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401. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
MINA Longstrike wrote: because it (admittedly) ruins infantry lives when tanks are good at killing them. Ruining the game when pilots are good at aiming...
- by Spkr4theDead - at 2015.01.27 18:47:00
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402. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: Honestly I'd rather they YANKED the vehicle cap. I don't see a need for it. or 16 vehicle limit. Sure, I can make a pyramid. Not before the pilots get their stuff down Hmmm well I think it does ...
- by Spkr4theDead - at 2015.01.27 17:56:00
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403. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Breakin Stuff wrote: Wow, I make a thread and within 30 minutes both of you two post in it to say what bad ideas I have! It's almost like you're following me, my own little fan club trying to derail every thread I make. This is rather pathetic...
- by Spkr4theDead - at 2015.01.27 17:54:00
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404. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded ...
- by Spkr4theDead - at 2015.01.27 16:46:00
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405. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pilot suit: Light suit Fitting slots: Sidearm only Role bonus: STD: You may spawn in STD Vehicles ADV: You may spawn in ADV Vehicles PRO: You may spawn in PRO Vehicles No BPO for the pilot suits, that way pilots can b...
- by Spkr4theDead - at 2015.01.27 16:33:00
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406. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded with +50 for a kill because of proper aim.
- by Spkr4theDead - at 2015.01.27 07:28:00
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407. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: Breakin Stuff wrote: Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Madrugar has no CPU ...
- by Spkr4theDead - at 2015.01.26 13:09:00
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408. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: Who use a LAV for something different from murder taxi or Jlav now? People used the logi LAVs for remote reps. We obviously don't have those anymore.
- by Spkr4theDead - at 2015.01.26 13:06:00
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409. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I'm going to answer both of your posts, apologies for the wall. CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: spkr and lazer, I'm not trying to be mean or dispiriting but sadly most of your posting is negative, repetitive an...
- by Spkr4theDead - at 2015.01.26 12:35:00
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410. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. The AI of Large Turrets should be thought in terms of an Active module, reducing Dispersion. All other f...
- by Spkr4theDead - at 2015.01.26 12:09:00
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411. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: Spider tanking had several problems that kept them from being OP The rep tank had weak offense and defense while keeping the main tank alive. 2: LDS doesn't make any sense as a repping platform. It didn't before ...
- by Spkr4theDead - at 2015.01.24 18:28:00
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412. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: For game balance they are interdependent, not independent. V vs V is just fine; the game should be balanced around FW and PC, where there are squads working together, not pubs where it's full PRO squads annihilating acad...
- by Spkr4theDead - at 2015.01.24 18:20:00
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413. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: [quote=CCP Rattati]Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That...
- by Spkr4theDead - at 2015.01.24 18:16:00
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414. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin Thekiller wrote: Regis Blackbird wrote: CCP Rattati wrote: Phase 1 1) Introduce ADV and PRO HAVs that only progress in PG/CPU, therefore being able to fit higher tiered gear, making fitting optimizations nec...
- by Spkr4theDead - at 2015.01.24 06:43:00
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415. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Regis Blackbird wrote: CCP Rattati wrote: Phase 1 1) Introduce ADV and PRO HAVs that only progress in PG/CPU, therefore being able to fit higher tiered gear, making fitting optimizations necessary as well. Adding...
- by Spkr4theDead - at 2015.01.24 06:42:00
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416. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Syeven Reed wrote: As an infantry player and as potential AV, please create a 3 second timer (similar to the hacking circle) to enter and exit all vehicles. Then infantry has to wait 3 seconds after selecting a different suit at a depot befor...
- by Spkr4theDead - at 2015.01.24 06:40:00
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417. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
John Psi wrote: Dear Rattati, may be appropriate to completely remove the tanks from Ambush Gamemode? This saves infantry from the possible consequences of improper balance, which is very difficult to deal with the severe restrictions on the n...
- by Spkr4theDead - at 2015.01.24 06:38:00
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418. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: DHAVs should not want to be near AV infantry, I am talking instapop with a plc, almost LAV like. That's just silly, that's like a PRO tanked assault of any race being near killed by 2 rounds from a mass driver, and not a P...
- by Spkr4theDead - at 2015.01.24 06:35:00
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419. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Absolutely. I will provide both today's AV to give you a baseline and then give my recommendations. And I am always happy to explain my logic. Will give baseline, max skilled so you can compare. Oh great
- by Spkr4theDead - at 2015.01.24 06:33:00
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420. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Monkey MAC wrote: Firstly, I'm glad your refitting small turrets as a compulsory item and I'm liking the specialisations your going for too. Just be careful with difference between solo and regular HAV, if solos aren't comparable to regulars ev...
- by Spkr4theDead - at 2015.01.24 06:28:00
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