do it like this.
If we can't kill infantry, then we're killing other vehicles. In that case, all forms of AV should be removed at all levels. |
Our Deepest Regret
Algintal Core Gallente Federation
295
|
Posted - 2013.10.04 22:59:00 -
[59] - Quote
Spkr4theDead wrote:Our Deepest Regret wrote:Okay. The overwhelming consensus is "pass." Alrighty, it was just an idea.
I am seriously curious though as to what tankers (since tankers are the only vehicle users in this thread responding to it, it seems), what should a tanker be willing to give up? There has to be a tradeoff, and the isk investment as painful as it is, doesn't appear to be it. The game economy is exploitable through infantry grinding, so money apparently has no value. I just hit 100 million isk. It wasn't hard at all, just boring.
So tankers don't want to be regulated to support. At all. It's everything or nothing? That's not conducive to negotiation. We've got to be willing to accept some kind of penalty for calling in a tank. What should it be? So we give up something, while you give up nothing. Fine. Let's do it like this. If we can't kill infantry, then we're killing other vehicles. In that case, all forms of AV should be removed at all levels.
Speaker, I've got five million SP invested in vehicles so far. That's where all my points are with this character. I'm not an infantry guy, and I'm certainly not an AV player. What I am, is a lateral thinker.
Yeesh, you're grouchy today. |
Bojo The Mighty
Zanzibar Concept
2120
|
Posted - 2013.10.04 23:20:00 -
[60] - Quote
So an infantryman will get +50 for a kill but a tanker will only get +25, and a +50 goes to some random?
Also there are support vehicles, which are a different sect of Vehicles. Not all vehicles were meant for support. The HAV is a straight up death machine. Infantry are supposed to support them.
I don't understand how this will work. When I was a Chrome Myron Stomper, my gunners would rack in a lot of +50s and for every +50 they got I would get +35. So by your logic the pilot would make more than the gunners per kill? That doesn't seem so right. Unless you are talking a WP nerf to pilots as well.
Infantry called to nerf HAVs because Marauders were pretty tough if you had anything sub-proto (but I did manage to Instantly kill a Sagaris with 6 REs). Basically a look back in history displays how some things were overpowered. Honestly the Chromosome Afterburners were insane. I used to Methana stomp a few times in chrome too.
I say don't touch vehicle WP till the new changes take effect. Not saying it's a bad idea, but it's a bad idea. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |