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Our Deepest Regret
Algintal Core Gallente Federation
294
|
Posted - 2013.10.04 15:04:00 -
[1] - Quote
Now here me out!
All the screams of "OP" and "Unfair" leveled at tanks and Drop-ships that have gotten them nerfed into their present state, all of them stem from one source. The battle report at the end of the match that had those tankers and pilots going 30-0. It's jealousy plain and simple and it is completely understandable.
The spirit of Dust 514 does not lie in cooperation. Most players really don't give a toss if their team wins or loses a match, as long as they personally have a good Kill/Death ratio. When infantry looked at the battle report and saw that tankers and pilots were consistently getting kill streaks as long as their arms, they flipped out. Again, completely understandable. So they complained. And what followed next was the nerf hammer as our developer friends tried to compensate.
However! No matter how many times they nerf vehicles, it'll never be enough for some people, because we still have some remarkably good pilots still getting a lot of kills. Because of that relative minority, people are under the mistaken impression that vehicles are overpowered, when in fact they are all but unplayable in their current state. What needs to be addressed is that appeasing infantry players won't happen with more gameplay changes (i.e. vehicle nerfs), but rather with a simple change of philosophy that reinforces vehicles as support units.
Since vehicles are supposed to be support units, simply code it so that all the player kills that pilots and tankers get are assisted kills. Boom! Crisis solved. HAVs and DS can be gradually ratcheted up back to their chromosome levels of fun without people being envious of their performance. Pilots will get zero kills, but a lot of WP. Therefore infantry will care far, far less. After all, Kills are the only things that matter to these guys. If Pilots and tanks aren't topping the kill list, then they aren't a threat, and won't complain. And then we can all get back to having fun.
Psychology! |
Cody Sietz
Bullet Cluster
1083
|
Posted - 2013.10.04 15:08:00 -
[2] - Quote
Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. |
Our Deepest Regret
Algintal Core Gallente Federation
294
|
Posted - 2013.10.04 15:13:00 -
[3] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill.
Now imagine those mobile death fortresses NOT topping the battle report. Assisted kills don't get you any glory, after all. No one will know how many kills those tanks and drop ships got except for the pilots themselves, and as long as they aren't ****-ing stupid enough to take screen caps and brag about it, no one will be bothered by them. |
Cody Sietz
Bullet Cluster
1083
|
Posted - 2013.10.04 15:18:00 -
[4] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. Now imagine those mobile death fortresses NOT topping the battle report. Assisted kills don't get you any glory, after all. No one will know how many kills those tanks and drop ships got except for the pilots themselves, and as long as they aren't ****-ing stupid enough to take screen caps and brag about it, no one will be bothered by them. XD so you want them to be secretly good? This way no one can call for a nerf.
I would rather them be balanced, not OP. I don't care if they go they top the charts, but I do care if a tank is killing me and my squad over and over again and our AV isn't making a dent into it. |
Cosgar
ParagonX
5623
|
Posted - 2013.10.04 15:28:00 -
[5] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. That's textbook good tanking- knowing when to fight and when to retreat. |
Our Deepest Regret
Algintal Core Gallente Federation
294
|
Posted - 2013.10.04 15:29:00 -
[6] - Quote
Cody Sietz wrote:
XD so you want them to be secretly good? This way no one can call for a nerf.
I would rather them be balanced, not OP. I don't care if they go they top the charts, but I do care if a tank is killing me and my squad over and over again and our AV isn't making a dent into it.
But that's the thing though, Cody. You might not care if vehicles top the charts, but you're probably good at this game. I am certain that the vast majority of complainers are obsessed with the chart. Performance and results. No matter how hard a tanker had to work in order to earn his kills, they'll still believe that it was the vehicle doing all the work and use that justify their support for under-performing vehicles. All that matters to these guys is the battle report.
So chromosome era vehicles may not be the best example to go by if they really were as unbalanced as you believe. Okay, well vehicles are getting a re-work, with mods getting gradually reintroduced. The devs will know straightaway how strong is too strong with their current approach. In the meanwhile, assist kills for pilots will silence a lot of the anger.
