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161. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: Ok... Lets start off by saying this. -The codebreaker modules need to be changed to high slot modules. (gives you more of a reason to be a racial min) -The caldari prec change is fine, but the gallantes range extension s...
- by Spartan MK420 - at 2014.05.26 07:56:00
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162. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Spartan MK420 wrote: Ok... Lets start off by saying this. -The codebreaker modules need to be changed to high slot modules. (gives you more of a reason to be a racial min) -The caldari prec change is fine, but the gallantes range extension s...
- by Spartan MK420 - at 2014.05.26 07:55:00
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163. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Ok... Lets start off by saying this. -The codebreaker modules need to be changed to high slot modules. (gives you more of a reason to be a racial min) -The caldari prec change is fine, but the gallantes range extension should be equal to it. 3%...
- by Spartan MK420 - at 2014.05.26 07:54:00
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164. So.. Why you just bring back again Enforcer Tanks and Logistics LAV&... - in Feedback/Requests [original thread]
plz give me my logi dropship back :(
- by Spartan MK420 - at 2014.05.26 05:30:00
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165. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Don't forget about the Packed AV grenades as well. If you want to remove the Gallente light/scout repair then fine, but don't give it to the Amarr light/scout; bad idea. The Amarr scout will just be plain better, m...
- by Spartan MK420 - at 2014.05.26 05:29:00
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166. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cat Merc wrote: Zatara Rought wrote: Cat Merc wrote: Rattati, I would like to know why the 3hp/s armor reps is such an issue that you have to nerf it, when the Caldari Scout regenerates 50hp/s on shields. You could argue "It's a free bui...
- by Spartan MK420 - at 2014.05.26 05:27:00
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167. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
cal scout should scan more precise, gall scout should scan further as of now my ewar fit will be 2 complex dampeners 2 complex range amps and 1 complex ferro plate.....sounds useless with having to waste an extra slot for range amps.
- by Spartan MK420 - at 2014.05.26 03:46:00
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168. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
why the hell would you nerf the scan radius of the gall scout below the cal? we're suppose to be their polor counter, just makes sense.
- by Spartan MK420 - at 2014.05.26 03:40:00
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169. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
BlazeXYZ wrote: When will Hotfix Alpha being released Well considering that they haven't even figured out what they're going to do 100% yet, I would assume soonTM
- by Spartan MK420 - at 2014.05.24 14:08:00
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170. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
What if I told you, that the only reason I skilled into the gk.0 scout is because that I thought the racial bonus' would apply to my dren scout? :p
- by Spartan MK420 - at 2014.05.24 12:43:00
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171. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: Spartan MK420 wrote: that's not ignoring me :( *cloaks and runs away* /me pulls out gal logi focused *doh* (homer simpson voice)
- by Spartan MK420 - at 2014.05.24 12:35:00
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172. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: Spartan MK420 wrote: makes sense that a cal scout could have high end precision at close ranges (referring to the cal range amp bonus thingy possibly being reduced) and a gall has low precision over a longer range. ...
- by Spartan MK420 - at 2014.05.24 12:30:00
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173. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: makes sense that a cal scout could have high end precision at close ranges (referring to the cal range amp bonus thingy possibly being reduced) and a gall has low precision over a longer range. but a gall scout with 2 ...
- by Spartan MK420 - at 2014.05.24 12:21:00
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174. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
makes sense that a cal scout could have high end precision at close ranges (referring to the cal range amp bonus thingy possibly being reduced) and a gall has low precision over a longer range. but a gall scout with 2 prec enhancers should ha...
- by Spartan MK420 - at 2014.05.24 12:20:00
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175. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Ryme Intrinseca wrote: Firbolg Barun wrote: Ryme Intrinseca wrote: The dark cloud wrote: The new values of 2.5, 5 and 7.5HP/s are before skills i assume? Which would mean we can add another 25% on top of a r...
- by Spartan MK420 - at 2014.05.24 09:13:00
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176. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: THUNDERGROOVE wrote: jerrmy12 kahoalii wrote: Um yes cal should be unscanable when maxed with all damps The whole point of specing scout is to avoid scans Otherwise I want my respec so I can bet the overpowered s...
- by Spartan MK420 - at 2014.05.24 07:19:00
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177. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
put the nerf hammer down before someone gets hurt
- by Spartan MK420 - at 2014.05.24 06:49:00
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178. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: THUNDERGROOVE wrote: CCP Rattati wrote: I am fine if we reduce the two free slots to one, at least to begin with. So removing the innate 3 hp/s? or reducing it. -2
- by Spartan MK420 - at 2014.05.24 06:46:00
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179. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok, scouts, please come back to me on this problem, exactly as I word it. Here is the premise 1) I want to encourage stealth players to go to proto cloak 2) GA scout will be the only scout that is completely unscannable 3...
- by Spartan MK420 - at 2014.05.24 05:29:00
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180. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
hell just giving them the same slot count as logi's would be a good start.
- by Spartan MK420 - at 2014.05.24 04:58:00
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