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1. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
That's great and all, but I figured closing the gap in straffe acceleration between ds3 and kb/m users would be a good idea too :p
- by Spartan MK420 - at 2014.11.19 17:58:00
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2. New event needed. - in Feedback/Requests [original thread]
With all the recent changes, and no respec in sight, I believe we should have at least a 3x sp event in the near future. Or a "challenge" style event to gather numbers for you guys to crunch.
- by Spartan MK420 - at 2014.08.16 20:03:00
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3. LP store is going to start leeching off corp wallets (Tax) - in Feedback/Requests [original thread]
Sir, I believe that you must be one of them there government type officials. Boys, get the tea ready, tonight the fishies drink well!!
- by Spartan MK420 - at 2014.08.16 19:33:00
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4. @CCP Rattati - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Can I be honest here? Whenever I see this argument, I just think it is QQ from people who aren't as good at joystick as people like me, who've been video gaming on Nintendo platforms for over 15 years. It's lik...
- by Spartan MK420 - at 2014.06.09 23:02:00
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5. @CCP Rattati - in Feedback/Requests [original thread]
Are there any plans on closing the gaps between kb/m users with those who use the console controllers? The strafing of a kb/m user is much more effective than than that of a controller user. Mainly because of the acceleration speed tops out more ...
- by Spartan MK420 - at 2014.06.09 22:40:00
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6. [Feedback] Balancing the Tacnet: Passive vs Active Scanning - in Feedback/Requests [original thread]
-1 just eliminate passive scan sharing from scouts, make them use a scanner or comms to relay the information. Leave the passive scan sharing on the other classes., particularly the assault.
- by Spartan MK420 - at 2014.06.09 22:21:00
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7. Logis and supply depots - in Feedback/Requests [original thread]
another glitch to mention (in a different forum section I may add) is when you drop a piece of equipment, you are sometimes inable to drop a second piece of the same equipment type, without first swapping to your weapon, or another piece of equipm...
- by Spartan MK420 - at 2014.06.09 22:17:00
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8. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Sir Dukey wrote: Spartan MK420 wrote: Sir Dukey wrote: Will Driver wrote: Minmando proto swarmer, L5 prof.: First, I do believe Dropships should have an escape route via line of sight or altitude. However, swarms now do not do enough...
- by Spartan MK420 - at 2014.06.09 21:04:00
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9. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Duke mentioned something about making pythons more resistant to swarms in that related feedback thread. I agree with this, you get 3 hit by swarms and 2 hit-3 hit by forges, 2 hit by rail tanks. The incubus is in a very op state, it can tank sing...
- by Spartan MK420 - at 2014.06.09 20:59:00
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10. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
also, how do you keep running out of ammo so quickly? On both my scout swarm fit, and my gallmando swarm fit, i am able to fit allotek hives....
- by Spartan MK420 - at 2014.06.09 20:17:00
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11. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Sir Dukey wrote: Will Driver wrote: Minmando proto swarmer, L5 prof.: First, I do believe Dropships should have an escape route via line of sight or altitude. However, swarms now do not do enough damage for 1 kind of dropship in particular...
- by Spartan MK420 - at 2014.06.09 20:15:00
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12. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
I like the idea of making swarms a secondary weapon. But it should still be hard to fit with another proto weapon. Gives the av guy better survivability, and lets more be fielded without losing slayers from the field. But then again, isn't that ...
- by Spartan MK420 - at 2014.06.09 19:21:00
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13. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Cody Sietz wrote: It provides 100 percent feed back to all squad members all the time, nothing worst then being hunted down by a pack of heavies who all share "The Vision" Either lower their scan ability and or get rid of shared squad vision. ...
- by Spartan MK420 - at 2014.06.09 19:04:00
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14. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Baal Omniscient wrote: My point still stands, you should be comparing an ADS pilot's average scores to swarmers average scores to balance swarms, not an ADS pilot's score to an infantry slayer's scores. You see a 100% swarm runner at the top of...
- by Spartan MK420 - at 2014.06.09 18:36:00
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15. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: Spartan MK420 wrote: CCP Rattati wrote: As announced, we want to tweak all aspects of shield tanking so it becomes viable. I don't foresee any boosting of Extender hp, but their progression is up for discussion. Ho...
- by Spartan MK420 - at 2014.06.09 09:27:00
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16. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
and for the speed......i dunno if they already are like this, but make the base swarm speed a little bit higher than the max speed of a maddy with a nitro/no plates, and a hair slower than an ads with ab at max velocity.
- by Spartan MK420 - at 2014.06.09 09:15:00
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17. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
The thing about sica's with 2 dmg mods, is there is no risk for the reward. What if, while the damage mods are active, the heat accumulated per shot is doubled(for 1 dmg mod) or tripled (for 2 dmg mods), or even quadrupled (if they have a guny wit...
- by Spartan MK420 - at 2014.06.09 09:11:00
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18. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: As announced, we want to tweak all aspects of shield tanking so it becomes viable. I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to...
- by Spartan MK420 - at 2014.06.09 09:02:00
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19. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
The dark cloud wrote: CCP Rattati wrote: Point: A common complaint is that Dropships boost out of trouble and are hard to kill. Counterpoint: Dropships have no other viable way of tanking damage, and are very easily killed if not incredibly...
- by Spartan MK420 - at 2014.06.09 08:53:00
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20. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Pythons are fine, I have a pro fit, and 1 good swarmer can chase me off with a 1 round hitting me, even if it is only for a limited time. Forges, already 2 hit-3 hit me. I also have a prof 5 swarm launcher, and after 1 rnd hits, and they know they...
- by Spartan MK420 - at 2014.06.09 08:37:00
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