Tankers and Pilots just want to have fun same as everyone else. Vehicles can't be balanced for damage, but changing the nature of how they're perceived will do a lot of good. Support machines, not solo machines should be that perception. If all they're getting is assist kills, then Infantry will view themselves as doing the majority of the work, and all will be well. |
Cody Sietz
Bullet Cluster
1083
|
Posted - 2013.10.04 15:46:00 -
[7] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:
XD so you want them to be secretly good? This way no one can call for a nerf.
I would rather them be balanced, not OP. I don't care if they go they top the charts, but I do care if a tank is killing me and my squad over and over again and our AV isn't making a dent into it.
But that's the thing though, Cody. You might not care if vehicles top the charts, but you're probably good at this game. I am certain that the vast majority of complainers are obsessed with the chart. Performance and results. No matter how hard a tanker had to work in order to earn his kills, they'll still believe that it was the vehicle doing all the work and use that justify their support for under-performing vehicles. All that matters to these guys is the battle report. So chromosome era vehicles may not be the best example to go by if they really were as unbalanced as you believe. Okay, well vehicles are getting a re-work, with mods getting gradually reintroduced. The devs will know straightaway how strong is too strong with their current approach. In the meanwhile, assist kills for pilots will silence a lot of the anger. Tankers and Pilots just want to have fun same as everyone else. Vehicles can't be balanced for damage, but changing the nature of how they're perceived will do a lot of good. Support machines, not solo machines should be that perception. If all they're getting is assist kills, then Infantry will view themselves as doing the majority of the work, and all will be well. As is there right, but as is infantrymans as well. The only reason I use AV is so I can counter a tank that is spawn camping a CRU or objective.
I think the rework is a good start for making vehicles balanced. One thing I've been saying is to raise shield tanks natural recharge rate to 30-50 per sec and raise armour tanks overall HP.
I can agree that tanks need to be looked at differently, I just think both sides need to do it.
Tankers shouldn't think of themselves as unstoppable killing machines and ground soldiers need to understand that tankers need our support.
Then again, I just want to transport troops in a MAV and dropship. So manybe I'm not the authority here. |
pegasis prime
BIG BAD W0LVES
1119
|
Posted - 2013.10.04 15:53:00 -
[8] - Quote
My sagi is looking rather dusty and looks like its the museum for her. I miss my sagi. |
Rogatien Merc
Red Star. EoN.
1387
|
Posted - 2013.10.04 16:09:00 -
[9] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. Now imagine those mobile death fortresses NOT topping the battle report. Assisted kills don't get you any glory, after all. No one will know how many kills those tanks and drop ships got except for the pilots themselves, and as long as they aren't ****-ing stupid enough to take screen caps and brag about it, no one will be bothered by them.
|
Lv2spd2
Slow And Old
8
|
Posted - 2013.10.04 16:11:00 -
[10] - Quote
Could you not do the same thing by completely removing Kill/Death ratio as a tracked stat?
|
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Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 16:32:00 -
[11] - Quote
Our Deepest Regret wrote:Now here me out!
All the screams of "OP" and "Unfair" leveled at tanks and Drop-ships that have gotten them nerfed into their present state, all of them stem from one source. The battle report at the end of the match that had those tankers and pilots going 30-0. It's jealousy plain and simple and it is completely understandable.
The spirit of Dust 514 does not lie in cooperation. Most players really don't give a toss if their team wins or loses a match, as long as they personally have a good Kill/Death ratio. When infantry looked at the battle report and saw that tankers and pilots were consistently getting kill streaks as long as their arms, they flipped out. Again, completely understandable. So they complained. And what followed next was the nerf hammer as our developer friends tried to compensate.
However! No matter how many times they nerf vehicles, it'll never be enough for some people, because we still have some remarkably good pilots still getting a lot of kills. Because of that relative minority, people are under the mistaken impression that vehicles are overpowered, when in fact they are all but unplayable in their current state. What needs to be addressed is that appeasing infantry players won't happen with more gameplay changes (i.e. vehicle nerfs), but rather with a simple change of philosophy that reinforces vehicles as support units.
Since vehicles are supposed to be support units, simply code it so that all the player kills that pilots and tankers get are assisted kills. Boom! Crisis solved. HAVs and DS can be gradually ratcheted up back to their chromosome levels of fun without people being envious of their performance. Pilots will get zero kills, but a lot of WP. Therefore infantry will care far, far less. After all, Kills are the only things that matter to these guys. If Pilots and tanks aren't topping the kill list, then they aren't a threat, and won't complain. And then we can all get back to having fun.
Psychology! I'm not going to read it, because it's a bunch of BS.
Go away
Tanks were called OP because nobody bothered to destroy them, but other tanks. Then people tried using the MLT swarm, and it didn't work, so they cried OP, and CCP nerfed, and nerfed, and nerfed. It's a testament to the intelligence of tankers that people, having had an amazing buff to swarms, STILL complain about tanks being OP, even though they can spit out near-alpha damage in 4 seconds. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 16:44:00 -
[12] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh |
Cody Sietz
Bullet Cluster
1083
|
Posted - 2013.10.04 16:51:00 -
[13] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 17:01:00 -
[14] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? Are you implying that tanks should be useless against each other? |
Cody Sietz
Bullet Cluster
1084
|
Posted - 2013.10.04 17:41:00 -
[15] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? Are you implying that tanks should be useless against each other? No, but shouldn't they have something else that can beat them? |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
394
|
Posted - 2013.10.04 17:44:00 -
[16] - Quote
AR users should only get assists for AR kills
just sayin |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 17:48:00 -
[17] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. It's called another tank. Duh So rock beats rock? Are you implying that tanks should be useless against each other? No, but shouldn't they have something else that can beat them? There should be something else to chase them away. |
Cody Sietz
Bullet Cluster
1084
|
Posted - 2013.10.04 17:51:00 -
[18] - Quote
Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... |
Fox Gaden
Immortal Guides
1173
|
Posted - 2013.10.04 18:01:00 -
[19] - Quote
I disagree with your basic premise.
The Kill/Death ratio is not important in DUST 514 and has no relevance to balance discussions, except when considering risk versus reward when setting the replacement cost for vehicles.
What is important is their impact on the outcome of the match. |
Coleman Gray
GunFall Mobilization Covert Intervention
756
|
Posted - 2013.10.04 18:08:00 -
[20] - Quote
I would agree to simply removing the K/D stat altogether for everything and everyone. |
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Fox Gaden
Immortal Guides
1173
|
Posted - 2013.10.04 18:13:00 -
[21] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:
XD so you want them to be secretly good? This way no one can call for a nerf.
I would rather them be balanced, not OP. I don't care if they go they top the charts, but I do care if a tank is killing me and my squad over and over again and our AV isn't making a dent into it.
But that's the thing though, Cody. You might not care if vehicles top the charts, but you're probably good at this game. I am certain that the vast majority of complainers are obsessed with the chart. Performance and results. No matter how hard a tanker had to work in order to earn his kills, they'll still believe that it was the vehicle doing all the work and use that justify their support for under-performing vehicles. All that matters to these guys is the battle report. So chromosome era vehicles may not be the best example to go by if they really were as unbalanced as you believe. Okay, well vehicles are getting a re-work, with mods getting gradually reintroduced. The devs will know straightaway how strong is too strong with their current approach. In the meanwhile, assist kills for pilots will silence a lot of the anger. Tankers and Pilots just want to have fun same as everyone else. Vehicles can't be balanced for damage, but changing the nature of how they're perceived will do a lot of good. Support machines, not solo machines should be that perception. If all they're getting is assist kills, then Infantry will view themselves as doing the majority of the work, and all will be well. Who cares if a tank kills 30 wandering blueberries? People care if a tank is preventing them from taking or holding objectives. They care if they are not able to get rid of the tank and loose as a result. If tanks become OP, then people will complain even if the tanks arenGÇÖt showing kills.
If tanks are underpowered, then the tankers complain, as they should.
Kill/Death ratio is only relevant in comparing one tanker with another tanker running the same style of tank. You canGÇÖt compar the K/D of a tank to the K/D of another role. Such comparisons would be completely meaningless. |
Fox Gaden
Immortal Guides
1173
|
Posted - 2013.10.04 18:22:00 -
[22] - Quote
To make clear my position on the matter:
- Tanks need fixing. They are way to weak currently. - The Swarm Launcher was fine just the way it was, and then CCP went and buffed it TWICE. - I donGÇÖt have the experience to speak of Forge Guns.
I am warming up to the idea of AV getting 10 WP when they do over 1000 damage to a vehicle. Then Tank HP could be buffed without making AV feel useless. Doing over 1000 damage to a vehicle will usually be enough to drive it off, which can often be as effective as killing it, and should be rewarded. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 18:30:00 -
[23] - Quote
Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? |
Cody Sietz
Bullet Cluster
1085
|
Posted - 2013.10.04 18:45:00 -
[24] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... Why should the game be balanced for meaningless pub matches, instead of faction warfare and planetary conquest, the two modes which actually affect EVE in some small way? So I guess that means tanks won't be allowed in pubs? |
Mortedeamor
Internal Rebellion
345
|
Posted - 2013.10.04 18:49:00 -
[25] - Quote
Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1.
i order to insta pop said tank it required coordination and teamwork.
proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. |
Harpyja
Royal Uhlans Amarr Empire
608
|
Posted - 2013.10.04 18:52:00 -
[26] - Quote
Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike.
The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units.
What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) |
Cody Sietz
Bullet Cluster
1085
|
Posted - 2013.10.04 19:00:00 -
[27] - Quote
Harpyja wrote:Cody Sietz wrote:Spkr4theDead wrote: There should be something else to chase them away.
So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a single infantry unit having the same firepower as another tank (as it is right now with proto AV) is ridiculous. To bring down a tank should either take another tank with similar skill, or a coordinated attack from several AV infantry units. What, you can't solo a tank? Well then the tank is perfectly fine and is working as it should. Try using teamwork next time before crying OP. (This is not aimed at anyone, just a general statement of what's going on with most infantry and their cries for nerfs) nobody is crying, just pointing out that 3 people with proto AV shouldn't just "chase away" tanks, it should kill them.
I never said I wanted to solo tanks, just that they shouldn't be UN-killable.
|
Cody Sietz
Bullet Cluster
1085
|
Posted - 2013.10.04 19:03:00 -
[28] - Quote
Mortedeamor wrote:Cody Sietz wrote:Crome tanks were mobile death fortresses. Even with several people firing on them they would rep and run. Impossible to kill. wtf ur joking right in chromosome tanks were still up ur av clearly sucked...in chromosome in order for me to solo a tank it involved a actual fight with chasing and running. athough not equal as it should have taken 3 of me to kill 1 tank with 3 users not 1. i order to insta pop said tank it required coordination and teamwork. proto tanks ..with 3 proto pilots should require at least 2 proto dedicated avers to kill..i would even say 3 if they're skill in av amounts only to the gear they run. I've been running proto AV since Crome because tanks were so nasty. I and my team mates would switch to AV and try to kill a Gunnlogi and he would rep and run.
I already said I think current tanks need a buff, but they shouldn't be super tanks that can only be brough down by other tanks. |
Harpyja
Royal Uhlans Amarr Empire
608
|
Posted - 2013.10.04 19:04:00 -
[29] - Quote
I dream of a time when it would take 3 proto AV to kill me... My point was simply that it's too easy to solo tanks now, something which should be near impossible to do unless if the tanker is bad or the fit is bad (or both).
I apologize for misreading you in any way. And I'm not asking for tanks to be unkillable either. |
Cody Sietz
Bullet Cluster
1087
|
Posted - 2013.10.04 19:24:00 -
[30] - Quote
Harpyja wrote:I dream of a time when it would take 3 proto AV to kill me... My point was simply that it's too easy to solo tanks now, something which should be near impossible to do unless if the tanker is bad or the fit is bad (or both).
I apologize for misreading you in any way. And I'm not asking for tanks to be unkillable either. It's cool man. I can't solo tanks so much since the the change to swarms, but I will admit that if you caugh the tanker off guard, by the fifth swarm volley they were dead(proto with 2-3 complex mods and prof 4)
Now I can solo them, but I have to get ex-11 packed AV out quickly and 3 volleys.
One thing that needs nerfs is the AV granade. |
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